D_BuildingPieces

483 rows
BuildingSkin

Fields

BaseMeshMaterialSlotOverrides FrameMaterialSlotOverrides

Rows

516
Rows in D_BuildingPieces
Name BaseMeshMaterialSlotOverrides FrameMaterialSlotOverrides
Scoria_Frame {'0': '/Game/ASS/BLD/Stone/Frame_Stone/… {}
Scoria_Floor {'0': '/Game/ASS/BLD/Stone/Floor_Stone/… {}
Scoria_Beam_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Diagona… {}
Scoria_Beam_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Horizon… {}
Scoria_Beam_Vertical {'0': '/Game/ASS/BLD/Stone/Beam_Vertica… {}
Scoria_Floor_Half {'0': '/Game/ASS/BLD/Stone/Floor_Half_S… {}
Scoria_Floor_Quarter {'0': '/Game/ASS/BLD/Stone/Floor_Quarte… {}
Scoria_Floor_TrapDoorHatch {'2': '/Game/ASS/BLD/Stone/Floor_TrapDo… {}
Scoria_Ramp_Half {'0': '/Game/ASS/BLD/Stone/Ramp_Half_St… {}
Scoria_Ramp {'0': '/Game/ASS/BLD/Stone/Ramp_Stone/M… {}
Scoria_Roof_HalfPitch {'0': '/Game/ASS/BLD/Stone/Roof_HalfPit… {}
Scoria_Roof_Peak {'0': '/Game/ASS/BLD/Stone/Roof_Peak_St… {}
Scoria_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Scoria_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Scoria_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Scoria_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Scoria_Roof {'0': '/Game/ASS/BLD/Stone/Roof_Stone/M… {}
Scoria_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Stone/RoofPeak_Cap… {}
Scoria_Stairs {'0': '/Game/ASS/BLD/Stone/Stairs_Stone… {}
Scoria_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Stone/Wall_Door_DB… {}
Scoria_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Stone/Wall_Door_DB… {}
Scoria_Wall_Doorframe {'0': '/Game/ASS/BLD/Stone/Wall_Doorfra… {}
Scoria_Wall_Half {'0': '/Game/ASS/BLD/Stone/Wall_Half_St… {}
Scoria_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Scoria_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Scoria_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Scoria_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Scoria_Wall_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Solid_S… {}
Scoria_Wall_Triangle_L {'0': '/Game/ASS/BLD/Stone/Wall_Triangl… {}
Scoria_Wall_Triangle_R {'0': '/Game/ASS/BLD/Stone/Wall_Triangl… {}
Scoria_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Stone/Wall_Win_DBL… {}
Scoria_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Stone/Wall_Win_DBL… {}
Scoria_Wall_Windowframe {'0': '/Game/ASS/BLD/Stone/Wall_Windowf… {}
Scoria_Brick_Floor {'0': '/Game/ASS/BLD/Brick/Floor_Brick/… {}
Scoria_Brick_Beam_Diagonal {'0': '/Game/ASS/BLD/Brick/BeamDiagonal… {}
Scoria_Brick_Beam_Horizontal {'0': '/Game/ASS/BLD/Brick/BeamHorizont… {}
Scoria_Brick_Beam_Vertical {'0': '/Game/ASS/BLD/Brick/BeamVertical… {}
Scoria_Brick_Floor_Half {'0': '/Game/ASS/BLD/Brick/Floor_Half_B… {}
Scoria_Brick_Floor_Quarter {'0': '/Game/ASS/BLD/Brick/Floor_Quarte… {}
Scoria_Brick_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Brick/Floor_TrapDo… {}
Scoria_Brick_Ramp_Half {'0': '/Game/ASS/BLD/Brick/Ramp_Half_Br… {}
Scoria_Brick_Ramp {'0': '/Game/ASS/BLD/Brick/Ramp_Brick/M… {}
Scoria_Brick_Roof_HalfPitch {'0': '/Game/ASS/BLD/Brick/Roof_HalfPit… {}
Scoria_Brick_Roof_Peak {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Br… {}
Scoria_Brick_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Scoria_Brick_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Scoria_Brick_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Scoria_Brick_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Scoria_Brick_Roof {'0': '/Game/ASS/BLD/Brick/Roof_Brick/M… {}
Scoria_Brick_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Brick/RoofPeak_Cap… {}
Scoria_Brick_Stairs {'0': '/Game/ASS/BLD/Brick/Stairs_Brick… {}
Scoria_Brick_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Brick/Wall_Door_DB… {}
Scoria_Brick_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Brick/Wall_Door_DB… {}
Scoria_Brick_Wall_Doorframe {'0': '/Game/ASS/BLD/Brick/Wall_Door_Br… {}
Scoria_Brick_Wall_Half {'0': '/Game/ASS/BLD/Brick/Wall_Half_Br… {}
Scoria_Brick_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Scoria_Brick_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Scoria_Brick_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Scoria_Brick_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Scoria_Brick_Wall_Solid {'0': '/Game/ASS/BLD/Brick/Wall_Brick/M… {}
Scoria_Brick_Wall_Triangle_L {'0': '/Game/ASS/BLD/Brick/Wall_Triangl… {}
Scoria_Brick_Wall_Triangle_R {'0': '/Game/ASS/BLD/Brick/Wall_Triangl… {}
Scoria_Brick_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Brick/Wall_Win_DBL… {}
Scoria_Brick_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Brick/Wall_Win_DBL… {}
Scoria_Brick_Wall_Windowframe {'0': '/Game/ASS/BLD/Brick/Wall_Window_… {}
