D_RepGraphClassSettings
15 rows
RepGraphClassSettings
Fields
AccumulatedNetPriorityBias
ActorChannelFrameTimeout
Description
DistancePriorityScale
NetCullDistance
ReplicationPeriodFrame
StarvationPriorityScale
Rows
15
| Name | AccumulatedNetPriorityBias | ActorChannelFrameTimeout | Description | DistancePriorityScale | NetCullDistance | ReplicationPeriodFrame | StarvationPriorityScale |
|---|---|---|---|---|---|---|---|
| Spatialize_Default | 0 | 4 | All default values | 1 | 15000 | 1 | 1 |
| AlwaysRelevant_GameStateBase | -3 | 0 | Gamestate replication with highest priority | 0 | 0 | 1 | 1 |
| AlwaysRelevant_Default | 0 | 0 | No distance based priority settings or … | 0 | 0 | 1 | 1 |
| AlwaysRelevant_FLOD | -2 | 0 | FLOD specific replication settings | 0 | 0 | 1 | 1 |
| Spatialized_FLODTile | -1 | 4 | FLODTile specific replicaiton settings | 1 | 0 | 1 | 0 |
| Spatialized_LowFrequency | 0 | 4 | Lowered replication frequency | 1 | 15000 | 6 | 1 |
| Spatialized_LowFrequency_LowCull | 0 | 4 | Lowered NetCullDistance and replication… | 1 | 5000 | 6 | 1 |
| Spatialized_LowFrequency_HighCull | 0 | 4 | Increased NetCullDistance, decreased re… | 1 | 50000 | 6 | 1 |
| AlwaysRelevant_ForMap | 0 | 0 | No distance based priority settings or … | 0 | 0 | 6 | 1 |
| Spatialized_LowFrequency_NPC | 0 | 4 | Lowered replication frequency, large net cull | 1 | 50000 | 3 | 1 |
| Spatialized_LowFrequency_Tree | 0 | 4 | Lowered replication frequency, large net cull | 1 | 50000 | 3 | 1 |
| Spatialized_LowFrequency_Item | 0 | 4 | Lowered replication frequency, average … | 1 | 15000 | 3 | 1 |
| Spatialized_LowFrequency_Building | 0 | 4 | Low replication frequency, long distance cull | 1 | 100000 | 6 | 1 |
| Spatialized_LowFrequency_Deployable | 0 | 4 | Low replication frequency, long distance cull | 0.5 | 50000 | 6 | 1 |
| AlwaysRelevant_Mount | 0 | 0 | No distance based priority settings or … | 0.5 | 0 | 3 | 1 |