D_AmmoTypes

51 rows
AmmoTypeData

Fields

ProjectileAccuracy ProjectileCount ProjectileDamage Stats

Rows

51
Rows in D_AmmoTypes
Name ProjectileAccuracy ProjectileCount ProjectileDamage Stats
Shell_Buckshot {'X': 2, 'Y': 2} 9 30 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Workshop {'X': 2, 'Y': 2} 9 50 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Explosive {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Incendiary {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Slug {'X': 1, 'Y': 1} 1 350 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round {'X': 0.20000000298023224, 'Y': 0.20000… 1 300 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Workshop {'X': 0.20000000298023224, 'Y': 0.20000… 1 350 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Explosive {'X': 0.5, 'Y': 0.5} 1 200 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Incendiary {'X': 0.5, 'Y': 0.5} 1 250 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Armor_Piercing {'X': 0.20000000298023224, 'Y': 0.20000… 1 250 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Obsidian {'X': 0.20000000298023224, 'Y': 0.20000… 1 125 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Cold_Steel {'X': 0.20000000298023224, 'Y': 0.20000… 1 125 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Iron_Wood {'X': 0.20000000298023224, 'Y': 0.20000… 1 125 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Lithium {'X': 0.20000000298023224, 'Y': 0.20000… 1 125 {'(Value="BaseChanceProjectilesBreak_%"…
Rifle_Round_Uranium {'X': 0.20000000298023224, 'Y': 0.20000… 1 350 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round {'X': 0.5, 'Y': 0.5} 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Workshop {'X': 0.5, 'Y': 0.5} 1 200 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Explosive {'X': 1, 'Y': 1} 1 50 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Incendiary {'X': 1, 'Y': 1} 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Armor_Piercing {'X': 0.5, 'Y': 0.5} 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Obsidian {'X': 0.5, 'Y': 0.5} 1 50 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Cold_Steel {'X': 0.5, 'Y': 0.5} 1 50 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Iron_Wood {'X': 0.5, 'Y': 0.5} 1 50 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Uranium {'X': 0.5, 'Y': 0.5} 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
Pistol_Round_Lithium {'X': 0.5, 'Y': 0.5} 1 50 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Miasmic {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_ColdSteel {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Lithium {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Uranium {'X': 3, 'Y': 3} 6 50 {'(Value="BaseChanceProjectilesBreak_%"…
Shell_Obsidian {'X': 3, 'Y': 3} 6 20 {'(Value="BaseChanceProjectilesBreak_%"…
Ammo_Crude {'X': 0.5, 'Y': 0.5} 1 100 {'(Value="BaseChanceProjectilesBreak_%"…
Ammo_Stone {'X': 3, 'Y': 3} 3 0 {}
Fireball {'X': 0.5, 'Y': 0.5} 1 100 {'(Value="BaseChanceProjectilesBreak_%"…
Ammo_Slug_Launcher {'X': 0, 'Y': 0} 1 0 {}
Ammo_IceMammoth_SledgeHammer {'X': 0, 'Y': 0} 1 60 {}
AssaultRifle_Round {'X': 0.20000000298023224, 'Y': 0.20000… 1 200 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Workshop {'X': 0.20000000298023224, 'Y': 0.20000… 1 250 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Explosive {'X': 0.5, 'Y': 0.5} 1 100 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Incendiary {'X': 0.5, 'Y': 0.5} 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Armor_Piercing {'X': 0.20000000298023224, 'Y': 0.20000… 1 150 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Obsidian {'X': 0.20000000298023224, 'Y': 0.20000… 1 75 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Cold_Steel {'X': 0.20000000298023224, 'Y': 0.20000… 1 75 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Iron_Wood {'X': 0.20000000298023224, 'Y': 0.20000… 1 75 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Lithium {'X': 0.20000000298023224, 'Y': 0.20000… 1 75 {'(Value="BaseChanceProjectilesBreak_%"…
AssaultRifle_Round_Uranium {'X': 0.20000000298023224, 'Y': 0.20000… 1 250 {'(Value="BaseChanceProjectilesBreak_%"…
Sniper_Round {'X': 0.05000000074505806, 'Y': 0.05000… 1 600 {'(Value="BaseChanceProjectilesBreak_%"…
Sniper_Round_Explosive {'X': 0.05000000074505806, 'Y': 0.05000… 1 500 {'(Value="BaseChanceProjectilesBreak_%"…
Sniper_Round_Incendiary {'X': 0.05000000074505806, 'Y': 0.05000… 1 500 {'(Value="BaseChanceProjectilesBreak_%"…
Sniper_Round_Illumination {'X': 0.05000000074505806, 'Y': 0.05000… 1 400 {'(Value="BaseProjectileSpeed_+%")': -90}
Ammo_Nail {'X': 1, 'Y': 1} 1 0 {'(Value="BaseChanceProjectilesBreak_%"…
Ammo_Laser_Pistol {'X': 0, 'Y': 0} 1 0 {}