D_ResourceNodeAudioData

3 rows
RiverAudioData

Fields

Sound bNeedsAudioContext bUsesLavaFlowPoints

Rows

3
Rows in D_ResourceNodeAudioData
Name Sound bNeedsAudioContext bUsesLavaFlowPoints
Default /Game/FMOD/Events/Environment/Fluids/Ri… False False
Cave /Game/FMOD/Events/Environment/Fluids/Ri… True False
Lava /Game/FMOD/Events/Environment/Fluids/La… False True