D_RecoveryBeacons

33 rows
RecoveryBeacon

Fields

Color Display MapIcon

Rows

33
Rows in D_RecoveryBeacons
Name Color Display MapIcon
GH_IM_Researcher_1 {'B': 39, 'G': 186, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_R… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Researcher_2 {'B': 255, 'G': 165, 'R': 66, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_R… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Researcher_3 {'B': 174, 'G': 229, 'R': 211, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_R… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Cache {'B': 239, 'G': 189, 'R': 218, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_C… Texture2D'/Game/Assets/2DArt/UI/Icons/T…
Alpha {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "Alpha-D… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
Beta {'B': 174, 'G': 229, 'R': 211, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "Beta-Di… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
Gamma {'B': 255, 'G': 217, 'R': 176, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "Gamma-D… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Lab_A {'B': 239, 'R': 219, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_L… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Lab_B {'B': 239, 'R': 219, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_L… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_A2_WLF {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_A… Texture2D'/Game/Assets/2DArt/UI/Icons/I…
GH_IM_A2_PBR {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_A… Texture2D'/Game/Assets/2DArt/UI/Icons/I…
GH_IM_A2_VIS {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_A… Texture2D'/Game/Assets/2DArt/UI/Icons/I…
GH_IM_O3_RM1 {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_O… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_O3_RM2 {'B': 255, 'G': 165, 'R': 66, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_O… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_RT {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_R… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_IM_Researcher_4 {'B': 174, 'G': 229, 'R': 211, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_IM_R… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_RG_F_1 {'B': 174, 'G': 229, 'R': 211, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_RG_F… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_RG_F_2 {'B': 39, 'G': 186, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_RG_F… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_RG_F_3 {'G': 106, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_RG_F… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
GH_RG_F_4 {'B': 53, 'G': 78, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "GH_RG_F… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_1 {'B': 144, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_1-… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_2 {'G': 48, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_2-… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_3 {'G': 197, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_3-… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_4 {'G': 255, 'R': 254, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_4-… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_5 {'G': 255, 'R': 185, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_5-… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
EDEN_FINAL {'B': 250, 'G': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "EDEN_FI… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
LAB_2 {'B': 239, 'R': 219, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "LAB_2-D… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
HIDDEN_OUTPOST {'B': 239, 'R': 219, 'A': 255} INVTEXT("[DNT] ELY-G15") Texture2D'/Game/Assets/2DArt/UI/Icons/M…
IRIS {'B': 239, 'R': 219, 'A': 255} INVTEXT("[DNT] IRIS") Texture2D'/Game/Assets/2DArt/UI/Icons/M…
NPC_TUCKER {'B': 255, 'G': 251, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "NPC_TUC… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
NPC_SIMMONS {'B': 136, 'R': 187, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "NPC_SIM… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
NPC_WASHINGTON {'B': 106, 'G': 103, 'R': 105, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "NPC_WAS… Texture2D'/Game/Assets/2DArt/UI/Icons/M…
NPC_GRIFF {'G': 173, 'R': 255, 'A': 255} NSLOCTEXT("D_RecoveryBeacons", "NPC_GRI… Texture2D'/Game/Assets/2DArt/UI/Icons/M…