D_ItemAudioData

16 rows
ModifierStateAudioData

Fields

CooldownTime ExposedVocalisationMinEffectiveness PlayerModifierAddedSound PlayerModifierLoopSound PlayerModifierRemovedSound bApplyEffectivenessParameter bApplyExposedVocalisation bApplyStackCountParameterToLoop bReplayOnStack

Rows

16
Rows in D_ItemAudioData
Name CooldownTime ExposedVocalisationMinEffectiveness PlayerModifierAddedSound PlayerModifierLoopSound PlayerModifierRemovedSound bApplyEffectivenessParameter bApplyExposedVocalisation bApplyStackCountParameterToLoop
Generic_Negative 0 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Hot 0 0 None /Game/FMOD/Events/SFX/D_Modifier_States… None False False False
Cold 0 0 None /Game/FMOD/Events/SFX/D_Modifier_States… None False False False
Exposure_Light 0 0 None /Game/FMOD/Events/SFX/D_Modifier_States… None False False False
Exposure_Medium 0 0 None /Game/FMOD/Events/SFX/D_Modifier_States… None False True False
Exposure_Heavy 0 0 None /Game/FMOD/Events/SFX/D_Modifier_States… None False True False
Generic_Negative_LongCoolDown 60 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Bandaging 0 0 None /Game/FMOD/Events/SFX/Character/Consume… None False False False
Consume_Tonic 0 0 None /Game/FMOD/Events/SFX/Character/Consume… None False False False
Exposure_Dynamic 0 50 None /Game/FMOD/Events/SFX/D_Modifier_States… None True True False
Exposure_Radiation 30 0 /Game/FMOD/Events/SFX/D_Modifier_States… /Game/FMOD/Events/SFX/Character/Vocals/… None False False False
Exposure_Radiation_MED 30 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Exposure_Radiation_HIGH 30 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Exposure_Radiation_Geiger 30 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Radiation_Warning_1SHOT 10 0 /Game/FMOD/Events/SFX/D_Modifier_States… None None False False False
Corrosive 0 0 /Game/FMOD/Events/SFX/D_Modifier_States… /Game/FMOD/Events/SFX/D_Modifier_States… None False False False