Scoria_Brick_Frame_Pillar {'0': '/Game/ASS/BLD/Brick/Frame_Pillar… {}
Scoria_Frame_Pillar {'0': '/Game/ASS/BLD/Stone/Frame_Pillar… {}
Scoria_Frame_HalfFrame {} {}
Scoria_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Stone/Roof_Peak_Co… {}
Scoria_Brick_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Co… {}
Scoria_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Stone/Roof_Peak_Py… {}
Scoria_Brick_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Py… {}
Ice_Floor {'0': '/Game/ASS/BLD/Stone/Floor_Stone/… {}
Ice_Beam_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Diagona… {}
Ice_Beam_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Horizon… {}
Ice_Beam_Vertical {'0': '/Game/ASS/BLD/Stone/Beam_Vertica… {}
Ice_Floor_Half {'0': '/Game/ASS/BLD/Stone/Floor_Half_S… {}
Ice_Floor_Quarter {'0': '/Game/ASS/BLD/Stone/Floor_Quarte… {}
Ice_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Stone/Floor_TrapDo… {}
Ice_Ramp_Half {'0': '/Game/ASS/BLD/Stone/Ramp_Half_St… {}
Ice_Ramp {'0': '/Game/ASS/BLD/Stone/Ramp_Stone/M… {}
Ice_Roof_HalfPitch {'0': '/Game/ASS/BLD/Stone/Roof_HalfPit… {}
Ice_Roof_Peak {'0': '/Game/ASS/BLD/Stone/Roof_Peak_St… {}
Ice_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Ice_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Ice_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Ice_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Stone/Roof_Pyramid… {}
Ice_Roof {'0': '/Game/ASS/BLD/Stone/Roof_Stone/M… {}
Ice_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Stone/RoofPeak_Cap… {}
Ice_Stairs {'0': '/Game/ASS/BLD/Stone/Stairs_Stone… {}
Ice_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Stone/Wall_Door_DB… {}
Ice_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Stone/Wall_Door_DB… {}
Ice_Wall_Doorframe {'0': '/Game/ASS/BLD/Stone/Wall_Doorfra… {}
Ice_Wall_Half {'0': '/Game/ASS/BLD/Stone/Wall_Half_St… {}
Ice_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Ice_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Ice_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Ice_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Stone/Wall_HalfPit… {}
Ice_Wall_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Solid_S… {}
Ice_Wall_Triangle_L {'0': '/Game/ASS/BLD/Stone/Wall_Triangl… {}
Ice_Wall_Triangle_R {'0': '/Game/ASS/BLD/Stone/Wall_Triangl… {}
Ice_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Stone/Wall_Win_DBL… {}
Ice_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Stone/Wall_Win_DBL… {}
Ice_Wall_Windowframe {'0': '/Game/ASS/BLD/Stone/Wall_Windowf… {}
Ice_Frame_Pillar {'0': '/Game/ASS/BLD/Stone/Frame_Pillar… {}
Ice_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Stone/Roof_Peak_Co… {}
Ice_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Stone/Roof_Peak_Py… {}
Limestone_Frame {'0': '/Game/ASS/BLD/Concrete/Frame_Con… {}
Limestone_Frame_Pillar {'0': '/Game/ASS/BLD/Concrete/Frame_Pil… {}
Limestone_Beam_Diagonal {'0': '/Game/ASS/BLD/Concrete/Beam_Conc… {}
Limestone_Beam_Horizontal {'0': '/Game/ASS/BLD/Concrete/Beam_Conc… {}
Limestone_Beam_Vertical {'0': '/Game/ASS/BLD/Concrete/Beam_Conc… {}
Limestone_Floor {'0': '/Game/ASS/BLD/Concrete/Floor_Con… {}
Limestone_Floor_Half {'0': '/Game/ASS/BLD/Concrete/Floor_Hal… {}
Limestone_Floor_Quarter {'0': '/Game/ASS/BLD/Concrete/Floor_Qua… {}
Limestone_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Concrete/Floor_Tra… {}
Limestone_Ramp_Half {'0': '/Game/ASS/BLD/Concrete/Ramp_Half… {}
Limestone_Ramp {'0': '/Game/ASS/BLD/Concrete/Ramp_Conc… {}
Limestone_Roof_HalfPitch {'0': '/Game/ASS/BLD/Concrete/Roof_Half… {}
Limestone_Roof_Peak {'0': '/Game/ASS/BLD/Concrete/RoofPeak_… {}
Limestone_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Concrete/Roof_Peak… {}
Limestone_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Concrete/Roof_Peak… {}
Limestone_HalfStair_L {'0': '/Game/ASS/BLD/Concrete/Stairs_Ha… {}
Limestone_HalfStair_R {'0': '/Game/ASS/BLD/Concrete/Stairs_Ha… {}
Limestone_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Concrete/RoofCorne… {}
Limestone_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Concrete/RoofCorne… {}
Limestone_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Concrete/RoofCorne… {}
Limestone_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Concrete/RoofCorne… {}
Limestone_Roof {'0': '/Game/ASS/BLD/Concrete/Roof_Conc… {}
Limestone_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Stairs {'0': '/Game/ASS/BLD/Concrete/Stairs_Co… {}
Limestone_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Concrete/Wall_Door… {}
Limestone_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Concrete/Wall_Door… {}
Limestone_Wall_Doorframe {'0': '/Game/ASS/BLD/Concrete/Wall_Door… {}
