D_RepGraphClassPolicies
90 rows
RepGraphClassPolicy
Fields
Class
Description
Policy
Settings
Rows
90
| Name | Class | Description | Policy | Settings |
|---|---|---|---|---|
| Icarus.GameStateBase | /Script/Icarus.IcarusGameStateBase | Gamestate replication for highest prior… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_GameStateBase'} |
| Icarus.IcarusActor | /Script/Icarus.IcarusActor | Spatialized dynamic, default for all Ic… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.IcarusItem | /Script/Icarus.IcarusItem | Spatialized dynamic, default for all Ic… | Spatialize_Dynamic | {'RowName': 'Spatialized_LowFrequency_Item'} |
| Engine.Pawn | /Script/Engine.Pawn | Spatialized dynamic, default for all Pa… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Engine.PlayerState | /Script/Engine.PlayerState | Always Relevant (for connection, manual… | ManuallyRouted | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IcarusPlayerCharacter | /Script/Icarus.IcarusPlayerCharacter | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IcarusNPCCharacter | /Script/Icarus.IcarusNPCCharacter | Spatialized dynamic | Spatialize_Dynamic | {'RowName': 'Spatialized_LowFrequency_NPC'} |
| Icarus.FLOD | /Script/Icarus.FLOD | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_FLOD'} |
| Icarus.FLODTile | /Script/Icarus.FLODTile | Spatialized static, distance culled bas… | Spatialize_Static | {'RowName': 'Spatialized_FLODTile'} |
| Icarus.FLODTileBehaviourHarness | /Script/Icarus.FLODTileBehaviourHarness | Manually routed, added as dependant act… | ManuallyRouted | {'RowName': 'None', 'DataTableName': 'D… |
| Icarus.ResourceDeposit | /Script/Icarus.ResourceDeposit | Spatialized static, level streamed, dis… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_ForMap'} |
| Icarus.Deployable | /Script/Icarus.Deployable | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency_D… |
| Icarus.BuildingBase | /Script/Icarus.BuildingBase | Spatialized static, runtime-spawed (nev… | Spatialize_Dormancy | {'RowName': 'Spatialized_LowFrequency_B… |
| Icarus.WaterBody | /Script/Icarus.WaterBody | Spatialized static, level streamed, dis… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency_H… |
| Icarus.VoxelResource | /Script/Icarus.VoxelResource | Spatialized domancy, dormancy state mod… | Spatialize_Dormancy | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_VoxelRock_C | /Game/BP/Objects/World/Resources/Rocks/… | Spatialized static, level streamed, dis… | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.TreeBase | /Script/Icarus.TreeBase | Spatialized domancy, dormancy state mod… | Spatialize_Dormancy | {'RowName': 'Spatialized_LowFrequency_Tree'} |
| Icarus.GenericResourceBase | /Script/Icarus.GenericResourceBase | Spatialized domancy, dormancy state mod… | Spatialize_Dormancy | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_FLODItemActor_C | /Game/BP/Objects/World/Resources/Nodes/… | Spatialized domancy, dormancy state mod… | Spatialize_Dormancy | {'RowName': 'Spatialize_Default'} |
| Icarus.FishActor | /Script/Icarus.FishActor | Spatialized dynamic, runtime-spawned, d… | Spatialize_Dynamic | {'RowName': 'Spatialized_LowFrequency_L… |
| Icarus.WeatherController | /Script/Icarus.WeatherController | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_AtmosphereController_C | /Game/ASS/ENV/ATM/BP_AtmosphereControll… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.MapManager_C | /Game/BP/PlayerMap/MapManager.MapManager_C | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_IcarusWaypointActor_C | /Game/UI/Compass/BP_IcarusWaypointActor… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_IcarusSplineActor_C | /Game/BP/Building/Roads/BP_IcarusSpline… | Spatialized static, runtime-spawed (nev… | Spatialize_Dynamic | {'RowName': 'Spatialized_LowFrequency'} |
| Icarus.BP_Grid_Base_C | /Game/BP/Building/BP_Grid_Base.BP_Grid_Base_C | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency_B… |
| Icarus.FMODAmbientSound | /Script/FMODStudio.FMODAmbientSound | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_TreeFallAudio_C | /Game/BP/Audio/Environment/BP_TreeFallA… | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_AISpawner_C | /Game/BP/AI/BP_AISpawner.BP_AISpawner_C | Spatialized static (TODO: does this nee… | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_DestructibleMeshActor_C | /Game/BP/Objects/World/Items/Deployable… | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.CheatController | /Script/Icarus.CheatController | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IcarusRocket | /Script/Icarus.IcarusRocket | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IcarusRocketPart | /Script/Icarus.IcarusRocketPart | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.SeatBase | /Script/Icarus.SeatBase | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Mount'} |
| Icarus.HuntingClue | /Script/Icarus.HuntingClue | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency'} |
| Icarus.BP_Overflow_Bag | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_GraveStone | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.OneShotAudio | /Script/Icarus.OneShotAudio | Spatialized static, runtime-spawed (nev… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency'} |
| Icarus.DisasterController | /Script/Icarus.DisasterController | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.Bed | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_FlareArrow | /Game/BP/Objects/World/Items/Weapons/BP… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.ScriptedEvent | /Script/Icarus.ScriptedEvent | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.Payload | /Script/Icarus.IcarusPayload | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.MapIconProxy | /Game/BP/PlayerMap/MapIconProxyActor.Ma… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_ForMap'} |
