Mount Talent Reference

Icarus Mount Talent & Genetics Reference

Extracted from game data tables (data.pak)


Talent Rank System

All creature talent trees use the same rank gate system: - Novice - Starting rank (no investment needed) - Apprentice - Requires 4 talent points invested - Journeyman - Requires 8 talent points invested - Master - Requires 12 talent points invested

Each individual talent typically has 3-5 ranks (number of reward tiers).


Genetic Stats (7 total)

These are the genetic values stored in the save data under GeneticValues:

Internal Name Display Name Short Stat Effect
Vitality Vigor VIR BaseMaximumHealth
Endurance Fitness FIT BaseMaximumStamina
Muscle Physique PHY BaseMeleeDamage, BaseWeightCapacity
Agility Reflex REF BaseMovementSpeed
Toughness Toughness TGH BasePhysicalDamageResistance
Hardiness Adaptation ADP BaseColdResistance, BaseHeatResistance
Utility Instinct INS BaseCowTimeBetweenMilk, BaseChickenTimeBetweenEggs, BaseSheepSecondsBetweenWoolTick, BaseMountCargoSlots

Genetic values are stored as integers in the save file (the GeneticValues map property). The actual stat bonus is looked up from a CurveFloat based on the genetic value.


Genetic Lineages (12 total)

Each mount has a lineage that gives bonuses/penalties:

Lineage Weight Starting Bonus Starting Penalty Growth Per Level
Wild 300 +5% Water/Food consumption - Attacks cause Minor Hemorrhage
Brave 50 - -10% Max Stamina +Melee Damage
Careful 50 - -10% Movement Speed -Animal Threat
Timid 50 - -10% Melee Damage +Movement Speed
Bold 50 - -10% Physical Resistance +Max Stamina
Hardy 50 +10% Food Consumption - +Max Health, +Stamina Regen
Stout 50 +10% Animal Threat - +Weight Capacity
Ambitious 50 +50% Experience - (none)
Resolute 25 - -10% Max Health +Fertilization Recovery, +Stamina Regen
Fierce 25 - -50% Fertilization Recovery +Genetics Mutation Chance, +Cosmetic Mutation Chance
Savage 25 - -50% Health Regen Attacks Leech Health
Alpha 10 +20% Creature Size - +Melee Damage, +Max Health

BUFFALO TALENT TREE (Mounts)

Base Talents (shared mount talents, Buffalo version)

Talent Name Display Effect Stat Ranks
Creature_Base_Buffalo Buffalo Specialization root BaseMaximumStamina_+% 4
Creature_Base_Health_Buffalo Wild Fortitude +Max Health BaseMaximumHealth_+% 4 (2→5→10→20)
Creature_Base_Stamina_Buffalo Natural Endurance +Max Stamina BaseMaximumStamina_+% 4 (2→5→10→20)
Creature_Base_HealthRegeneration_Buffalo Nurtured Recovery +Health Regen BaseHealthRegen_+% 4 (5→15→30→60)
Creature_Base_StaminaRegeneration_Buffalo Roaming Vitality +Stamina Regen BaseStaminaRegen_+% 4 (2→5→10→20)
Creature_Base_WeightCapacity_Buffalo Strong Back +Weight Capacity BaseWeightCapacity_+% 4 (2→5→10→20)
Creature_Base_MovementSpeed_Buffalo Racing Ready +Movement Speed BaseMovementSpeed_+% 3 (2→5→10)
Creature_Base_FallDamageReduction_Buffalo Catlike Grace +Fall Damage Reduction BaseFallDamageResistance_% 4 (5→10→20→40)
Creature_Base_SlowResistance_Buffalo Riding Forward +Slow Resistance BaseSlowResistance_% 4 (5→10→20→40)
Creature_Base_DamageReduction_Buffalo Tough as Leather +Physical DR BasePhysicalDamageResistance_% 3 (2→5→10)
Creature_Base_ReducedThreat_Buffalo Soft Padding -Animal Threat BaseAnimalThreatModifier_+% 4 (-2→-5→-10→-20)
Creature_Base_ReducedFoodConsumption_Buffalo Metabolic Preservation -Food Usage BaseFoodConsumption_+% 4 (-2→-5→-10→-20)
Creature_Base_ReducedWaterUsage_Buffalo Hydration Elasticity -Water Usage BaseWaterConsumption_+% 4 (-2→-5→-10→-20)
Creature_Base_FoodSlot_Buffalo Large Stomach +Food Effectiveness & Slots BaseFruitAndVegeModifierEffectiveness_+% 3 (5→12→15)
Creature_Base_FoodBuffDuration_Buffalo Perfect Pasturage +Food Duration BaseFoodModifierDuration_+% 4 (2→5→10→20)
Creature_Base_InventorySlots_Buffalo Balanced Pack +Inventory Slots BaseMountCargoSlots_+ 3 (1→2→4)
Creature_Base_Jumping_Buffalo Springful Step -Jump Stamina Cost BaseJumpingStaminaActionCost_+% 4 (-5→-10→-20→-40)