Limestone_Wall_Half {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_Solid {'0': '/Game/ASS/BLD/Concrete/Wall_Soli… {}
Limestone_Wall_Triangle_L {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_Triangle_R {'0': '/Game/ASS/BLD/Concrete/Wall_Half… {}
Limestone_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Concrete/Wall_Win_… {}
Limestone_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Concrete/Wall_Win_… {}
Limestone_Wall_Windowframe {'0': '/Game/ASS/BLD/Concrete/Wall_Wind… {}
Ice_Roof_CurvedAngle_Up_L {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Down_L {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Up_L_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Down_L_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Up_R {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Down_R {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Up_R_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Roof_CurvedAngle_Down_R_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Ice_Diagonal_Wall_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Ice_Diagonal_Wall_Angle_Left {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Ice_Diagonal_Wall_Angle_Left_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Ice_Diagonal_Wall_Angle_Right {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Ice_Diagonal_Wall_Angle_Right_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Ice_Diagonal_Floor {'0': '/Game/ASS/BLD/Stone/Floor_Diagon… {}
Ice_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Stone/Roof_Diagona… {}
Ice_Diagonal_Beam_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Horizon… {}
Ice_Diagonal_Beam_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Diagona… {}
Ice_Diagonal_Curved_Floor {'2': '/Game/ASS/BLD/Stone/Floor_Diagon… {}
Ice_Diagonal_Curved_Ramp_Roof {'0': '/Game/ASS/BLD/Stone/Roof_Curved_… {}
Ice_Diagonal_Beam_Curved_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Curved_… {}
Ice_Diagonal_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Curved_… {}
Ice_Diagonal_Wall_Curved_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Curved_… {}
Ice_Diagonal_Wall_Curved_Angle_Up_L {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Down_L {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Down_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Up_R {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Down_R {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Diagonal_Wall_Curved_Angle_Down_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Ice_Ramp_Curved {'0': '/Game/ASS/BLD/Stone/Roof_Curved_… {}
Ice_Wall_Curved_Angle_L {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Ice_Wall_Curved_Angle_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Ice_Wall_Curved_Angle_R {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Ice_Wall_Curved_Angle_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Ice_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Angle_C… {}
Scoria_Roof_CurvedAngle_Up_L {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Down_L {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Up_L_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Down_L_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Up_R {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Down_R {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Up_R_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Roof_CurvedAngle_Down_R_Invert {'0': '/Game/ASS/BLD/Stone/Roof_CurvedA… {}
Scoria_Diagonal_Wall_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Scoria_Diagonal_Wall_Angle_Left {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Scoria_Diagonal_Wall_Angle_Left_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Scoria_Diagonal_Wall_Angle_Right {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Scoria_Diagonal_Wall_Angle_Right_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Diagona… {}
Scoria_Diagonal_Floor {'0': '/Game/ASS/BLD/Stone/Floor_Diagon… {}
Scoria_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Stone/Roof_Diagona… {}
Scoria_Diagonal_Beam_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Horizon… {}
Scoria_Diagonal_Beam_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Diagona… {}
Scoria_Diagonal_Curved_Floor {'2': '/Game/ASS/BLD/Stone/Floor_Diagon… {}
Scoria_Diagonal_Curved_Ramp_Roof {'0': '/Game/ASS/BLD/Stone/RoofCorner_C… {}
Scoria_Diagonal_Beam_Curved_Horizontal {'0': '/Game/ASS/BLD/Stone/Beam_Curved_… {}
Scoria_Diagonal_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Curved_… {}
Scoria_Diagonal_Wall_Curved_Solid {'0': '/Game/ASS/BLD/Stone/Wall_Curved_… {}