| Icarus.Quests | /Script/Icarus.Quest | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.QuestsManager | /Script/Icarus.QuestManager | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_Faction_Mission_Blocker | /Game/BP/Objects/World/Items/WorldObjec… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.DialogueManager | /Script/Icarus.DialogueManager | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.QuestScene | /Game/BP/Objects/World/Items/WorldObjec… | Non statefull, spawned, scenery | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency_H… |
| Icarus.WorldObject | /Game/BP/Objects/World/Items/WorldObjec… | Non statefull, spawned, scenery | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.ScorpionBossArena | /Game/ASS/ENV/LND/DC_ScorpionArena/BP_D… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.MissionSnapping | /Game/BP/Objects/World/Items/WorldObjec… | Non statefull, spawned, scenery | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.SearchAreaProxy | /Script/Icarus.MapSearchAreaProxy | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_ForMap'} |
| Icarus.ContainerManager | /Script/Icarus.InventoryContainerManager | Always Relevant (All Connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.PortableBeacon | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.PersistentBlocker | /Script/Icarus.PersistentBlocker | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.WorldBossSpawner | /Script/Icarus.WorldBossSpawner | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.WorldBoss_SandWormMovementProxy | /Game/BP/Systems/WorldBoss/BP_WorldBoss… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.Deep_Ore_Mining | /Game/BP/Objects/World/Resources/Nodes/… | Spatialized static, level streamed, dis… | Spatialize_Static | {'RowName': 'Spatialized_LowFrequency_H… |
| Icarus.ReplicatedNiagaraSystem | /Script/Icarus.ReplicatedNiagaraSystem | Spatialized Static, distance culled | Spatialize_Static | {'RowName': 'Spatialize_Default'} |
| Icarus.TargetRangeController | /Script/Icarus.TargetRangeController | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.TargetRangeTarget | /Script/Icarus.TargetRangeTarget | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.TargetRangeScoreboard | /Script/Icarus.TargetRangeScoreboard | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.TargetRangeTrigger | /Script/Icarus.TargetRangeTrigger | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IcarusMountCharacter | /Script/Icarus.IcarusMountCharacter | Always Relevant (all connections), lowe… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Mount'} |
| Icarus.RockBase | /Script/Icarus.RockBase | Spatialized static, level streamed, dis… | Spatialize_Dormancy | {'RowName': 'Spatialize_Default'} |
| Icarus.TransportPod | /Game/BP/Objects/World/Delivery/BP_Tran… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.PrebuiltBase | /Game/BP/Objects/World/Items/WorldObjec… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.PlayerHistoryTracker | /Script/Icarus.PlayerHistoryTracker | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BossAction | /Game/BP/AI/Bosses/Misc/BP_BossAction.B… | Spatialized dynamic, runtime-spawned, d… | Spatialize_Dynamic | {'RowName': 'Spatialized_LowFrequency_H… |
| Icarus.MissionOrbitalLazer | /Game/BP/Objects/World/Items/WorldObjec… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.Meteor | /Game/BP/Objects/World/Resources/Nodes/… | Meteor That Generate Meta Deposits | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.TrailBeacon | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) (TODO… | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| InstancedCaveEntrance | /Script/Icarus.InstancedCaveEntrance | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} | |
| Icarus.SaddleNonRidable | /Game/BP/Mounts/BP_Saddle_NonRidable.BP… | Spatialized static, level streamed, dis… | Spatialize_Dormancy | {'RowName': 'Spatialize_Default'} |
| Icarus.SpawnBlocker | /Game/BP/Objects/World/Items/Deployable… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.IceBreaker | /Game/BP/AI/Bosses/BP_NPC_IceBreaker_Ch… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.MainLevelTeleport | /Script/Icarus.BaseLevelTeleport | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.SlugManager | /Game/BP/AI/Bosses/BP_SlugManager.BP_Sl… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.ApeLog | /Game/BP/AI/Bosses/Misc/BP_GreatApe_Dro… | Spatialized dynamic, Not an IcarusActor | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.WorldTalentManager | /Script/Icarus.WorldTalentManager | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.Mission.NPC | /Game/BP/Objects/World/Items/WorldObjec… | Ensure that (scanable) mission NPC are … | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.WorldObject_NoHighlight | /Game/BP/Objects/World/Items/WorldObjec… | Non statefull, spawned, scenery, no interact | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BarrierWall | /Game/Developers/francisliardet/Bluepri… | Spatialized dynamic (explicit as Icarus… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.EatingRock | /Game/BP/AI/Bosses/Misc/BP_RockGolem_Ea… | Spatialized dynamic (explicit as Icarus… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.MissionSpawnBlocker | /Game/BP/Objects/World/Items/WorldObjec… | Spatialized dynamic (explicit as Icarus… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.RadiationManager | /Script/Icarus.RadiationManager | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.BP_Radiation_Sphere | /Game/ASS/VFX/ENV/Radiation/BP_Radiatio… | Spatialized dynamic (explicit as Icarus… | Spatialize_Dynamic | {'RowName': 'Spatialize_Default'} |
| Icarus.BP_Uranium_Emitter | /Game/BP/Objects/World/Resources/Meta/B… | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |
| Icarus.FishBoardController | /Script/Icarus.FishBoardController | Always Relevant (all connections) | RelevantAllConnections | {'RowName': 'AlwaysRelevant_Default'} |