Buffalo-Specific Talents

Talent Name Display Effect Stat Ranks
Creature_Buffalo_DamageReduction Thick Hide +Physical DR BasePhysicalDamageResistance_% 3 (2→5→10)
Creature_Buffalo_ExtraCarry Cargo Hauling +Inventory & Bulky Slot BaseMountCargoSlots_+ 3 (1→2→3)
Creature_Buffalo_Weaken Thump Thump Blunt Trauma on attack BaseAttacksCauseBluntTrauma_% 3 (15→40→80)
Creature_Buffalo_AuraHeatResist Fever Control -Desert Water Use, Hyperthermia Aura BaseDesertWaterConsumption_+% 3 (-2→-5→-7)
Creature_Buffalo_FireResist Flaming Defiance +Fire/Heat Resistance BaseFireDamageResistance_+% 3 (10→20→40)
Creature_Buffalo_CartMovement Heavy Payload +Speed while hauling cart BaseMovementSpeedWhilePullingCart_+% 3 (4→10→20)

BOAR TALENT TREE (Combat Pets)

Base Combat Pet Talents (Boar version)

Talent Name Display Effect Stat Ranks
CombatPet_Base_Boar Boar Specialization root BaseMeleeDamage_+% 4-5 (5→15→30→60)
CombatPet_Health_Boar Wild Fortitude +Max Health BaseMaximumHealth_+% 4 (2→5→10→20)
CombatPet_Damage_Boar Natural Ferocity +Melee Damage BaseMeleeDamage_+% 4 (5→15→30→60)
CombatPet_HealthRegeneration_Boar Nurtured Recovery +Health Regen BaseHealthRegen_+% 4 (5→15→30→60)
CombatPet_DamageReduction_Boar Tough as Leather +Physical DR BasePhysicalDamageResistance_% 4
CombatPet_ReducedFoodConsumption_Boar Metabolic Preservation -Food Usage BaseFoodConsumption_+% 4 (-2→-5→-10→-20)
CombatPet_ReducedWaterUsage_Boar Hydration Elasticity -Water Usage BaseWaterConsumption_+% 4
CombatPet_FoodSlot_Boar Large Stomach +Food Effectiveness & Slots BaseFruitAndVegeModifierEffectiveness_+% 4
CombatPet_FoodBuffDuration_Boar Perfect Pasturage +Food Duration BaseFoodModifierDuration_+% 4