Scoria_Diagonal_Wall_Curved_Angle_Up_L {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Down_L {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Down_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Up_R {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Down_R {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Diagonal_Wall_Curved_Angle_Down_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_CurvedA… {}
Scoria_Ramp_Curved {'0': '/Game/ASS/BLD/Stone/Roof_Curved_… {}
Scoria_Wall_Curved_Angle_L {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Scoria_Wall_Curved_Angle_L_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Scoria_Wall_Curved_Angle_R {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Scoria_Wall_Curved_Angle_R_Invert {'0': '/Game/ASS/BLD/Stone/Wall_Angle_C… {}
Scoria_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Stone/Beam_Angle_C… {}
ScoriaBrick_HalfStair_L {'0': '/Game/ASS/BLD/Brick/Stairs_Half_… {}
ScoriaBrick_HalfStair_R {'0': '/Game/ASS/BLD/Brick/Stairs_Half_… {}
Scoria_HalfStair_L {'0': '/Game/ASS/BLD/Stone/Stairs_Half_… {}
Scoria_HalfStair_R {'0': '/Game/ASS/BLD/Stone/Stairs_Half_… {}
Ice_HalfStair_L {'0': '/Game/ASS/BLD/Stone/Stairs_Half_… {}
Ice_HalfStair_R {'0': '/Game/ASS/BLD/Stone/Stairs_Half_… {}
Stone_Brick_Floor {'0': '/Game/ASS/BLD/Brick/Floor_Brick/… {}
Stone_Brick_Beam_Diagonal {'0': '/Game/ASS/BLD/Brick/BeamDiagonal… {}
Stone_Brick_Beam_Horizontal {'0': '/Game/ASS/BLD/Brick/BeamHorizont… {}
Stone_Brick_Beam_Vertical {'0': '/Game/ASS/BLD/Brick/BeamVertical… {}
Stone_Brick_Floor_Half {'0': '/Game/ASS/BLD/Brick/Floor_Half_B… {}
Stone_Brick_Floor_Quarter {'0': '/Game/ASS/BLD/Brick/Floor_Quarte… {}
Stone_Brick_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Brick/Floor_TrapDo… {}
Stone_Brick_Ramp_Half {'0': '/Game/ASS/BLD/Brick/Ramp_Half_Br… {}
Stone_Brick_Ramp {'0': '/Game/ASS/BLD/Brick/Ramp_Brick/M… {}
Stone_Brick_Roof_HalfPitch {'0': '/Game/ASS/BLD/Brick/Roof_HalfPit… {}
Stone_Brick_Roof_Peak {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Br… {}
Stone_Brick_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Stone_Brick_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Stone_Brick_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Stone_Brick_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Brick/Roof_Pyramid… {}
Stone_Brick_Roof {'0': '/Game/ASS/BLD/Brick/Roof_Brick/M… {}
Stone_Brick_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Brick/RoofPeak_Cap… {}
Stone_Brick_Stairs {'0': '/Game/ASS/BLD/Brick/Stairs_Brick… {}
Stone_Brick_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Brick/Wall_Door_DB… {}
Stone_Brick_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Brick/Wall_Door_DB… {}
Stone_Brick_Wall_Doorframe {'0': '/Game/ASS/BLD/Brick/Wall_Door_Br… {}
Stone_Brick_Wall_Half {'0': '/Game/ASS/BLD/Brick/Wall_Half_Br… {}
Stone_Brick_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Stone_Brick_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Stone_Brick_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Stone_Brick_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Brick/Wall_HalfPit… {}
Stone_Brick_Wall_Solid {'0': '/Game/ASS/BLD/Brick/Wall_Brick/M… {}
Stone_Brick_Wall_Triangle_L {'0': '/Game/ASS/BLD/Brick/Wall_Triangl… {}
Stone_Brick_Wall_Triangle_R {'0': '/Game/ASS/BLD/Brick/Wall_Triangl… {}
Stone_Brick_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Brick/Wall_Win_DBL… {}
Stone_Brick_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Brick/Wall_Win_DBL… {}
Stone_Brick_Wall_Windowframe {'0': '/Game/ASS/BLD/Brick/Wall_Window_… {}
Stone_Brick_Frame_Pillar {'0': '/Game/ASS/BLD/Brick/Frame_Pillar… {}
Stone_Brick_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Co… {}
Stone_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Stone/Roof_Peak_Py… {}
Stone_Brick_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Brick/Roof_Peak_Py… {}
StoneBrick_HalfStair_L {'0': '/Game/ASS/BLD/Brick/Stairs_Half_… {}
StoneBrick_HalfStair_R {'0': '/Game/ASS/BLD/Brick/Stairs_Half_… {}
Sandworm_Floor {'0': '/Game/ASS/BLD/Wood/Floor_Wood/M_… {}
Sandworm_Beam_Diagonal {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
Sandworm_Beam_Horizontal {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
Sandworm_Beam_Vertical {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
Sandworm_Floor_Half {'0': '/Game/ASS/BLD/Wood/Floor_Half_Wo… {}
Sandworm_Floor_Quarter {'0': '/Game/ASS/BLD/Wood/Floor_Quarter… {}
Sandworm_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Wood/Floor_TrapDoo… {}
Sandworm_Ramp_Half {'0': '/Game/ASS/BLD/Wood/Ramp_Half_Woo… {}
Sandworm_Ramp {'0': '/Game/ASS/BLD/Wood/Ramp_Wood/M_B… {}
Sandworm_Roof_HalfPitch {'0': '/Game/ASS/BLD/Wood/Roof_HalfPitc… {}
