D_FieldGuideCategories
30 rows
FieldGuideCategories
Fields
DetailView
DisplayIcon
DisplayName
DisplayOrder
IndexView
TagQuery
Rows
30
| Name | DetailView | DisplayIcon | DisplayName | DisplayOrder | IndexView | TagQuery |
|---|---|---|---|---|---|---|
| LegendaryWeapons | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/Icons/T_ICON_Fiel… | NSLOCTEXT("D_FieldGuideCategories", "Le… | 21 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Living_Weapon'} |
| ResourceNetworks | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Re… | 22 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_ResourceNetworkRelated'} |
| Medicine | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Me… | 9 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Medicine'} |
| Shields | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Sh… | 20 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Shield'} |
| Armor | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Ar… | 6 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Armor'} |
| Equipment | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Eq… | 4 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Equipment'} |
| Defense | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "De… | 24 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Defense'} |
| Ammo | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Am… | 3 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Ammo'} |
| Tools | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "To… | 1 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Tool_Or_Melee'} |
| Ranged | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Ra… | 2 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Ranged_Equipment'} |
| Fish | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Fi… | 17 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Fish'} |
| Plants | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Pl… | 10 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Plant'} |
| Animal_Part | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "An… | 16 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Creature_Loot'} |
| Food | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Fo… | 11 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Food'} |
| Corpses | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Co… | 14 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_AnimalCorpse'} |
| Benches | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Be… | 5 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Bench'} |
| Vestiges | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Ve… | 15 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Head_Vestige'} |
| Trophies | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Tr… | 19 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Trophy'} |
| Ores | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Or… | 12 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Ore'} |
| Decorations | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "De… | 18 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Decorations'} |
| Resources | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Re… | 13 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Resource'} |
| Attachments | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "At… | 8 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Attachment'} |
| Buildings | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Bu… | 26 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Building'} |
| BuildingTrim | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Bu… | 27 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_BuildingTrim'} |
| Husbandry | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/Icons/MountTameIc… | NSLOCTEXT("D_FieldGuideCategories", "Hu… | 25 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Husbandry'} |
| Deployable | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "De… | 23 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Deployable'} |
| EnvirosuitsModules | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "En… | 7 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_SuitOrModule'} |
| MetaPackage | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Me… | 28 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'Any_Workshop_Package'} |
| Other | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_FieldGuideCategories", "Ot… | 999 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'None', 'DataTableName': 'D… |
| Hidden | WidgetBlueprintGeneratedClass'/Game/UI/… | /Game/Assets/2DArt/UI/FieldGuide/Catego… | INVTEXT("[DNT] Hidden From Users") | 1000 | WidgetBlueprintGeneratedClass'/Game/UI/… | {'RowName': 'FieldGuide_Hide'} |