Boar-Specific Talents

Talent Name Display Effect Stat Ranks
Creature_Boar_Bleed Rip and Tear Bleed on hit BaseAttacksCauseBleed_% 3 (25→60→100)
Creature_Boar_Mark Hunter Mark target on hit BaseAttacksCauseMarkedTarget_% 3 (25→60→100)
Creature_Boar_HealOnKill Endless Hunger Heal on kill BaseTotalHealthRestoredOnKill_% 3 (5→15→30)
Creature_Boar_MovementSpeed Charge! +Movement Speed BaseMovementSpeed_+% 3 (5→10→20)
Creature_Boar_Trauma Thump Thump Blunt Trauma BaseAttacksCauseBluntTrauma_% 3 (15→40→80)

WOLF TALENT TREE (Combat Pets)

Base Combat Pet Talents (Wolf version)

Talent Name Display Effect Stat Ranks
CombatPet_Base_Wolf Wolf Specialization root BaseMeleeDamage_+% 4-5 (5→15→30→60)
CombatPet_Health_Wolf Wild Fortitude +Max Health BaseMaximumHealth_+% 4 (2→5→10→20)
CombatPet_Damage_Wolf Natural Ferocity +Melee Damage BaseMeleeDamage_+% 4 (5→15→30→60)
CombatPet_HealthRegeneration_Wolf Nurtured Recovery +Health Regen BaseHealthRegen_+% 4 (5→15→30→60)
CombatPet_DamageReduction_Wolf Tough as Leather +Physical DR BasePhysicalDamageResistance_% 4
CombatPet_ReducedFoodConsumption_Wolf Metabolic Preservation -Food Usage BaseFoodConsumption_+% 4 (-2→-5→-10→-20)
CombatPet_ReducedWaterUsage_Wolf Hydration Elasticity -Water/+Heat Resist BaseWaterConsumption_+% 4
CombatPet_FoodSlot_Wolf Large Stomach +Food Effectiveness & Slots BaseFruitAndVegeModifierEffectiveness_+% 4
CombatPet_FoodBuffDuration_Wolf Perfect Pasturage +Food Duration/+Cold Resist BaseFoodModifierDuration_+% 4

Wolf-Specific Talents

Talent Name Display Effect Stat Ranks
Creature_Wolf_Bleed Rip and Tear Bleed on hit BaseAttacksCauseBleed_% 3 (25→60→100)
Creature_Wolf_Mark Hunter Mark target on hit BaseAttacksCauseMarkedTarget_% 3 (25→60→100)
Creature_Wolf_HealOnKill Endless Hunger Heal on kill BaseTotalHealthRestoredOnKill_% 3 (5→15→30)
Creature_Wolf_Slow Slowing Strikes Slow on hit (slow effect) 4
Creature_Wolf_Highlight Coordinated Attacks Highlights hit targets BaseAttacksCauseHighlightedTarget_% 3 (25→60→100)

Snow Wolf Unique Talents

Talent Name Display Effect Stat Ranks
Creature_SnowWolf_Freeze Arctic Mutation Freeze on hit + Cold Resist BaseAttacksCauseFreeze_% 3 (5→15→25)
Creature_SnowWolf_ArcticHealthRegeneration Aura of Warmth +Arctic Health Regen, Hypothermia Resist Aura BaseArcticHealthRegen_+% 3 (10→25→35)
Creature_SnowWolf_Mark Hunter Mark target BaseAttacksCauseMarkedTarget_% 3 (25→60→100)
Creature_SnowWolf_HealOnKill Endless Hunger Heal on kill BaseTotalHealthRestoredOnKill_% 3 (5→15→30)
Creature_SnowWolf_Highlight Coordinated Attacks Highlights targets BaseAttacksCauseHighlightedTarget_% 3 (25→60→100)

Desert Wolf (Hyena) Unique Talents

Talent Name Display Effect Stat Ranks
Creature_DesertWolf_PoisonResistance Scavenger +Poison Resistance BasePoisonDamageResistance_+% 3 (10→20→40)
Creature_DesertWolf_AuraHeatResist Fever Control -Desert Water Use, Hyperthermia Aura BaseDesertWaterConsumption_+% 3 (-2→-5→-7)
Creature_DesertWolf_DamageReduction Thick Hide +Physical DR BasePhysicalDamageResistance_% 3 (2→5→10)
Creature_DesertWolf_Mark Hunter Mark target BaseAttacksCauseMarkedTarget_% 3 (25→60→100)
Creature_SnowWolf_DesertWolf Endless Hunger Heal on kill BaseTotalHealthRestoredOnKill_% 3 (5→15→30)