Sandworm_Roof_Peak {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Woo… {}
Sandworm_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
Sandworm_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
Sandworm_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
Sandworm_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
Sandworm_Roof {'0': '/Game/ASS/BLD/Wood/Roof_Angle_Wo… {}
Sandworm_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Wood/RoofPeak_CapE… {}
Sandworm_Stairs {'0': '/Game/ASS/BLD/Wood/Stairs_Wood/M… {}
Sandworm_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Wood/Wall_Door_DBL… {}
Sandworm_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Wood/Wall_Door_DBL… {}
Sandworm_Wall_Doorframe {'0': '/Game/ASS/BLD/Wood/Wall_Doorfram… {}
Sandworm_Wall_Half {'0': '/Game/ASS/BLD/Wood/Wall_Half_Woo… {}
Sandworm_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
Sandworm_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
Sandworm_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
Sandworm_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
Sandworm_Wall_Solid {'0': '/Game/ASS/BLD/Wood/Wall_Solid_Wo… {}
Sandworm_Wall_Triangle_L {'0': '/Game/ASS/BLD/Wood/Wall_Angle_Wo… {}
Sandworm_Wall_Triangle_R {'0': '/Game/ASS/BLD/Wood/Wall_Angle_Wo… {}
Sandworm_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Wood/Wall_Win_DBL_… {}
Sandworm_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Wood/Wall_Win_DBL_… {}
Sandworm_Wall_Windowframe {'0': '/Game/ASS/BLD/Wood/Wall_Windowfr… {}
Sandworm_Frame_Pillar {'0': '/Game/ASS/BLD/Wood/Frame_Pillar_… {}
Sandworm_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Con… {}
Sandworm_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Pyr… {}
Sandworm_HalfStair_L {'0': '/Game/ASS/BLD/Wood/Stairs_Half_W… {}
Sandworm_HalfStair_R {'0': '/Game/ASS/BLD/Wood/Stairs_Half_W… {}
TemperedGlass_Floor {'0': '/Game/ASS/BLD/Glass/Floor_Glass/… {}
TemperedGlass_Beam_Diagonal {'0': '/Game/ASS/BLD/Glass/BeamDiagonal… {}
TemperedGlass_Beam_Horizontal {'0': '/Game/ASS/BLD/Glass/BeamHorizont… {}
TemperedGlass_Beam_Vertical {'0': '/Game/ASS/BLD/Glass/BeamVertical… {}
TemperedGlass_Floor_Half {'0': '/Game/ASS/BLD/Glass/Floor_Half_G… {}
TemperedGlass_Floor_Quarter {'0': '/Game/ASS/BLD/Glass/Floor_Quarte… {}
TemperedGlass_Ramp_Half {'0': '/Game/ASS/BLD/Glass/Ramp_Half_Gl… {}
TemperedGlass_Roof_HalfPitch {'0': '/Game/ASS/BLD/Glass/Roof_Halfpit… {}
TemperedGlass_Roof_Peak {'0': '/Game/ASS/BLD/Glass/RoofPeak_Gla… {}
TemperedGlass_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Glass/Roof_Pyramid… {}
TemperedGlass_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Glass/Roof_Pyramid… {}
TemperedGlass_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Glass/Roof_Pyramid… {}
TemperedGlass_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Glass/Roof_Pyramid… {}
TemperedGlass_Roof {'0': '/Game/ASS/BLD/Glass/Roof_Glass/M… {}
TemperedGlass_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Glass/RoofPeak_Cap… {}
TemperedGlass_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Glass/Wall_Door_DB… {}
TemperedGlass_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Glass/Wall_Door_DB… {}
TemperedGlass_Wall_Doorframe {'0': '/Game/ASS/BLD/Glass/Wall_Doorfra… {}
TemperedGlass_Wall_Half {'0': '/Game/ASS/BLD/Glass/Wall_Half_Gl… {}
TemperedGlass_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Glass/Wall_HalfPit… {}
TemperedGlass_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Glass/Wall_HalfPit… {}
TemperedGlass_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Glass/Wall_Halfpit… {}
TemperedGlass_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Glass/Wall_Halfpit… {}
TemperedGlass_Wall_Solid {'0': '/Game/ASS/BLD/Glass/Wall_Solid_G… {}
TemperedGlass_Wall_Triangle_L {'0': '/Game/ASS/BLD/Glass/Wall_Angle_G… {}
TemperedGlass_Wall_Triangle_Inverted_L {'0': '/Game/ASS/BLD/Glass/Wall_Angle_G… {}
TemperedGlass_Wall_Triangle_R {'0': '/Game/ASS/BLD/Glass/Wall_Angle_G… {}
TemperedGlass_Wall_Triangle_Inverted_R {'0': '/Game/ASS/BLD/Glass/Wall_Angle_G… {}
TemperedGlass_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Glass/Wall_Win_DBL… {}
TemperedGlass_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Glass/Wall_Win_DBL… {}
TemperedGlass_Wall_Windowframe {'0': '/Game/ASS/BLD/Glass/Wall_Windowf… {}
TemperedGlass_Frame_Pillar {'0': '/Game/ASS/BLD/Glass/Frame_Pillar… {}
TemperedGlass_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Glass/Roof_Peak_Co… {}
TemperedGlass_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Glass/Roof_Peak_Py… {}
ReinforcedWood_Floor {'0': '/Game/ASS/BLD/Wood/Floor_Wood/M_… {}
