D_AmmoTypes
51 rows
AmmoTypeData
Fields
ProjectileAccuracy
ProjectileCount
ProjectileDamage
Stats
Rows
51
| Name | ProjectileAccuracy | ProjectileCount | ProjectileDamage | Stats |
|---|---|---|---|---|
| Shell_Buckshot | {'X': 2, 'Y': 2} | 9 | 30 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Workshop | {'X': 2, 'Y': 2} | 9 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Explosive | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Incendiary | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Slug | {'X': 1, 'Y': 1} | 1 | 350 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 300 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Workshop | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 350 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Explosive | {'X': 0.5, 'Y': 0.5} | 1 | 200 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Incendiary | {'X': 0.5, 'Y': 0.5} | 1 | 250 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Armor_Piercing | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 250 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Obsidian | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 125 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Cold_Steel | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 125 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Iron_Wood | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 125 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Lithium | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 125 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Rifle_Round_Uranium | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 350 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round | {'X': 0.5, 'Y': 0.5} | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Workshop | {'X': 0.5, 'Y': 0.5} | 1 | 200 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Explosive | {'X': 1, 'Y': 1} | 1 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Incendiary | {'X': 1, 'Y': 1} | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Armor_Piercing | {'X': 0.5, 'Y': 0.5} | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Obsidian | {'X': 0.5, 'Y': 0.5} | 1 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Cold_Steel | {'X': 0.5, 'Y': 0.5} | 1 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Iron_Wood | {'X': 0.5, 'Y': 0.5} | 1 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Uranium | {'X': 0.5, 'Y': 0.5} | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Pistol_Round_Lithium | {'X': 0.5, 'Y': 0.5} | 1 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Miasmic | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_ColdSteel | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Lithium | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Uranium | {'X': 3, 'Y': 3} | 6 | 50 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Shell_Obsidian | {'X': 3, 'Y': 3} | 6 | 20 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Ammo_Crude | {'X': 0.5, 'Y': 0.5} | 1 | 100 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Ammo_Stone | {'X': 3, 'Y': 3} | 3 | 0 | {} |
| Fireball | {'X': 0.5, 'Y': 0.5} | 1 | 100 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Ammo_Slug_Launcher | {'X': 0, 'Y': 0} | 1 | 0 | {} |
| Ammo_IceMammoth_SledgeHammer | {'X': 0, 'Y': 0} | 1 | 60 | {} |
| AssaultRifle_Round | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 200 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Workshop | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 250 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Explosive | {'X': 0.5, 'Y': 0.5} | 1 | 100 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Incendiary | {'X': 0.5, 'Y': 0.5} | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Armor_Piercing | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 150 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Obsidian | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 75 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Cold_Steel | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 75 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Iron_Wood | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 75 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Lithium | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 75 | {'(Value="BaseChanceProjectilesBreak_%"… |
| AssaultRifle_Round_Uranium | {'X': 0.20000000298023224, 'Y': 0.20000… | 1 | 250 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Sniper_Round | {'X': 0.05000000074505806, 'Y': 0.05000… | 1 | 600 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Sniper_Round_Explosive | {'X': 0.05000000074505806, 'Y': 0.05000… | 1 | 500 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Sniper_Round_Incendiary | {'X': 0.05000000074505806, 'Y': 0.05000… | 1 | 500 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Sniper_Round_Illumination | {'X': 0.05000000074505806, 'Y': 0.05000… | 1 | 400 | {'(Value="BaseProjectileSpeed_+%")': -90} |
| Ammo_Nail | {'X': 1, 'Y': 1} | 1 | 0 | {'(Value="BaseChanceProjectilesBreak_%"… |
| Ammo_Laser_Pistol | {'X': 0, 'Y': 0} | 1 | 0 | {} |