D_RepGraphClassPolicies

90 rows
RepGraphClassPolicy

Fields

Class Description Policy Settings

Rows

90
Rows in D_RepGraphClassPolicies
Name Class Description Policy Settings
Icarus.GameStateBase /Script/Icarus.IcarusGameStateBase Gamestate replication for highest prior… RelevantAllConnections {'RowName': 'AlwaysRelevant_GameStateBase'}
Icarus.IcarusActor /Script/Icarus.IcarusActor Spatialized dynamic, default for all Ic… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.IcarusItem /Script/Icarus.IcarusItem Spatialized dynamic, default for all Ic… Spatialize_Dynamic {'RowName': 'Spatialized_LowFrequency_Item'}
Engine.Pawn /Script/Engine.Pawn Spatialized dynamic, default for all Pa… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Engine.PlayerState /Script/Engine.PlayerState Always Relevant (for connection, manual… ManuallyRouted {'RowName': 'AlwaysRelevant_Default'}
Icarus.IcarusPlayerCharacter /Script/Icarus.IcarusPlayerCharacter Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.IcarusNPCCharacter /Script/Icarus.IcarusNPCCharacter Spatialized dynamic Spatialize_Dynamic {'RowName': 'Spatialized_LowFrequency_NPC'}
Icarus.FLOD /Script/Icarus.FLOD Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_FLOD'}
Icarus.FLODTile /Script/Icarus.FLODTile Spatialized static, distance culled bas… Spatialize_Static {'RowName': 'Spatialized_FLODTile'}
Icarus.FLODTileBehaviourHarness /Script/Icarus.FLODTileBehaviourHarness Manually routed, added as dependant act… ManuallyRouted {'RowName': 'None', 'DataTableName': 'D…
Icarus.ResourceDeposit /Script/Icarus.ResourceDeposit Spatialized static, level streamed, dis… RelevantAllConnections {'RowName': 'AlwaysRelevant_ForMap'}
Icarus.Deployable /Script/Icarus.Deployable Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialized_LowFrequency_D…
Icarus.BuildingBase /Script/Icarus.BuildingBase Spatialized static, runtime-spawed (nev… Spatialize_Dormancy {'RowName': 'Spatialized_LowFrequency_B…
Icarus.WaterBody /Script/Icarus.WaterBody Spatialized static, level streamed, dis… Spatialize_Static {'RowName': 'Spatialized_LowFrequency_H…
Icarus.VoxelResource /Script/Icarus.VoxelResource Spatialized domancy, dormancy state mod… Spatialize_Dormancy {'RowName': 'Spatialize_Default'}
Icarus.BP_VoxelRock_C /Game/BP/Objects/World/Resources/Rocks/… Spatialized static, level streamed, dis… Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.TreeBase /Script/Icarus.TreeBase Spatialized domancy, dormancy state mod… Spatialize_Dormancy {'RowName': 'Spatialized_LowFrequency_Tree'}
Icarus.GenericResourceBase /Script/Icarus.GenericResourceBase Spatialized domancy, dormancy state mod… Spatialize_Dormancy {'RowName': 'Spatialize_Default'}
Icarus.BP_FLODItemActor_C /Game/BP/Objects/World/Resources/Nodes/… Spatialized domancy, dormancy state mod… Spatialize_Dormancy {'RowName': 'Spatialize_Default'}
Icarus.FishActor /Script/Icarus.FishActor Spatialized dynamic, runtime-spawned, d… Spatialize_Dynamic {'RowName': 'Spatialized_LowFrequency_L…
Icarus.WeatherController /Script/Icarus.WeatherController Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_AtmosphereController_C /Game/ASS/ENV/ATM/BP_AtmosphereControll… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.MapManager_C /Game/BP/PlayerMap/MapManager.MapManager_C Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_IcarusWaypointActor_C /Game/UI/Compass/BP_IcarusWaypointActor… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_IcarusSplineActor_C /Game/BP/Building/Roads/BP_IcarusSpline… Spatialized static, runtime-spawed (nev… Spatialize_Dynamic {'RowName': 'Spatialized_LowFrequency'}
Icarus.BP_Grid_Base_C /Game/BP/Building/BP_Grid_Base.BP_Grid_Base_C Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialized_LowFrequency_B…
Icarus.FMODAmbientSound /Script/FMODStudio.FMODAmbientSound Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.BP_TreeFallAudio_C /Game/BP/Audio/Environment/BP_TreeFallA… Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.BP_AISpawner_C /Game/BP/AI/BP_AISpawner.BP_AISpawner_C Spatialized static (TODO: does this nee… Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.BP_DestructibleMeshActor_C /Game/BP/Objects/World/Items/Deployable… Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.CheatController /Script/Icarus.CheatController Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.IcarusRocket /Script/Icarus.IcarusRocket Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.IcarusRocketPart /Script/Icarus.IcarusRocketPart Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.SeatBase /Script/Icarus.SeatBase Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Mount'}
Icarus.HuntingClue /Script/Icarus.HuntingClue Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialized_LowFrequency'}
Icarus.BP_Overflow_Bag /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_GraveStone /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.OneShotAudio /Script/Icarus.OneShotAudio Spatialized static, runtime-spawed (nev… Spatialize_Static {'RowName': 'Spatialized_LowFrequency'}
Icarus.DisasterController /Script/Icarus.DisasterController Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.Bed /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_FlareArrow /Game/BP/Objects/World/Items/Weapons/BP… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.ScriptedEvent /Script/Icarus.ScriptedEvent Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.Payload /Script/Icarus.IcarusPayload Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.MapIconProxy /Game/BP/PlayerMap/MapIconProxyActor.Ma… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_ForMap'}