ReinforcedWood_Beam_Diagonal {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
ReinforcedWood_Beam_Horizontal {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
ReinforcedWood_Beam_Vertical {'0': '/Game/ASS/BLD/Wood/BeamDiagonal_… {}
ReinforcedWood_Floor_Half {'0': '/Game/ASS/BLD/Wood/Floor_Half_Wo… {}
ReinforcedWood_Floor_Quarter {'0': '/Game/ASS/BLD/Wood/Floor_Quarter… {}
ReinforcedWood_Floor_TrapDoorHatch {'0': '/Game/ASS/BLD/Wood/Floor_TrapDoo… {}
ReinforcedWood_Ramp_Half {'0': '/Game/ASS/BLD/Wood/Ramp_Half_Woo… {}
ReinforcedWood_Ramp {'0': '/Game/ASS/BLD/Wood/Ramp_Wood/M_B… {}
ReinforcedWood_Roof_HalfPitch {'0': '/Game/ASS/BLD/Wood/Roof_HalfPitc… {}
ReinforcedWood_Roof_Peak {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Woo… {}
ReinforcedWood_Roof_PyrimidHip_Single_Inverted_L {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
ReinforcedWood_Roof_PyrimidHip_Single_Inverted_R {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
ReinforcedWood_Roof_PyrimidHip_Single_L {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
ReinforcedWood_Roof_PyrimidHip_Single_R {'0': '/Game/ASS/BLD/Wood/Roof_PyramidH… {}
ReinforcedWood_Roof {'0': '/Game/ASS/BLD/Wood/Roof_Angle_Wo… {}
ReinforcedWood_RoofPeak_CapEnd {'0': '/Game/ASS/BLD/Wood/RoofPeak_CapE… {}
ReinforcedWood_Stairs {'0': '/Game/ASS/BLD/Wood/Stairs_Wood/M… {}
ReinforcedWood_Wall_Door_DBL_L {'0': '/Game/ASS/BLD/Wood/Wall_Door_DBL… {}
ReinforcedWood_Wall_Door_DBL_R {'0': '/Game/ASS/BLD/Wood/Wall_Door_DBL… {}
ReinforcedWood_Wall_Doorframe {'0': '/Game/ASS/BLD/Wood/Wall_Doorfram… {}
ReinforcedWood_Wall_Half {'0': '/Game/ASS/BLD/Wood/Wall_Half_Woo… {}
ReinforcedWood_Wall_HalfPitch_Lower_L {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
ReinforcedWood_Wall_HalfPitch_Lower_R {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
ReinforcedWood_Wall_HalfPitch_Upper_L {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
ReinforcedWood_Wall_HalfPitch_Upper_R {'0': '/Game/ASS/BLD/Wood/Wall_HalfPitc… {}
ReinforcedWood_Wall_Solid {'0': '/Game/ASS/BLD/Wood/Wall_Solid_Wo… {}
ReinforcedWood_Wall_Triangle_L {'0': '/Game/ASS/BLD/Wood/Wall_Angle_Wo… {}
ReinforcedWood_Wall_Triangle_R {'0': '/Game/ASS/BLD/Wood/Wall_Angle_Wo… {}
ReinforcedWood_Wall_Win_DBL_L {'0': '/Game/ASS/BLD/Wood/Wall_Win_DBL_… {}
ReinforcedWood_Wall_Win_DBL_R {'0': '/Game/ASS/BLD/Wood/Wall_Win_DBL_… {}
ReinforcedWood_Wall_Windowframe {'0': '/Game/ASS/BLD/Wood/Wall_Windowfr… {}
ReinforcedWood_Frame_Pillar {'0': '/Game/ASS/BLD/Wood/Frame_Pillar_… {}
ReinforcedWood_Ramp_RoofPeak_Connector {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Con… {}
ReinforcedWood_Ramp_RoofPeak_Cap {'0': '/Game/ASS/BLD/Wood/Roof_Peak_Pyr… {}
ReinforcedWood_HalfStair_L {'0': '/Game/ASS/BLD/Wood/Stairs_Half_W… {}
ReinforcedWood_HalfStair_R {'0': '/Game/ASS/BLD/Wood/Stairs_Half_W… {}
TemperedGlass_Roof_CurvedAngle_Up_L {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Down_L {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Up_L_Invert {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Down_L_Invert {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Up_R {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Down_R {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Up_R_Invert {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Roof_CurvedAngle_Down_R_Invert {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Diagonal_Wall_Solid {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
TemperedGlass_Diagonal_Wall_Angle_Left {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
TemperedGlass_Diagonal_Wall_Angle_Left_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
TemperedGlass_Diagonal_Wall_Angle_Right {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
TemperedGlass_Diagonal_Wall_Angle_Right_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
TemperedGlass_Diagonal_Floor {'1': '/Game/ASS/BLD/Glass/Floor_Diagon… {}
TemperedGlass_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Glass/Ramp_Diagona… {}
TemperedGlass_Diagonal_Ramp_Roof_Inverted {'0': '/Game/ASS/BLD/Glass/Ramp_Diagona… {}
TemperedGlass_Diagonal_Beam_Horizontal {'0': '/Game/ASS/BLD/Glass/Beam_Curved_… {}
TemperedGlass_Diagonal_Beam_Diagonal {'0': '/Game/ASS/BLD/Glass/Beam_Curved_… {}
TemperedGlass_Diagonal_Curved_Floor {'0': '/Game/ASS/BLD/Glass/Floor_Curved… {}
TemperedGlass_Diagonal_Curved_Ramp_Roof {'1': '/Game/ASS/BLD/Glass/RoofCorner_C… {}
TemperedGlass_Diagonal_Beam_Curved_Horizontal {'0': '/Game/ASS/BLD/Glass/Beam_Curved_… {}