Save File Data Structure (Actual from Mounts.json)

In the Mounts.json save file, each mount's BinaryData contains UE4 serialized properties:

Talents

  • Talents (Array): List of unlocked talents
  • Each element is a struct with:
    • TalentRowName (StrProperty): The talent internal name (matches tables above)
    • TalentRank (IntProperty): Current rank invested (1 = rank 1, 4 = max for most)
  • Example: TalentRowName="CombatPet_Damage_Boar", TalentRank=4

Genetics

  • Genetics (Array): 7 genetic stat values
  • Each element is a struct with:
    • GeneticValueName (NameProperty): Stat name (Vitality, Endurance, Muscle, Agility, Toughness, Hardiness, Utility)
    • Value (IntProperty): Integer level (observed range 1-5+)
  • Example: GeneticValueName="Muscle", Value=5

Lineage & Identity

  • Lineage (NameProperty): The lineage type (Wild, Brave, Stout, Alpha, etc.)
  • MountName (StrProperty): Display name (also in JSON metadata)
  • AISetupRowName (NameProperty): Creature type (e.g., "Tamed_Wild_Boar", "Tamed_Buffalo", "Tamed_Wolf")
  • ActorClassName (NameProperty): Blueprint class (e.g., "BP_Tame_Boar_C")
  • Sex (IntProperty): 0 or 1
  • Variation (IntProperty): Visual variation

Combat & Stats

  • Experience (IntProperty): Total XP earned
  • FoodLevel (IntProperty): Current food level
  • WaterLevel (IntProperty): Current water level
  • OxygenLevel (IntProperty): Current oxygen level
  • Stamina (IntProperty): Current stamina
  • CharacterRecordCurrentHealth (IntProperty): Current HP
  • CombatBehaviourState (EnumProperty): NeutralEngagement, Aggressive, etc.
  • MovementBehaviourState (EnumProperty): Follow, Stay, Wander
  • ConsumptionBehaviourState (EnumProperty): Any, None, etc.

Breeding

  • ChildDNA (Struct): Pending offspring data with Genetics, Sex, LineageName, MotherName, FatherName
  • GestationProgress (IntProperty): Breeding progress
  • MotherName / FatherName (StrProperty): Parent names

Position

  • ActorTransform (Struct): Location in world
  • Rotation (Quat), Translation (Vector), Scale3D (Vector)

Inventory

  • SavedInventories (Array): Mount's carried items

Example: Cypress (Tame Boar) from Save Data

Talents:
  CombatPet_HealthRegeneration_Boar  rank 4
  CombatPet_DamageReduction_Boar     rank 4
  CombatPet_Damage_Boar              rank 4

Genetics:
  Vitality=4, Endurance=5, Muscle=5, Agility=3, Toughness=1, Hardiness=5, Utility=3

Lineage: Stout (+10% Animal Threat, +Weight Capacity per level)
Experience: 41459
AISetup: Tamed_Wild_Boar

Notes on Editing

When editing talents in the save via the mount_editor.py GUI: 1. Each talent entry stores the TalentRowName and TalentRank as a pair 2. TalentRank is the number of ranks invested (typically 1-4 for base, 1-3 for specialization) 3. To max a talent, set its TalentRank to the max rank from the tables above 4. You can add new talent entries by expanding the Talents array 5. Genetic values are integer levels - higher values give better stat bonuses via game curves 6. Lineage can be changed to any of the 12 lineage names (Wild, Brave, Careful, Timid, Bold, Hardy, Stout, Ambitious, Resolute, Fierce, Savage, Alpha)

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