Icarus.Quests /Script/Icarus.Quest Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.QuestsManager /Script/Icarus.QuestManager Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_Faction_Mission_Blocker /Game/BP/Objects/World/Items/WorldObjec… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.DialogueManager /Script/Icarus.DialogueManager Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.QuestScene /Game/BP/Objects/World/Items/WorldObjec… Non statefull, spawned, scenery Spatialize_Static {'RowName': 'Spatialized_LowFrequency_H…
Icarus.WorldObject /Game/BP/Objects/World/Items/WorldObjec… Non statefull, spawned, scenery RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.ScorpionBossArena /Game/ASS/ENV/LND/DC_ScorpionArena/BP_D… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.MissionSnapping /Game/BP/Objects/World/Items/WorldObjec… Non statefull, spawned, scenery RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.SearchAreaProxy /Script/Icarus.MapSearchAreaProxy Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_ForMap'}
Icarus.ContainerManager /Script/Icarus.InventoryContainerManager Always Relevant (All Connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.PortableBeacon /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.PersistentBlocker /Script/Icarus.PersistentBlocker Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.WorldBossSpawner /Script/Icarus.WorldBossSpawner Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.WorldBoss_SandWormMovementProxy /Game/BP/Systems/WorldBoss/BP_WorldBoss… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.Deep_Ore_Mining /Game/BP/Objects/World/Resources/Nodes/… Spatialized static, level streamed, dis… Spatialize_Static {'RowName': 'Spatialized_LowFrequency_H…
Icarus.ReplicatedNiagaraSystem /Script/Icarus.ReplicatedNiagaraSystem Spatialized Static, distance culled Spatialize_Static {'RowName': 'Spatialize_Default'}
Icarus.TargetRangeController /Script/Icarus.TargetRangeController Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.TargetRangeTarget /Script/Icarus.TargetRangeTarget Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.TargetRangeScoreboard /Script/Icarus.TargetRangeScoreboard Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.TargetRangeTrigger /Script/Icarus.TargetRangeTrigger Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.IcarusMountCharacter /Script/Icarus.IcarusMountCharacter Always Relevant (all connections), lowe… RelevantAllConnections {'RowName': 'AlwaysRelevant_Mount'}
Icarus.RockBase /Script/Icarus.RockBase Spatialized static, level streamed, dis… Spatialize_Dormancy {'RowName': 'Spatialize_Default'}
Icarus.TransportPod /Game/BP/Objects/World/Delivery/BP_Tran… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.PrebuiltBase /Game/BP/Objects/World/Items/WorldObjec… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.PlayerHistoryTracker /Script/Icarus.PlayerHistoryTracker Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BossAction /Game/BP/AI/Bosses/Misc/BP_BossAction.B… Spatialized dynamic, runtime-spawned, d… Spatialize_Dynamic {'RowName': 'Spatialized_LowFrequency_H…
Icarus.MissionOrbitalLazer /Game/BP/Objects/World/Items/WorldObjec… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.Meteor /Game/BP/Objects/World/Resources/Nodes/… Meteor That Generate Meta Deposits RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.TrailBeacon /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) (TODO… RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
InstancedCaveEntrance /Script/Icarus.InstancedCaveEntrance RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.SaddleNonRidable /Game/BP/Mounts/BP_Saddle_NonRidable.BP… Spatialized static, level streamed, dis… Spatialize_Dormancy {'RowName': 'Spatialize_Default'}
Icarus.SpawnBlocker /Game/BP/Objects/World/Items/Deployable… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.IceBreaker /Game/BP/AI/Bosses/BP_NPC_IceBreaker_Ch… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.MainLevelTeleport /Script/Icarus.BaseLevelTeleport Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.SlugManager /Game/BP/AI/Bosses/BP_SlugManager.BP_Sl… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.ApeLog /Game/BP/AI/Bosses/Misc/BP_GreatApe_Dro… Spatialized dynamic, Not an IcarusActor Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.WorldTalentManager /Script/Icarus.WorldTalentManager Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.Mission.NPC /Game/BP/Objects/World/Items/WorldObjec… Ensure that (scanable) mission NPC are … RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.WorldObject_NoHighlight /Game/BP/Objects/World/Items/WorldObjec… Non statefull, spawned, scenery, no interact RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BarrierWall /Game/Developers/francisliardet/Bluepri… Spatialized dynamic (explicit as Icarus… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.EatingRock /Game/BP/AI/Bosses/Misc/BP_RockGolem_Ea… Spatialized dynamic (explicit as Icarus… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.MissionSpawnBlocker /Game/BP/Objects/World/Items/WorldObjec… Spatialized dynamic (explicit as Icarus… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.RadiationManager /Script/Icarus.RadiationManager Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.BP_Radiation_Sphere /Game/ASS/VFX/ENV/Radiation/BP_Radiatio… Spatialized dynamic (explicit as Icarus… Spatialize_Dynamic {'RowName': 'Spatialize_Default'}
Icarus.BP_Uranium_Emitter /Game/BP/Objects/World/Resources/Meta/B… Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}
Icarus.FishBoardController /Script/Icarus.FishBoardController Always Relevant (all connections) RelevantAllConnections {'RowName': 'AlwaysRelevant_Default'}