D_ValidHitQueries

16 rows
ValidHitQuery

Fields

HitSource HitSuccessType HitTarget

Rows

16
Rows in D_ValidHitQueries
Name HitSource HitSuccessType HitTarget
Tree {'RowName': 'Deals_Felling_Damage'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Any_Tree'}
Voxel_T1 {'RowName': 'T1_Pickaxe'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'T1_Voxel'}
Voxel_T2 {'RowName': 'T2_Pickaxe'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'T2_Voxel'}
Foliage {'RowName': 'Any_Sickle'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Any_Foliage'}
NPC {'RowName': 'Any_Weapon_Tool_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_NPC'}
Player {'RowName': 'Any_Weapon_Tool_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_Player'}
Building_On_Fire {'RowName': 'Any_Tool'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Any_Building_On_Fire'}
Building_Has_Snow {'RowName': 'Any_Tool'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Any_Building_With_Snow'}
Building_Projectile {'RowName': 'Any_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_Building'}
Building_Damaged {'RowName': 'Building_Repair_Tool'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Any_Building'}
Deployable {'RowName': 'Any_Weapon_Tool_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_Deployable'}
WorldObject {'RowName': 'Any_Weapon_Tool_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_WorldObject'}
AnimalCorpse {'RowName': 'Any_Weapon_Tool_Projectile'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_AnimalCorpse'}
Rock {'RowName': 'Sledgehammer'} {'RowName': 'HitSuccess_Tool'} {'RowName': 'Rock'}
Building_Melee {'RowName': 'Any_Melee_Weapon'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_Building'}
Building_Smash {'RowName': 'Sledgehammer'} {'RowName': 'HitSuccess_Combat'} {'RowName': 'Any_Building'}