TemperedGlass_Diagonal_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Glass/Beam_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Solid {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Up_L {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Down_L {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Down_L_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Up_R {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Down_R {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Diagonal_Wall_Curved_Angle_Down_R_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Curved_… {}
TemperedGlass_Ramp_Curved {'1': '/Game/ASS/BLD/Glass/Roof_Curved_… {}
TemperedGlass_Wall_Curved_Angle_L {'0': '/Game/ASS/BLD/Glass/Wall_Angle_C… {}
TemperedGlass_Wall_Curved_Angle_L_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Angle_C… {}
TemperedGlass_Wall_Curved_Angle_R {'0': '/Game/ASS/BLD/Glass/Wall_Angle_C… {}
TemperedGlass_Wall_Curved_Angle_R_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Angle_C… {}
TemperedGlass_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Glass/Beam_Curved_… {}
StoneBrick_Roof_CurvedAngle_Up_L {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Down_L {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Up_L_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Down_L_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Up_R {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Down_R {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Up_R_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Roof_CurvedAngle_Down_R_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
StoneBrick_Diagonal_Wall_Solid {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
StoneBrick_Diagonal_Wall_Angle_Left {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
StoneBrick_Diagonal_Wall_Angle_Left_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
StoneBrick_Diagonal_Wall_Angle_Right {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
StoneBrick_Diagonal_Wall_Angle_Right_Invert {'0': '/Game/ASS/BLD/Glass/Wall_Diagona… {}
StoneBrick_Diagonal_Floor {'0': '/Game/ASS/BLD/Brick/Floor_Diagon… {}
StoneBrick_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Glass/Ramp_Diagona… {}
StoneBrick_Diagonal_Beam_Horizontal {'0': '/Game/ASS/BLD/Brick/BeamHorizont… {}
StoneBrick_Diagonal_Beam_Diagonal {'0': '/Game/ASS/BLD/Brick/BeamDiagonal… {}
StoneBrick_Diagonal_Curved_Floor {'0': '/Game/ASS/BLD/Brick/Floor_Curved… {}
StoneBrick_Diagonal_Curved_Ramp_Roof {'0': '/Game/ASS/BLD/Brick/Roof_Corner_… {}
StoneBrick_Diagonal_Beam_Curved_Horizontal {'0': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
StoneBrick_Diagonal_Beam_Curved_Diagonal_Up {'0': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
StoneBrick_Diagonal_Beam_Curved_Diagonal_Down {'0': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
StoneBrick_Diagonal_Beam_Curved_Diagonal_Down_Right {'0': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
StoneBrick_Diagonal_Wall_Curved_Solid {'0': '/Game/ASS/BLD/Brick/Wall_Curved_… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Up_L {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Down_L {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Brick/Floor_Curved… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Down_L_Invert {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Up_R {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Down_R {'0': '/Game/ASS/BLD/Brick/Floor_Curved… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Brick/Floor_Curved… {}
StoneBrick_Diagonal_Wall_Curved_Angle_Down_R_Invert {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
StoneBrick_Ramp_Curved {'0': '/Game/ASS/BLD/Brick/Roof_Curved_… {}
StoneBrick_Wall_Curved_Angle_L {'0': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
StoneBrick_Wall_Curved_Angle_L_Invert {'0': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
StoneBrick_Wall_Curved_Angle_R {'0': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
StoneBrick_Wall_Curved_Angle_R_Invert {'0': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
StoneBrick_Beam_Curved_Diagonal {'0': '/Game/ASS/BLD/Brick/Beam_Angle_D… {}
ScoriaBrick_Roof_CurvedAngle_Up_L {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Down_L {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Up_L_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Down_L_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Up_R {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Down_R {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Up_R_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Roof_CurvedAngle_Down_R_Invert {'0': '/Game/ASS/BLD/Brick/Roof_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Solid {'2': '/Game/ASS/BLD/Brick/Wall_Diagona… {}
ScoriaBrick_Diagonal_Wall_Angle_Left {'2': '/Game/ASS/BLD/Brick/Wall_Diagona… {}
