D_FieldGuideCategories

30 rows
FieldGuideCategories

Fields

DetailView DisplayIcon DisplayName DisplayOrder IndexView TagQuery

Rows

30
Rows in D_FieldGuideCategories
Name DetailView DisplayIcon DisplayName DisplayOrder IndexView TagQuery
LegendaryWeapons WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/Icons/T_ICON_Fiel… NSLOCTEXT("D_FieldGuideCategories", "Le… 21 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Living_Weapon'}
ResourceNetworks WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Re… 22 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_ResourceNetworkRelated'}
Medicine WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Me… 9 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Medicine'}
Shields WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Sh… 20 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Shield'}
Armor WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Ar… 6 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Armor'}
Equipment WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Eq… 4 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Equipment'}
Defense WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "De… 24 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Defense'}
Ammo WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Am… 3 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Ammo'}
Tools WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "To… 1 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Tool_Or_Melee'}
Ranged WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Ra… 2 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Ranged_Equipment'}
Fish WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Fi… 17 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Fish'}
Plants WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Pl… 10 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Plant'}
Animal_Part WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "An… 16 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Creature_Loot'}
Food WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Fo… 11 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Food'}
Corpses WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Co… 14 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_AnimalCorpse'}
Benches WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Be… 5 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Bench'}
Vestiges WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Ve… 15 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Head_Vestige'}
Trophies WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Tr… 19 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Trophy'}
Ores WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Or… 12 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Ore'}
Decorations WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "De… 18 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Decorations'}
Resources WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Re… 13 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Resource'}
Attachments WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "At… 8 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Attachment'}
Buildings WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Bu… 26 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Building'}
BuildingTrim WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Bu… 27 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_BuildingTrim'}
Husbandry WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/Icons/MountTameIc… NSLOCTEXT("D_FieldGuideCategories", "Hu… 25 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Husbandry'}
Deployable WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "De… 23 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Deployable'}
EnvirosuitsModules WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "En… 7 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_SuitOrModule'}
MetaPackage WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Me… 28 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'Any_Workshop_Package'}
Other WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_FieldGuideCategories", "Ot… 999 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'None', 'DataTableName': 'D…
Hidden WidgetBlueprintGeneratedClass'/Game/UI/… /Game/Assets/2DArt/UI/FieldGuide/Catego… INVTEXT("[DNT] Hidden From Users") 1000 WidgetBlueprintGeneratedClass'/Game/UI/… {'RowName': 'FieldGuide_Hide'}