D_SettlementBuildings
49 rows
SettlementBuildingData
Fields
BoundaryBuildRule
BuildingClass
BuildingDescription
BuildingName
BuildingStats
BuildingTags
ConstructionExperienceReward
ConstructionTime
DefaultTasks
Generation
ItemConstructionCost
Mesh
QueryItemConstructionCost
RequiredTalent
ResourceConstructionCost
Rows
49
| Name | BoundaryBuildRule | BuildingClass | BuildingDescription | BuildingName | BuildingStats | BuildingTags | ConstructionExperienceReward | ConstructionTime | … |
|---|---|---|---|---|---|---|---|---|---|
| Hub | BuildAnywhere | None | NSLOCTEXT("D_SettlementBuildings", "Hub… | NSLOCTEXT("D_SettlementBuildings", "Hub… | {'(Value="BaseSettlementMaxNPCs_+")': 5… | {'GameplayTags': []} | {'RowName': 'Settlement_Building_Comple… | 60 | |
| House | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Hou… | NSLOCTEXT("D_SettlementBuildings", "Hou… | {'(Value="BaseSettlementHousing_+")': 2} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Stockpile | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Sto… | NSLOCTEXT("D_SettlementBuildings", "Sto… | {'(Value="BaseGenericSlots_+")': 16} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Watchtower | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Wat… | NSLOCTEXT("D_SettlementBuildings", "Wat… | {'(Value="BaseSettlementDefense_+")': 15} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| WaterTower | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Wat… | NSLOCTEXT("D_SettlementBuildings", "Wat… | {'(Value="BaseSettlementWaterProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Medical | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Med… | NSLOCTEXT("D_SettlementBuildings", "Med… | {'(Value="BaseSettlementMedicalCapacity… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Forge | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "For… | NSLOCTEXT("D_SettlementBuildings", "For… | {'(Value="BaseSettlementMetalProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Sawmill | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Saw… | NSLOCTEXT("D_SettlementBuildings", "Saw… | {'(Value="BaseSettlementTimberProductio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Barracks | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Bar… | NSLOCTEXT("D_SettlementBuildings", "Bar… | {'(Value="BaseSettlementDefense_+")': 25} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Workshop | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Wor… | NSLOCTEXT("D_SettlementBuildings", "Wor… | {'(Value="BaseSettlementMortarProductio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| LoggingCamp | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Log… | NSLOCTEXT("D_SettlementBuildings", "Log… | {'(Value="BaseSettlementWoodProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Generator | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Gen… | NSLOCTEXT("D_SettlementBuildings", "Gen… | {'(Value="BaseSettlementPowerProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Farm | BuildAnywhere | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Far… | NSLOCTEXT("D_SettlementBuildings", "Far… | {'(Value="BaseSettlementFoodProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Mine | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Min… | NSLOCTEXT("D_SettlementBuildings", "Min… | {'(Value="BaseSettlementMineProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| FishingDock | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Fis… | NSLOCTEXT("D_SettlementBuildings", "Fis… | {'(Value="BaseSettlementFoodProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Stockpile_II | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Sto… | NSLOCTEXT("D_SettlementBuildings", "Sto… | {'(Value="BaseGenericSlots_+")': 32} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Stockpile_III | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Sto… | NSLOCTEXT("D_SettlementBuildings", "Sto… | {'(Value="BaseGenericSlots_+")': 48} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Builders_Hut | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Bui… | NSLOCTEXT("D_SettlementBuildings", "Bui… | {'(Value="BaseSettlementConstructionSpe… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Water_Purifier | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Wat… | NSLOCTEXT("D_SettlementBuildings", "Wat… | {'(Value="BaseSettlementWaterProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Electric_Pump | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Ele… | NSLOCTEXT("D_SettlementBuildings", "Ele… | {'(Value="BaseSettlementWaterProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Quarters_II | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Qua… | NSLOCTEXT("D_SettlementBuildings", "Qua… | {'(Value="BaseSettlementHousing_+")': 4} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Quarters_III | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Qua… | NSLOCTEXT("D_SettlementBuildings", "Qua… | {'(Value="BaseSettlementHousing_+")': 5} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Greenhouse | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Gre… | NSLOCTEXT("D_SettlementBuildings", "Gre… | {'(Value="BaseSettlementFoodProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Hydroponics | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Hyd… | NSLOCTEXT("D_SettlementBuildings", "Hyd… | {'(Value="BaseSettlementFoodProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Kitchen | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Kit… | NSLOCTEXT("D_SettlementBuildings", "Kit… | {'(Value="BaseSettlementProduceProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Mess_Hall | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Mes… | NSLOCTEXT("D_SettlementBuildings", "Mes… | {'(Value="BaseSettlementRationProductio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Cafeteria | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Caf… | NSLOCTEXT("D_SettlementBuildings", "Caf… | {'(Value="BaseSettlementCuisineProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Clinic | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Cli… | NSLOCTEXT("D_SettlementBuildings", "Cli… | {'(Value="BaseSettlementMedicalCapacity… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Infirmary | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Inf… | NSLOCTEXT("D_SettlementBuildings", "Inf… | {'(Value="BaseSettlementMedicalCapacity… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Fabrication_Bay | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Fab… | NSLOCTEXT("D_SettlementBuildings", "Fab… | {'(Value="BaseSettlementAssemblyProduct… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Deep_Mine | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Dee… | NSLOCTEXT("D_SettlementBuildings", "Dee… | {'(Value="BaseSettlementMineProduction_… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Hunting_Hut | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Hun… | NSLOCTEXT("D_SettlementBuildings", "Hun… | {'(Value="BaseSettlementHuntingProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 60 | |
| Hunting_Lodge | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Hun… | NSLOCTEXT("D_SettlementBuildings", "Hun… | {'(Value="BaseSettlementHuntingProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Reactor | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Rea… | NSLOCTEXT("D_SettlementBuildings", "Rea… | {'(Value="BaseSettlementPowerProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Oxygen_Generator | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Oxy… | NSLOCTEXT("D_SettlementBuildings", "Oxy… | {'(Value="BaseSettlementOxygenProductio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Atmosphere_Plant | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Atm… | NSLOCTEXT("D_SettlementBuildings", "Atm… | {'(Value="BaseSettlementOxygenProductio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Decomposer | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Dec… | NSLOCTEXT("D_SettlementBuildings", "Dec… | {'(Value="BaseSettlementBiofuelProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Bioprocessor | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Bio… | NSLOCTEXT("D_SettlementBuildings", "Bio… | {'(Value="BaseSettlementBiofuelProducti… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Alloy_Furnace | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "All… | NSLOCTEXT("D_SettlementBuildings", "All… | {'(Value="BaseSettlementMetalProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Timber_Mill | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Tim… | NSLOCTEXT("D_SettlementBuildings", "Tim… | {'(Value="BaseSettlementWoodworkProduct… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Trading_Post | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Tra… | NSLOCTEXT("D_SettlementBuildings", "Tra… | {} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Marketplace | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Mar… | NSLOCTEXT("D_SettlementBuildings", "Mar… | {} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Oil_Mine | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Oil… | NSLOCTEXT("D_SettlementBuildings", "Oil… | {'(Value="BaseSettlementOilProduction_+… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Ranch | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Ran… | NSLOCTEXT("D_SettlementBuildings", "Ran… | {'(Value="BaseSettlementAnimalProductPr… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 120 | |
| Solar_Array | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Sol… | NSLOCTEXT("D_SettlementBuildings", "Sol… | {'(Value="BaseSettlementPowerProduction… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Turret | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Tur… | NSLOCTEXT("D_SettlementBuildings", "Tur… | {'(Value="BaseSettlementDefense_+")': 4… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Landing_Pad | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Lan… | NSLOCTEXT("D_SettlementBuildings", "Lan… | {'(Value="BaseSettlementPowerConsumptio… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Microchip_Fabrication | BuildWithinSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Mic… | NSLOCTEXT("D_SettlementBuildings", "Mic… | {'(Value="BaseSettlementMicrochipProduc… | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 | |
| Scout_Outpost | BuildOutsideSettlement | BlueprintGeneratedClass'/Game/BP/Settle… | NSLOCTEXT("D_SettlementBuildings", "Sco… | NSLOCTEXT("D_SettlementBuildings", "Sco… | {} | {'GameplayTags': [{'TagName': 'Settleme… | {'RowName': 'Settlement_Building_Comple… | 180 |