ScoriaBrick_Diagonal_Wall_Angle_Left_Invert {'1': '/Game/ASS/BLD/Brick/Wall_Diagona… {}
ScoriaBrick_Diagonal_Wall_Angle_Right {'1': '/Game/ASS/BLD/Brick/Wall_Diagona… {}
ScoriaBrick_Diagonal_Wall_Angle_Right_Invert {'2': '/Game/ASS/BLD/Brick/Wall_Diagona… {}
ScoriaBrick_Diagonal_Floor {'1': '/Game/ASS/BLD/Brick/Floor_Diagon… {}
ScoriaBrick_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Brick/Roof_Diagona… {}
ScoriaBrick_Diagonal_Ramp_Roof_Inverted {'0': '/Game/ASS/BLD/Brick/Roof_Diagona… {}
ScoriaBrick_Diagonal_Beam_Horizontal {'1': '/Game/ASS/BLD/Brick/BeamHorizont… {}
ScoriaBrick_Diagonal_Beam_Diagonal {'0': '/Game/ASS/BLD/Brick/BeamDiagonal… {}
ScoriaBrick_Diagonal_Curved_Floor {'1': '/Game/ASS/BLD/Brick/Floor_Curved… {}
ScoriaBrick_Diagonal_Curved_Ramp_Roof {'0': '/Game/ASS/BLD/Brick/Roof_Corner_… {}
ScoriaBrick_Diagonal_Beam_Curved_Horizontal {'1': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
ScoriaBrick_Diagonal_Beam_Curved_Diagonal {'1': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
ScoriaBrick_Diagonal_Beam_Curved_Diagonal_Down {'1': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
ScoriaBrick_Diagonal_Beam_Curved_Diagonal_Down_Right {'1': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
ScoriaBrick_Diagonal_Wall_Curved_Solid {'1': '/Game/ASS/BLD/Brick/Wall_Curved_… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Up_L {'1': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Down_L {'1': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Down_L_Invert {'2': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Up_R {'2': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Down_R {'2': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Diagonal_Wall_Curved_Angle_Down_R_Invert {'2': '/Game/ASS/BLD/Brick/Wall_CurvedA… {}
ScoriaBrick_Ramp_Curved {'0': '/Game/ASS/BLD/Brick/Roof_Curved_… {}
ScoriaBrick_Wall_Curved_Angle_L {'2': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
ScoriaBrick_Wall_Curved_Angle_L_Invert {'2': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
ScoriaBrick_Wall_Curved_Angle_R {'2': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
ScoriaBrick_Wall_Curved_Angle_R_Invert {'2': '/Game/ASS/BLD/Brick/Wall_Angle_C… {}
ScoriaBrick_Beam_Curved_Diagonal {'1': '/Game/ASS/BLD/Brick/Beam_Curved_… {}
Limestone_Diagonal_Floor {'0': '/Game/ASS/BLD/Concrete/Floor_Dia… {}
Limestone_Diagonal_Wall_Solid {'0': '/Game/ASS/BLD/Concrete/Wall_Diag… {}
Limestone_Diagonal_Wall_Angle_Left {'0': '/Game/ASS/BLD/Concrete/Wall_Diag… {}
Limestone_Diagonal_Wall_Angle_Left_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Diag… {}
Limestone_Diagonal_Wall_Angle_Right {'0': '/Game/ASS/BLD/Concrete/Wall_Diag… {}
Limestone_Diagonal_Wall_Angle_Right_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Diag… {}
Limestone_Diagonal_Ramp_Roof {'0': '/Game/ASS/BLD/Concrete/Roof_Diag… {}
Limestone_Diagonal_Ramp_Roof_Invert {'0': '/Game/ASS/BLD/Concrete/Roof_Diag… {}
Limestone_Diagonal_Curved_Floor {'0': '/Game/ASS/BLD/Concrete/Floor_Cur… {}
Limestone_Diagonal_Wall_Curved_Solid {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Curved_Ramp_Roof {'0': '/Game/ASS/BLD/Concrete/RoofCorne… {}
Limestone_Diagonal_Wall_Curved_Angle_Down_L {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Down_L_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Down_R {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Down_R_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Up_L {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Up_L_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Up_R {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Diagonal_Wall_Curved_Angle_Up_R_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Curv… {}
Limestone_Roof_CurvedAngle_Down_L {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Down_L_Invert {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Down_R {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Down_R_Invert {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Up_L {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Up_L_Invert {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Up_R {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Roof_CurvedAngle_Up_R_Invert {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}
Limestone_Beam_Curved_Angle_Shared {'0': '/Game/ASS/BLD/Concrete/Beam_Curv… {}
Limestone_Wall_Curved_Angle_L {'0': '/Game/ASS/BLD/Concrete/Wall_Angl… {}
Limestone_Wall_Curved_Angle_L_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Angl… {}
Limestone_Wall_Curved_Angle_R {'0': '/Game/ASS/BLD/Concrete/Wall_Angl… {}
Limestone_Wall_Curved_Angle_R_Invert {'0': '/Game/ASS/BLD/Concrete/Wall_Angl… {}
Limestone_Ramp_Curved {'0': '/Game/ASS/BLD/Concrete/Roof_Curv… {}