D_AttachmentIcons

157 rows
IcarusAttachment

Fields

GrantedAlteration

Rows

157
Rows in D_AttachmentIcons
Name GrantedAlteration
Melee_Damage_1 {'RowName': 'Melee_Damage_1'}
Melee_Damage_2 {'RowName': 'Melee_Damage_2'}
Melee_Speed_1 {'RowName': 'Melee_Attack_Speed_1'}
Melee_Speed_2 {'RowName': 'Melee_Attack_Speed_2'}
Prime_Meat_Chance_1 {'RowName': 'Prime_Meat_Yeild_1'}
Prime_Meat_Chance_2 {'RowName': 'Prime_Meat_Yeild_2'}
Leather_Yield_1 {'RowName': 'Leather_Yeild_1'}
Leather_Yield_2 {'RowName': 'Leather_Yeild_2'}
Bone_Yield_1 {'RowName': 'Bone_Yeild_1'}
Bone_Yield_2 {'RowName': 'Bone_Yeild_2'}
FellingDamage_1 {'RowName': 'FellingDamage_1'}
FellingDamage_2 {'RowName': 'FellingDamage_2'}
Gold_Yield_1 {'RowName': 'Gold_Yeild_1'}
Gold_Yield_2 {'RowName': 'Gold_Yeild_2'}
Copper_Yield_1 {'RowName': 'Copper_Yeild_1'}
Copper_Yield_2 {'RowName': 'Copper_Yeild_2'}
Platnium_Yield_1 {'RowName': 'Platnium_Yeild_1'}
Platnium_Yield_2 {'RowName': 'Platnium_Yeild_2'}
Reaping_Yield_1 {'RowName': 'Reaping_Yeild_1'}
Reaping_Yield_2 {'RowName': 'Reaping_Yeild_2'}
Repair_Speed_1 {'RowName': 'Repair_Time_1'}
Repair_Speed_2 {'RowName': 'Repair_Time_2'}
Electroshock_Attacks {'RowName': 'Attacks_Cause_Shock_1'}
Bleed_Attacks {'RowName': 'Attacks_Cause_Bleed_1'}
Poison_Attacks {'RowName': 'Attacks_Cause_Poison_1'}
Titanium_Yield_1 {'RowName': 'Titanium_Yield_1'}
Titanium_Yield_2 {'RowName': 'Titanium_Yield_2'}
Cave_Resistance_1 {'RowName': 'Cave_Resistance_1'}
Cave_Resistance_2 {'RowName': 'Cave_Resistance_2'}
Storm_Resistance_1 {'RowName': 'Storm_Resistance_1'}
Storm_Resistance_2 {'RowName': 'Storm_Resistance_2'}
Poison_Water_1 {'RowName': 'Poison_Water_1'}
Poison_Water_2 {'RowName': 'Poison_Water_2'}
Tool_Use_1 {'RowName': 'Tool_Use_1'}
Tool_Use_2 {'RowName': 'Tool_Use_2'}
Movement_Bonus_1 {'RowName': 'Movement_Bonus_1'}
Movement_Bonus_2 {'RowName': 'Movement_Bonus_2'}
Fall_Resistance_1 {'RowName': 'Fall_Resistance_1'}
Fall_Resistance_2 {'RowName': 'Fall_Resistance_2'}
Stealth_Movement_1 {'RowName': 'Stealth_Movement_1'}
Stealth_Movement_2 {'RowName': 'Stealth_Movement_2'}
Carrying_Bonus_1 {'RowName': 'Carrying_Bonus_1'}
Carrying_Bonus_2 {'RowName': 'Carrying_Bonus_2'}
Regen_Resistance_1 {'RowName': 'Regen_Resistance_1'}
Regen_Resistance_2 {'RowName': 'Regen_Resistance_2'}
Boss_Tracker_1 {'RowName': 'Boss_Tracker_1'}
Stomach_Capacity_1 {'RowName': 'Stomach_Capacity_1'}
Stomach_Capacity_2 {'RowName': 'Stomach_Capacity_2'}
Quick_Healing_1 {'RowName': 'Quick_Healing_1'}
ADS_Upgrade_1 {'RowName': 'Ranged_Weapon_ADS_Upgrade_1'}
ADS_Upgrade_2 {'RowName': 'Ranged_Weapon_ADS_Upgrade_2'}
Ammo_Highlight_1 {'RowName': 'Ranged_Weapon_Ammo_Highlight_1'}
