D_RepGraphClassSettings

15 rows
RepGraphClassSettings

Fields

AccumulatedNetPriorityBias ActorChannelFrameTimeout Description DistancePriorityScale NetCullDistance ReplicationPeriodFrame StarvationPriorityScale

Rows

15
Rows in D_RepGraphClassSettings
Name AccumulatedNetPriorityBias ActorChannelFrameTimeout Description DistancePriorityScale NetCullDistance ReplicationPeriodFrame StarvationPriorityScale
Spatialize_Default 0 4 All default values 1 15000 1 1
AlwaysRelevant_GameStateBase -3 0 Gamestate replication with highest priority 0 0 1 1
AlwaysRelevant_Default 0 0 No distance based priority settings or … 0 0 1 1
AlwaysRelevant_FLOD -2 0 FLOD specific replication settings 0 0 1 1
Spatialized_FLODTile -1 4 FLODTile specific replicaiton settings 1 0 1 0
Spatialized_LowFrequency 0 4 Lowered replication frequency 1 15000 6 1
Spatialized_LowFrequency_LowCull 0 4 Lowered NetCullDistance and replication… 1 5000 6 1
Spatialized_LowFrequency_HighCull 0 4 Increased NetCullDistance, decreased re… 1 50000 6 1
AlwaysRelevant_ForMap 0 0 No distance based priority settings or … 0 0 6 1
Spatialized_LowFrequency_NPC 0 4 Lowered replication frequency, large net cull 1 50000 3 1
Spatialized_LowFrequency_Tree 0 4 Lowered replication frequency, large net cull 1 50000 3 1
Spatialized_LowFrequency_Item 0 4 Lowered replication frequency, average … 1 15000 3 1
Spatialized_LowFrequency_Building 0 4 Low replication frequency, long distance cull 1 100000 6 1
Spatialized_LowFrequency_Deployable 0 4 Low replication frequency, long distance cull 0.5 50000 6 1
AlwaysRelevant_Mount 0 0 No distance based priority settings or … 0.5 0 3 1