D_BestiaryPoints

66 rows
BestiaryTraitData

Fields

OverrideColor OverrideIcon TraitName Type

Rows

66
Rows in D_BestiaryPoints
Name OverrideColor OverrideIcon TraitName Type
Head_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Head_Cri… {'RowName': 'CritSpot'}
Chest_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Chest_Cr… {'RowName': 'CritSpot'}
Eyes_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Eyes_Cri… {'RowName': 'CritSpot'}
Mouth_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Mouth_Cr… {'RowName': 'CritSpot'}
Belly_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Belly_Cr… {'RowName': 'CritSpot'}
Fire_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Fire_Wea… {'RowName': 'Weakness'}
Jousting_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Jousting… {'RowName': 'Weakness'}
ArmorPiercing_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "ArmorPie… {'RowName': 'Weakness'}
Vision_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Vision_W… {'RowName': 'Weakness'}
Explosive_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Explosiv… {'RowName': 'Weakness'}
BurrowedVision_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Burrowed… {'RowName': 'Weakness'}
Slow_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Slow_Wea… {'RowName': 'Weakness'}
FoodAggression_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "FoodAggr… {'RowName': 'Behavior'}
ProtectYoung_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "ProtectY… {'RowName': 'Behavior'}
StealsFood_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "StealsFo… {'RowName': 'Behavior'}
PackAnimal_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "PackAnim… {'RowName': 'Behavior'}
Passive_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Passive_… {'RowName': 'Behavior'}
FollowsParent_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "FollowsP… {'RowName': 'Behavior'}
RetreatHeal_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "RetreatH… {'RowName': 'Behavior'}
ArmoredBack_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "ArmoredB… {'RowName': 'Strength'}
StrongAttacks_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "StrongAt… {'RowName': 'Strength'}
RangedAttacks_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "RangedAt… {'RowName': 'Strength'}
Swimming_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Swimming… {'RowName': 'Strength'}
Flying_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Flying_S… {'RowName': 'Strength'}
HardCarapace_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "HardCara… {'RowName': 'Strength'}
Fast_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Fast_Str… {'RowName': 'Strength'}
Poison_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Poison_D… {'RowName': 'DamageType'}
Hemorrhage_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Hemorrha… {'RowName': 'DamageType'}
Wound_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Wound_Da… {'RowName': 'DamageType'}
Bacteria_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Bacteria… {'RowName': 'DamageType'}
DeepWound_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "DeepWoun… {'RowName': 'DamageType'}
Poison_Infliction {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Poison… NSLOCTEXT("D_BestiaryTraits", "Poison_I… {'RowName': 'DamageType'}
Skittish_Behaviour {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Skittish… {'RowName': 'Behavior'}
Projectile_Resist_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Ranged… NSLOCTEXT("D_BestiaryTraits", "Projecti… {'RowName': 'Strength'}
Enrage_Projectiles_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Ranged… NSLOCTEXT("D_BestiaryTraits", "Enrage_P… {'RowName': 'Behavior'}
Enrage_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Danger… NSLOCTEXT("D_BestiaryTraits", "Enrage_B… {'RowName': 'Behavior'}
Poison_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Poison_W… {'RowName': 'Weakness'}
Poison_Resist_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Poison_R… {'RowName': 'Strength'}
Fire_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Fire_Dam… {'RowName': 'DamageType'}
Fire_Resist_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Fire_Res… {'RowName': 'Strength'}
Frost_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… NSLOCTEXT("D_BestiaryTraits", "Frost_Da… {'RowName': 'DamageType'}
Frost_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… NSLOCTEXT("D_BestiaryTraits", "Frost_We… {'RowName': 'Weakness'}
Frost_Resist_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… NSLOCTEXT("D_BestiaryTraits", "Frost_Re… {'RowName': 'Strength'}
Stalks_Prey_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Stalks_P… {'RowName': 'Behavior'}
Reposition_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Repositi… {'RowName': 'Strength'}
Charges_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Charges_… {'RowName': 'Behavior'}
Electric_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… NSLOCTEXT("D_BestiaryTraits", "Electric… {'RowName': 'DamageType'}
Electric_Resist_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… NSLOCTEXT("D_BestiaryTraits", "Electric… {'RowName': 'Strength'}
Electric_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_Icon_Elec… NSLOCTEXT("D_BestiaryTraits", "Electric… {'RowName': 'Weakness'}
Concussion_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Concus… NSLOCTEXT("D_BestiaryTraits", "Concussi… {'RowName': 'DamageType'}
Trail_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_ICON_Shal… NSLOCTEXT("D_BestiaryTraits", "Trail_Be… {'RowName': 'Behavior'}
Aggressive_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Danger… NSLOCTEXT("D_BestiaryTraits", "Aggressi… {'RowName': 'Behavior'}
ProjectileImmunity_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Ranged… NSLOCTEXT("D_BestiaryTraits", "Projecti… {'RowName': 'Strength'}
Companion {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Companio… {'RowName': 'Behavior'}
Farming {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/FieldGuide/Catego… NSLOCTEXT("D_BestiaryTraits", "Farming-… {'RowName': 'Behavior'}
Slow_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Slow_Dam… {'RowName': 'DamageType'}
Nest_Behavior {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Buildi… NSLOCTEXT("D_BestiaryTraits", "Nest_Beh… {'RowName': 'Behavior'}
Melee_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Combat… NSLOCTEXT("D_BestiaryTraits", "Melee_We… {'RowName': 'Weakness'}
Armored_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Armored_… {'RowName': 'Strength'}
RecoversHealth_Strength {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "Recovers… {'RowName': 'Strength'}
None_CritSpot {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/BestiaryTra… NSLOCTEXT("D_BestiaryTraits", "None_Cri… {'RowName': 'CritSpot'}
Mining_Weakness {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Combat… NSLOCTEXT("D_BestiaryTraits", "Mining_W… {'RowName': 'Weakness'}
Ricochets_Projectiles {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_ICON_Shie… NSLOCTEXT("D_BestiaryTraits", "Ricochet… {'RowName': 'Strength'}
Radioactive {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_ICON_Radi… NSLOCTEXT("D_BestiaryTraits", "Radioact… {'RowName': 'Behavior'}
Freeze_DamageType {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/Icon_Cold.I… NSLOCTEXT("D_BestiaryTraits", "Freeze_D… {'RowName': 'DamageType'}
Inflict_BluntForce {'R': 0, 'G': 0, 'B': 0, 'A': 0} /Game/Assets/2DArt/UI/Icons/T_ICON_Modi… NSLOCTEXT("D_BestiaryTraits", "Inflict_… {'RowName': 'DamageType'}