Ammo_Highlight_2 {'RowName': 'Ranged_Weapon_Ammo_Highlight_2'}
Ranged_Weapon_Wear_1 {'RowName': 'Ranged_Weapon_Wear_1'}
Ranged_Weapon_Wear_2 {'RowName': 'Ranged_Weapon_Wear_2'}
Ranged_Weapon_Stealth_1 {'RowName': 'Ranged_Weapon_Stealth_1'}
Ranged_Weapon_Stealth_2 {'RowName': 'Ranged_Weapon_Stealth_2'}
Lightweight_1 {'RowName': 'Ranged_Weapon_Lightweight_1'}
Lightweight_2 {'RowName': 'Ranged_Weapon_Lightweight_2'}
Ranged_Weapon_Economic_1 {'RowName': 'Ranged_Weapon_Economic_1'}
Ranged_Weapon_Economic_2 {'RowName': 'Ranged_Weapon_Economic_2'}
Rapid_Fire {'RowName': 'Ranged_Weapon_Rapid_Fire_1'}
Range_Weapon_Damage_1 {'RowName': 'Ranged_Weapon_Damage_1'}
Range_Weapon_Damage_2 {'RowName': 'Ranged_Weapon_Damage_2'}
Extended_Mag {'RowName': 'Ranged_Weapon_Extended_1'}
Ranged_Weapon_Speed_1 {'RowName': 'Ranged_Weapon_Speed_1'}
Ranged_Weapon_Speed_2 {'RowName': 'Ranged_Weapon_Speed_2'}
Additional_Projectiles {'RowName': 'Ranged_Weapon_Additional_P…
Sniper_1 {'RowName': 'Ranged_Weapon_Sniper_1'}
Sniper_2 {'RowName': 'Ranged_Weapon_Sniper_2'}
Animal_Highlight {'RowName': 'Ranged_Weapon_Animal_Highl…
Increased_Weapon_Spread_1 {'RowName': 'Ranged_Weapon_Increased_Sp…
Decreased_Weapon_Spread_1 {'RowName': 'Ranged_Weapon_Decreased_Sp…
Decreased_Weapon_Spread_2 {'RowName': 'Ranged_Weapon_Decreased_Sp…
Wood_Lure {'RowName': 'Wood_Lure'}
Refined_Wood_Lure {'RowName': 'Refined_Wood_Lure'}
Bone_Lure {'RowName': 'Bone_Lure'}
Iron_Lure {'RowName': 'Iron_Lure'}
Advanced_Iron_Lure {'RowName': 'Advanced_Iron_Lure'}
Reed_Flower_Lure {'RowName': 'Reed_Flower_Lure'}
Cured_Leather_Lure {'RowName': 'Cured_Leather_Lure'}
Gold_Ore_Lure {'RowName': 'Gold_Ore_Lure'}
Gorse-Flower_Lure {'RowName': 'Gorse_Flower_Lure'}
Dogtags_Lure {'RowName': 'Dogtags_Lure'}
Rubber_Lure {'RowName': 'Rubber_Lure'}
Wolf_Lure {'RowName': 'Wolf_Lure'}
Black_Wolf_Lure {'RowName': 'Black_Wolf_Lure'}
Scorpion_Tail_Lure {'RowName': 'Scorpion_Tail_Lure'}
Fibre_Lure {'RowName': 'Fibre_Lure'}
Bark_Lure {'RowName': 'Bark_Lure'}
Yeast_Lure {'RowName': 'Yeast_Lure'}
Blue_Reed_Lure {'RowName': 'Blue_Reed_Lure'}
Rotten_Meat_Lure {'RowName': 'Rotten_Meat_Lure'}
Poison_Sack_Lure {'RowName': 'Poison_Sac_Lure'}
White_Jelly_Lure {'RowName': 'White_Jelly_Lure'}
Feather_Lure {'RowName': 'Feather_Lure'}
Biolab_IceMammoth_Melee {'RowName': 'Biolab_IceMammoth_Melee'}
Biolab_Sandworm_Armor {'RowName': 'Biolab_Sandworm_Armor'}
Biolab_AlphaWolf_Melee {'RowName': 'Biolab_AlphaWolf_Melee'}
Biolab_Scorpion_Armor {'RowName': 'Biolab_Scorpion_Armor'}
Lava_Hunter_Attachment {'RowName': 'Lava_Hunter_Attachment'}
Slug_Attachment {'RowName': 'Slug_Attachment'}
Ape_Attachment {'RowName': 'Ape_Attachment'}
Scyther_Attachment {'RowName': 'Scyther_Attachment'}
