D_ValidHitQueries
16 rows
ValidHitQuery
Fields
HitSource
HitSuccessType
HitTarget
Rows
16
| Name | HitSource | HitSuccessType | HitTarget |
|---|---|---|---|
| Tree | {'RowName': 'Deals_Felling_Damage'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Any_Tree'} |
| Voxel_T1 | {'RowName': 'T1_Pickaxe'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'T1_Voxel'} |
| Voxel_T2 | {'RowName': 'T2_Pickaxe'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'T2_Voxel'} |
| Foliage | {'RowName': 'Any_Sickle'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Any_Foliage'} |
| NPC | {'RowName': 'Any_Weapon_Tool_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_NPC'} |
| Player | {'RowName': 'Any_Weapon_Tool_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_Player'} |
| Building_On_Fire | {'RowName': 'Any_Tool'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Any_Building_On_Fire'} |
| Building_Has_Snow | {'RowName': 'Any_Tool'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Any_Building_With_Snow'} |
| Building_Projectile | {'RowName': 'Any_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_Building'} |
| Building_Damaged | {'RowName': 'Building_Repair_Tool'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Any_Building'} |
| Deployable | {'RowName': 'Any_Weapon_Tool_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_Deployable'} |
| WorldObject | {'RowName': 'Any_Weapon_Tool_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_WorldObject'} |
| AnimalCorpse | {'RowName': 'Any_Weapon_Tool_Projectile'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_AnimalCorpse'} |
| Rock | {'RowName': 'Sledgehammer'} | {'RowName': 'HitSuccess_Tool'} | {'RowName': 'Rock'} |
| Building_Melee | {'RowName': 'Any_Melee_Weapon'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_Building'} |
| Building_Smash | {'RowName': 'Sledgehammer'} | {'RowName': 'HitSuccess_Combat'} | {'RowName': 'Any_Building'} |