D_StaminaActionCosts
32 rows
StaminaCost
Fields
BeginActionCost
EffectingStat
EndActionCost
PerSecondCost
bCanPerformActionWithInsufficientStamina
Rows
32
| Name | BeginActionCost | EffectingStat | EndActionCost | PerSecondCost | bCanPerformActionWithInsufficientStamina |
|---|---|---|---|---|---|
| Generic_Melee_1H | 10 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Gauntlet_Charge | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 10 | 8 | False |
| Wood_Bow_Draw | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 8 | False |
| Longbow_Draw | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 4 | False |
| Recurve_Bow_Draw | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 4 | False |
| Compound_Bow_Draw | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 2 | False |
| PlayerCharacter_Sprint | 0 | {'Value': 'SprintingStaminaActionCost_+%'} | 0 | 16 | False |
| PlayerCharacter_Jump | 10 | {'Value': 'JumpingStaminaActionCost_+%'} | 0 | 0 | True |
| PlayerCharacter_SprintJump | 20 | {'Value': 'JumpingStaminaActionCost_+%'} | 0 | 0 | False |
| PlayerCharacter_Crouch | 0 | {'Value': 'StaminaActionCost_+%'} | 0 | 0 | False |
| PlayerCharacter_Walk | 0 | {'Value': 'StaminaActionCost_+%'} | 0 | 0 | False |
| Generic_Consume | 0 | {'Value': 'StaminaActionCost_+%'} | 0 | 0 | False |
| Shovel_Melee | 70 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Spear_Throw | 0 | {'Value': 'ToolStaminaActionCost_+%'} | 60 | 10 | False |
| Spear_Melee | 20 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Repair_Tool | 20 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 20 | False |
| Repair_Item | 200 | {'Value': 'StaminaActionCost_+%'} | 0 | 0 | False |
| FireWhacker_Melee | 3 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Knife_Throw | 10 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 6 | False |
| Grenade_Throw | 20 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 10 | False |
| Melee_1H_Steel | 6 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Melee_1H_Titanium | 4 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Melee_1H_Platinum | 4 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Mount_Jump | 25 | {'Value': 'JumpingStaminaActionCost_+%'} | 0 | 0 | False |
| Mount_Attack | 35 | {'Value': 'JumpingStaminaActionCost_+%'} | 0 | 0 | False |
| Shield_Hold | 5 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 5 | False |
| Shield_OnHit | 10 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Sledge_Melee | 40 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Mount_Attack_Charge | 70 | {'Value': 'JumpingStaminaActionCost_+%'} | 0 | 0 | False |
| LegendaryWeapon_Ape_Club | 30 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| LegendaryWeapon_Ape_Club_Slam | 50 | {'Value': 'ToolStaminaActionCost_+%'} | 0 | 0 | False |
| Chainsaw | 0 | {'Value': 'StaminaActionCost_+%'} | 0 | 5 | False |