D_Thermal

17 rows
ThermalData

Fields

EffectFalloff EffectOriginOffset FireNavigationModifierClass FireNavigationModifierRadius InnerRadius OcclusionTraceOffset OuterRadius TemperatureChange bCanBeObstructed bStartsEnabled

Rows

17
Rows in D_Thermal
Name EffectFalloff EffectOriginOffset FireNavigationModifierClass FireNavigationModifierRadius InnerRadius OcclusionTraceOffset OuterRadius TemperatureChange
Campfire 1 {'X': 0, 'Y': 0, 'Z': 0} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 150 {'X': 0, 'Y': 0, 'Z': 50} 500 1500
Fireplace 2 {'X': 50, 'Z': 75} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 350 {'X': 50, 'Z': 75} 1250 2000
Stone_Furnace 1 {'Z': 50} None 0 100 {'X': 20} 400 500
Concrete_Furnace 1 {'Z': 50} None 0 100 {'X': -40, 'Y': 40, 'Z': 170} 400 250
Torch_Wall 1 {'X': 40, 'Z': 40} None 0 50 {'X': 40, 'Z': 40} 350 250
Torch_Floor 1 {'Z': 185} None 0 50 {'Z': 185} 350 250
Wood_Flare 1 {'Z': 50} None 0 50 {'X': 0, 'Y': 0, 'Z': 50} 500 250
OnFire_Modifier 3 {'X': 0, 'Y': 0, 'Z': 0} None 0 0 {'X': 0, 'Y': 0, 'Z': 50} 300 30000
Firepit 2 {'X': 0, 'Y': 0, 'Z': 0} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 250 {'X': 0, 'Y': 0, 'Z': 50} 750 2000
Brazier 1 {'Z': 50} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 175 {'X': 0, 'Y': 0, 'Z': 50} 500 1500
Kitchen_Stove 2 {'Z': 50} None 0 100 {'X': 0, 'Y': 0, 'Z': 50} 350 500
Thermal_Heater_Large 2 {'X': 0, 'Y': 0, 'Z': 0} None 0 250 {'X': 0, 'Y': 0, 'Z': 50} 1000 2500
Thermal_Cooler_Large 2 {'X': 0, 'Y': 0, 'Z': 0} None 0 250 {'X': 0, 'Y': 0, 'Z': 50} 1000 -2500
Prototype_Laser 1 {'X': 0, 'Y': 0, 'Z': 0} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 800 {'X': 0, 'Y': 0, 'Z': 50} 1500 10000
Thermal_Heater_SMall 2 {'X': 0, 'Y': 0, 'Z': 0} None 0 100 {'X': 0, 'Y': 0, 'Z': 50} 1000 2500
Sandworm_Brazier_Large 1 {'Z': 1050} BlueprintGeneratedClass'/Game/BP/AI/GOA… 4250 175 {'Z': 1050} 500 1500
Forge 1 {'Z': 50} None 0 100 {'X': -40, 'Y': 40, 'Z': 170} 500 800