D_StaminaActionCosts

32 rows
StaminaCost

Fields

BeginActionCost EffectingStat EndActionCost PerSecondCost bCanPerformActionWithInsufficientStamina

Rows

32
Rows in D_StaminaActionCosts
Name BeginActionCost EffectingStat EndActionCost PerSecondCost bCanPerformActionWithInsufficientStamina
Generic_Melee_1H 10 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Gauntlet_Charge 0 {'Value': 'ToolStaminaActionCost_+%'} 10 8 False
Wood_Bow_Draw 0 {'Value': 'ToolStaminaActionCost_+%'} 0 8 False
Longbow_Draw 0 {'Value': 'ToolStaminaActionCost_+%'} 0 4 False
Recurve_Bow_Draw 0 {'Value': 'ToolStaminaActionCost_+%'} 0 4 False
Compound_Bow_Draw 0 {'Value': 'ToolStaminaActionCost_+%'} 0 2 False
PlayerCharacter_Sprint 0 {'Value': 'SprintingStaminaActionCost_+%'} 0 16 False
PlayerCharacter_Jump 10 {'Value': 'JumpingStaminaActionCost_+%'} 0 0 True
PlayerCharacter_SprintJump 20 {'Value': 'JumpingStaminaActionCost_+%'} 0 0 False
PlayerCharacter_Crouch 0 {'Value': 'StaminaActionCost_+%'} 0 0 False
PlayerCharacter_Walk 0 {'Value': 'StaminaActionCost_+%'} 0 0 False
Generic_Consume 0 {'Value': 'StaminaActionCost_+%'} 0 0 False
Shovel_Melee 70 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Spear_Throw 0 {'Value': 'ToolStaminaActionCost_+%'} 60 10 False
Spear_Melee 20 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Repair_Tool 20 {'Value': 'ToolStaminaActionCost_+%'} 0 20 False
Repair_Item 200 {'Value': 'StaminaActionCost_+%'} 0 0 False
FireWhacker_Melee 3 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Knife_Throw 10 {'Value': 'ToolStaminaActionCost_+%'} 0 6 False
Grenade_Throw 20 {'Value': 'ToolStaminaActionCost_+%'} 0 10 False
Melee_1H_Steel 6 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Melee_1H_Titanium 4 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Melee_1H_Platinum 4 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Mount_Jump 25 {'Value': 'JumpingStaminaActionCost_+%'} 0 0 False
Mount_Attack 35 {'Value': 'JumpingStaminaActionCost_+%'} 0 0 False
Shield_Hold 5 {'Value': 'ToolStaminaActionCost_+%'} 0 5 False
Shield_OnHit 10 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Sledge_Melee 40 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Mount_Attack_Charge 70 {'Value': 'JumpingStaminaActionCost_+%'} 0 0 False
LegendaryWeapon_Ape_Club 30 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
LegendaryWeapon_Ape_Club_Slam 50 {'Value': 'ToolStaminaActionCost_+%'} 0 0 False
Chainsaw 0 {'Value': 'StaminaActionCost_+%'} 0 5 False