dev-blog-2026-05-14 Pack Up Your Outpost
2026-05-14Homestead Pack-Up, Take Your Base With You
If you've ever wanted to move to a new prospect without starting over, this one's for you.
Homestead Pack-Up packs your entire base into inventory and drops it into your destination save. You upload your source save, draw a rectangle around what you want to keep, upload your destination save, and hit apply. Your stuff shows up in gravestone overflow bags at your character's feet on the new map. Open the bags, place your benches, and go.
What gets packed: Deployables, storage containers (and their contents), crafting stations, beds, crop plots, drills, signs, traps, paintings, and the building pieces themselves. Walls, floors, foundations, beams. If it's inside the rectangle, it resolves back to the inventory item it came from and gets packed.
The map shows your character's position when you upload, and the tool auto-proposes a bounding box around everything packable near you. You can adjust it. Wider, narrower, wherever you want. If your base is dense, you might not need to touch it at all.
If you've packed a lot of items, you'll get multiple overflow bags. The system splits across them automatically. You don't have to think about it.
How it actually works
Every placed object in Icarus, every crate, every campfire, every wall segment, lives inside the prospect save as a UE4 actor with a 3D position and a setup row name that identifies what it is. I read the raw binary property stream from your save, walk through every actor, and check whether each actor falls within the rectangle you drew on the map.
For each actor inside the rectangle, I look up the setup row name in the game's data catalog. The same D_Deployables and D_Itemable tables that the game itself uses. That resolves it back to the inventory item it was crafted from. A Deployable_Crafting_Bench becomes an Item_Deployable_Crafting_Bench. A Bed_Fur_Interior becomes the fur bed item. If the actor is a container (crate, fridge, composter), I also extract every item inside it, with correct stack sizes and durability.
Once everything is resolved, I write a new gravestone overflow bag actor into your destination save at your character's feet and populate it with the packed items. If there are more than 150 items (the game's hard cap per overflow bag), I create additional bags. The items show up the moment you load the prospect. No console commands, no workarounds.
The catalog currently resolves 100% of packable actor types. 883 deployables, 69 crop plots, 26 beds, 17 drills, 9 signs, 8 traps, 4 paintings across a fully built Olympus test save.
Premium
This is a premium feature. It joins Prospector as the second premium tool on the portal. Premium is $4 for 28 days. One payment, not a subscription. If you're already premium, Homestead Pack-Up is live right now. Nothing extra.