D_MetaCurrency

11 rows
CriticalHitArea

Fields

AudioData DamageMultiplierStat DamageReductionMitigatingStat DamageReductionStat ModifiersToApply MultiplierStatMultiplier Priority ReductionStatMultiplier WhitelistedDamageTypes

Rows

11
Rows in D_MetaCurrency
Name AudioData DamageMultiplierStat DamageReductionMitigatingStat DamageReductionStat ModifiersToApply MultiplierStatMultiplier Priority ReductionStatMultiplier
Crit_None {'RowName': 'None', 'DataTableName': 'D… {'Value': 'None'} {'Value': 'None'} {'Value': 'None'} [] 1 99 1
Crit_ExtraWeakPoint {'RowName': 'CriticalHit'} {'Value': 'CriticalDamage_+%'} {'Value': 'None'} {'Value': 'None'} [] 1 4 1
Crit_WeakPoint {'RowName': 'CriticalHit'} {'Value': 'CriticalDamage_+%'} {'Value': 'None'} {'Value': 'None'} [] 0.5 5 1
Crit_ExtraStrongPoint {'RowName': 'LowDamageHit'} {'Value': 'HardenedPointDamage_+%'} {'Value': 'HardenedPointPenetration_%'} {'Value': 'HardenedPointDamageProtection_%'} [] 0.5 7 1
Crit_StrongPoint {'RowName': 'LowDamageHit'} {'Value': 'HardenedPointDamage_+%'} {'Value': 'HardenedPointPenetration_%'} {'Value': 'HardenedPointDamageProtection_%'} [] 1 8 0.5
Crit_GolemArmour {'RowName': 'LowDamageHit'} {'Value': 'ArmorDamageModifier_+%'} {'Value': 'ArmorDamageModifier_+%'} {'Value': 'HardenedPointDamageProtection_%'} [] 1 8 1
Crit_NoDamage {'RowName': 'LowDamageHit'} {'Value': 'None'} {'Value': 'None'} {'Value': 'None'} [] 0 0 0
Crit_Ricochet {'RowName': 'NoDamageRicochet'} {'Value': 'None'} {'Value': 'None'} {'Value': 'None'} [] 1 -1 1
Crit_MiniWeakPoint {'RowName': 'CriticalHit'} {'Value': 'CriticalDamage_+%'} {'Value': 'None'} {'Value': 'None'} [] 0.15000000596046448 6 1
Crit_WeakPointMetal {'RowName': 'CriticalHitDrone'} {'Value': 'CriticalDamage_+%'} {'Value': 'None'} {'Value': 'None'} [] 0.5 5 1
Crit_ExtraStrongPointMetal {'RowName': 'LowDamageHitDrone'} {'Value': 'HardenedPointDamage_+%'} {'Value': 'HardenedPointPenetration_%'} {'Value': 'HardenedPointDamageProtection_%'} [] 0.5 7 1