D_BestiaryPoints
66 rows
BestiaryTraitData
Fields
OverrideColor
OverrideIcon
TraitName
Type
Rows
66
| Name | OverrideColor | OverrideIcon | TraitName | Type |
|---|---|---|---|---|
| Head_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Head_Cri… | {'RowName': 'CritSpot'} |
| Chest_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Chest_Cr… | {'RowName': 'CritSpot'} |
| Eyes_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Eyes_Cri… | {'RowName': 'CritSpot'} |
| Mouth_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Mouth_Cr… | {'RowName': 'CritSpot'} |
| Belly_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Belly_Cr… | {'RowName': 'CritSpot'} |
| Fire_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Fire_Wea… | {'RowName': 'Weakness'} |
| Jousting_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Jousting… | {'RowName': 'Weakness'} |
| ArmorPiercing_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "ArmorPie… | {'RowName': 'Weakness'} |
| Vision_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Vision_W… | {'RowName': 'Weakness'} |
| Explosive_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Explosiv… | {'RowName': 'Weakness'} |
| BurrowedVision_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Burrowed… | {'RowName': 'Weakness'} |
| Slow_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Slow_Wea… | {'RowName': 'Weakness'} |
| FoodAggression_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "FoodAggr… | {'RowName': 'Behavior'} |
| ProtectYoung_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "ProtectY… | {'RowName': 'Behavior'} |
| StealsFood_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "StealsFo… | {'RowName': 'Behavior'} |
| PackAnimal_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "PackAnim… | {'RowName': 'Behavior'} |
| Passive_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Passive_… | {'RowName': 'Behavior'} |
| FollowsParent_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "FollowsP… | {'RowName': 'Behavior'} |
| RetreatHeal_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "RetreatH… | {'RowName': 'Behavior'} |
| ArmoredBack_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "ArmoredB… | {'RowName': 'Strength'} |
| StrongAttacks_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "StrongAt… | {'RowName': 'Strength'} |
| RangedAttacks_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "RangedAt… | {'RowName': 'Strength'} |
| Swimming_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Swimming… | {'RowName': 'Strength'} |
| Flying_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Flying_S… | {'RowName': 'Strength'} |
| HardCarapace_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "HardCara… | {'RowName': 'Strength'} |
| Fast_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Fast_Str… | {'RowName': 'Strength'} |
| Poison_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Poison_D… | {'RowName': 'DamageType'} |
| Hemorrhage_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Hemorrha… | {'RowName': 'DamageType'} |
| Wound_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Wound_Da… | {'RowName': 'DamageType'} |
| Bacteria_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Bacteria… | {'RowName': 'DamageType'} |
| DeepWound_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "DeepWoun… | {'RowName': 'DamageType'} |
| Poison_Infliction | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Poison… | NSLOCTEXT("D_BestiaryTraits", "Poison_I… | {'RowName': 'DamageType'} |
| Skittish_Behaviour | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Skittish… | {'RowName': 'Behavior'} |
| Projectile_Resist_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Ranged… | NSLOCTEXT("D_BestiaryTraits", "Projecti… | {'RowName': 'Strength'} |
| Enrage_Projectiles_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Ranged… | NSLOCTEXT("D_BestiaryTraits", "Enrage_P… | {'RowName': 'Behavior'} |
| Enrage_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Danger… | NSLOCTEXT("D_BestiaryTraits", "Enrage_B… | {'RowName': 'Behavior'} |
| Poison_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Poison_W… | {'RowName': 'Weakness'} |
| Poison_Resist_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Poison_R… | {'RowName': 'Strength'} |
| Fire_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Fire_Dam… | {'RowName': 'DamageType'} |
| Fire_Resist_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Fire_Res… | {'RowName': 'Strength'} |
| Frost_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… | NSLOCTEXT("D_BestiaryTraits", "Frost_Da… | {'RowName': 'DamageType'} |
| Frost_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… | NSLOCTEXT("D_BestiaryTraits", "Frost_We… | {'RowName': 'Weakness'} |
| Frost_Resist_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… | NSLOCTEXT("D_BestiaryTraits", "Frost_Re… | {'RowName': 'Strength'} |
| Stalks_Prey_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Stalks_P… | {'RowName': 'Behavior'} |
| Reposition_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Repositi… | {'RowName': 'Strength'} |
| Charges_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Charges_… | {'RowName': 'Behavior'} |
| Electric_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… | NSLOCTEXT("D_BestiaryTraits", "Electric… | {'RowName': 'DamageType'} |
| Electric_Resist_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… | NSLOCTEXT("D_BestiaryTraits", "Electric… | {'RowName': 'Strength'} |
| Electric_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… | NSLOCTEXT("D_BestiaryTraits", "Electric… | {'RowName': 'Weakness'} |
| Concussion_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Concus… | NSLOCTEXT("D_BestiaryTraits", "Concussi… | {'RowName': 'DamageType'} |
| Trail_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_ICON_Shal… | NSLOCTEXT("D_BestiaryTraits", "Trail_Be… | {'RowName': 'Behavior'} |
| Aggressive_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Danger… | NSLOCTEXT("D_BestiaryTraits", "Aggressi… | {'RowName': 'Behavior'} |
| ProjectileImmunity_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Ranged… | NSLOCTEXT("D_BestiaryTraits", "Projecti… | {'RowName': 'Strength'} |
| Companion | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Companio… | {'RowName': 'Behavior'} |
| Farming | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/FieldGuide/Catego… | NSLOCTEXT("D_BestiaryTraits", "Farming-… | {'RowName': 'Behavior'} |
| Slow_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Slow_Dam… | {'RowName': 'DamageType'} |
| Nest_Behavior | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Buildi… | NSLOCTEXT("D_BestiaryTraits", "Nest_Beh… | {'RowName': 'Behavior'} |
| Melee_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Combat… | NSLOCTEXT("D_BestiaryTraits", "Melee_We… | {'RowName': 'Weakness'} |
| Armored_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Armored_… | {'RowName': 'Strength'} |
| RecoversHealth_Strength | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "Recovers… | {'RowName': 'Strength'} |
| None_CritSpot | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/BestiaryTra… | NSLOCTEXT("D_BestiaryTraits", "None_Cri… | {'RowName': 'CritSpot'} |
| Mining_Weakness | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Combat… | NSLOCTEXT("D_BestiaryTraits", "Mining_W… | {'RowName': 'Weakness'} |
| Ricochets_Projectiles | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_ICON_Shie… | NSLOCTEXT("D_BestiaryTraits", "Ricochet… | {'RowName': 'Strength'} |
| Radioactive | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_ICON_Radi… | NSLOCTEXT("D_BestiaryTraits", "Radioact… | {'RowName': 'Behavior'} |
| Freeze_DamageType | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… | NSLOCTEXT("D_BestiaryTraits", "Freeze_D… | {'RowName': 'DamageType'} |
| Inflict_BluntForce | {'R': 0, 'G': 0, 'B': 0, 'A': 0} | /Game/Assets/2DArt/UI/Icons/T_ICON_Modi… | NSLOCTEXT("D_BestiaryTraits", "Inflict_… | {'RowName': 'DamageType'} |