Hornet_Attachment {'RowName': 'Hornet_Attachment'}
Plant_Boss_Attachment {'RowName': 'Hornet_Attachment'}
Cat_Boss_Attachment {'RowName': 'Cat_Boss_Attachment'}
Cat_Boss_Lure {'RowName': 'Cat_Boss_Lure'}
Plough_Steel {'RowName': 'Plough_Steel'}
Plough_Platinum {'RowName': 'Plough_Platinum'}
Plough_Titanium {'RowName': 'Plough_Titanium'}
ClayYield_1 {'RowName': 'ClayYield_1'}
ClayYield_2 {'RowName': 'ClayYield_2'}
ScoriaYield_1 {'RowName': 'ScoriaYield_1'}
ScoriaYield_2 {'RowName': 'ScoriaYield_2'}
ObsidianYield_1 {'RowName': 'ObsidianYield_1'}
ObsidianYield_2 {'RowName': 'ObsidianYield_2'}
RockGolem_Attachment {'RowName': 'RockGolem_Attachment'}
Threshing_1 {'RowName': 'Threshing_1'}
Seed_Harvester {'RowName': 'Seed_Harvester'}
Tool_Durability_1 {'RowName': 'Tool_Durability_1'}
Tool_Durability_2 {'RowName': 'Tool_Durability_2'}
Tool_StaminaCost_1 {'RowName': 'Tool_StaminaCost_1'}
Tool_StaminaCost_2 {'RowName': 'Tool_StaminaCost_2'}
Knife_VestigeChance_1 {'RowName': 'Knife_VestigeChance_1'}
Knife_VestigeChance_2 {'RowName': 'Knife_VestigeChance_2'}
Pickaxe_MiningRadius_1 {'RowName': 'Pickaxe_MiningRadius_1'}
Pickaxe_MiningRadius_2 {'RowName': 'Pickaxe_MiningRadius_2'}
Pickaxe_BauxiteYield_1 {'RowName': 'Pickaxe_BauxiteYield_1'}
Pickaxe_BauxiteYield_2 {'RowName': 'Pickaxe_BauxiteYield_2'}
Axe_WoodYield_1 {'RowName': 'Axe_WoodYield_1'}
Axe_WoodYield_2 {'RowName': 'Axe_WoodYield_2'}
Sledgehammer_Slow_1 {'RowName': 'Sledgehammer_Slow_1'}
Sledgehammer_Slow_2 {'RowName': 'Sledgehammer_Slow_2'}
Armor_Comfort_1 {'RowName': 'Armor_Comfort_1'}
Armor_Comfort_2 {'RowName': 'Armor_Comfort_2'}
Arms_FistDamage_1 {'RowName': 'Arms_FistDamage_1'}
Arms_FistDamage_2 {'RowName': 'Arms_FistDamage_2'}
Arms_ThrowAccuracy_1 {'RowName': 'Arms_ThrowAccuracy_1'}
Arms_ThrowAccuracy_2 {'RowName': 'Arms_ThrowAccuracy_2'}
Legs_Jump_1 {'RowName': 'Legs_Jump_1'}
Legs_Jump_2 {'RowName': 'Legs_Jump_2'}
Chest_Oxygen_1 {'RowName': 'Chest_Oxygen_1'}
Chest_Oxygen_2 {'RowName': 'Chest_Oxygen_2'}
Guns_Damage_1 {'RowName': 'Guns_Damage_1'}
Guns_Damage_2 {'RowName': 'Guns_Damage_2'}
Guns_ExtendedAmmo_1 {'RowName': 'Guns_ExtendedAmmo_1'}
Guns_ExtendedAmmo_2 {'RowName': 'Guns_ExtendedAmmo_2'}
Pistol_Accuracy_1 {'RowName': 'Pistol_Accuracy_1'}
Pistol_Accuracy_2 {'RowName': 'Pistol_Accuracy_2'}
Rifle_Accuracy_1 {'RowName': 'Rifle_Accuracy_1'}
Rifle_Accuracy_2 {'RowName': 'Rifle_Accuracy_2'}
Laser_FireConversion {'RowName': 'Laser_FireConversion'}
Laser_FrostConversion {'RowName': 'Laser_FrostConversion'}
Laser_PoisonConversion {'RowName': 'Laser_PoisonConversion'}
Laser_ElectricConversion {'RowName': 'Laser_ElectricConversion'}
Sandwyrm_Lure {'RowName': 'Sandwyrm_Lure'}