D_AlterationModifiers

332 rows
Alteration

Fields

Description DisplayName Icon Metadata RankIcon Stats

Rows

332
Rows in D_AlterationModifiers
Name Description DisplayName Icon Metadata RankIcon Stats
Reinforced_Building NSLOCTEXT("D_Alterations", "Reinforced_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWindDamageResistance_%")'…
Durability_1 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 10}
Durability_2 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 15}
Durability_3 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 20}
Durability_4 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 25}
Durability_5 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 50}
Durability_6 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 100}
Durability_7 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 300}
Durability_8 NSLOCTEXT("D_Alterations", "Durability_… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumHealth_+%")': 500}
EnergyTransmuationEfficiency_1 NSLOCTEXT("D_Alterations", "EnergyTrans… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseEnergyTransmutationResour…
EnergyTransmuationEfficiency_2 NSLOCTEXT("D_Alterations", "EnergyTrans… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseEnergyTransmutationResour…
FellingDamage_1 NSLOCTEXT("D_Alterations", "FellingDama… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFellingDamage_+")': 20}
FellingDamage_2 NSLOCTEXT("D_Alterations", "FellingDama… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFellingDamage_+")': 40}
Storage_1 NSLOCTEXT("D_Alterations", "Storage_1-D… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseGenericSlots_+")': 3}
Storage_2 NSLOCTEXT("D_Alterations", "Storage_2-D… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseGenericSlots_+")': 5}
Storage_3 NSLOCTEXT("D_Alterations", "Storage_3-D… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseGenericSlots_+")': 8}
Storage_4 NSLOCTEXT("D_Alterations", "Storage_4-D… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseGenericSlots_+")': 10}
BurnChancePrevention_1 NSLOCTEXT("D_Alterations", "BurnChanceP… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBurnChance_%")': -25}
WindResistance_1 NSLOCTEXT("D_Alterations", "WindResista… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWindDamageResistance_%")': 25}
HedgehogDamage_1 NSLOCTEXT("D_Alterations", "HedgehogDam… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHedgehogDamage_+%")': 25}
CraftingSpeed_1 NSLOCTEXT("D_Alterations", "CraftingSpe… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCraftingSpeed_+%")': 10}
CraftingSpeed_2 NSLOCTEXT("D_Alterations", "CraftingSpe… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCraftingSpeed_+%")': 15}
ProjectileDamage_1 NSLOCTEXT("D_Alterations", "ProjectileD… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 2}
ProjectileDamage_2 NSLOCTEXT("D_Alterations", "ProjectileD… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 5}
ProjectileDamage_3 NSLOCTEXT("D_Alterations", "ProjectileD… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 10}
SmeltingSpeed_1 NSLOCTEXT("D_Alterations", "SmeltingSpe… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSmeltingSpeed_+%")': 10}
SmeltingSpeed_2 NSLOCTEXT("D_Alterations", "SmeltingSpe… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSmeltingSpeed_+%")': 15}
Melee_Damage_1 NSLOCTEXT("D_Alterations", "Melee_Damag… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMeleeDamage_+%")': 10}
Melee_Damage_2 NSLOCTEXT("D_Alterations", "Melee_Damag… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMeleeDamage_+%")': 20}
Melee_Attack_Speed_1 NSLOCTEXT("D_Alterations", "Melee_Attac… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': 10}
Melee_Attack_Speed_2 NSLOCTEXT("D_Alterations", "Melee_Attac… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': 20}
Prime_Meat_Yeild_1 NSLOCTEXT("D_Alterations", "Prime_Meat_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMeatHarvestedFromAnimals_…
Prime_Meat_Yeild_2 NSLOCTEXT("D_Alterations", "Prime_Meat_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMeatHarvestedFromAnimals_…
Bone_Yeild_1 NSLOCTEXT("D_Alterations", "Bone_Yeild_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBoneHarvestedFromAnimals_…
Bone_Yeild_2 NSLOCTEXT("D_Alterations", "Bone_Yeild_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBoneHarvestedFromAnimals_…
Leather_Yeild_1 NSLOCTEXT("D_Alterations", "Leather_Yei… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseLeatherHarvestedFromAnima…
Leather_Yeild_2 NSLOCTEXT("D_Alterations", "Leather_Yei… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseLeatherHarvestedFromAnima…
Gold_Yeild_1 NSLOCTEXT("D_Alterations", "Gold_Yeild_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningGoldRewards_+%")': 25}
Gold_Yeild_2 NSLOCTEXT("D_Alterations", "Gold_Yeild_… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningGoldRewards_+%")': 40}
Copper_Yeild_1 NSLOCTEXT("D_Alterations", "Copper_Yeil… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningCopperRewards_+%")': 25}
Copper_Yeild_2 NSLOCTEXT("D_Alterations", "Copper_Yeil… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningCopperRewards_+%")': 40}
Platnium_Yeild_1 NSLOCTEXT("D_Alterations", "Platnium_Ye… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningPlatinumRewards_+%"…
Platnium_Yeild_2 NSLOCTEXT("D_Alterations", "Platnium_Ye… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningPlatinumRewards_+%"…
Reaping_Yeild_1 NSLOCTEXT("D_Alterations", "Reaping_Yei… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseReapingRewards_%")': 25}
Reaping_Yeild_2 NSLOCTEXT("D_Alterations", "Reaping_Yei… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseReapingRewards_%")': 50, …
Repair_Time_1 NSLOCTEXT("D_Alterations", "Repair_Time… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseActionHoldTime_+%")': -6,…
Repair_Time_2 NSLOCTEXT("D_Alterations", "Repair_Time… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseActionHoldTime_+%")': -12…
Attacks_Cause_Shock_1 NSLOCTEXT("D_Alterations", "Attacks_Cau… /Game/Assets/2DArt/UI/Alterations/Alter… None {'(Value="BaseAttacksCauseElectroshock_…
Attacks_Cause_Bleed_1 NSLOCTEXT("D_Alterations", "Attacks_Cau… /Game/Assets/2DArt/UI/Alterations/Alter… None {'(Value="BaseAttacksCauseBleed_%")': 4…
Attacks_Cause_Poison_1 NSLOCTEXT("D_Alterations", "Attacks_Cau… /Game/Assets/2DArt/UI/Alterations/Alter… None {'(Value="BaseAttacksCausePoison_%")': …
Titanium_Yield_1 NSLOCTEXT("D_Alterations", "Titanium_Yi… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningTitaniumRewards_+%"…
Titanium_Yield_2 NSLOCTEXT("D_Alterations", "Titanium_Yi… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningTitaniumRewards_+%"…
Cave_Resistance_1 NSLOCTEXT("D_Alterations", "Cave_Resist… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaveHealthRegen_+%")': 30…
Cave_Resistance_2 NSLOCTEXT("D_Alterations", "Cave_Resist… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaveHealthRegen_+%")': 60…
Storm_Resistance_1 NSLOCTEXT("D_Alterations", "Storm_Resis… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStormStaminaRegen_+%")': …
Storm_Resistance_2 NSLOCTEXT("D_Alterations", "Storm_Resis… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStormStaminaRegen_+%")': …
Poison_Water_1 NSLOCTEXT("D_Alterations", "Poison_Wate… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePoisonResistance_%")': 30…
Poison_Water_2 NSLOCTEXT("D_Alterations", "Poison_Wate… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePoisonResistance_%")': 60…
Tool_Use_1 NSLOCTEXT("D_Alterations", "Tool_Use_1-… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseToolStaminaActionCost_+%"…
Tool_Use_2 NSLOCTEXT("D_Alterations", "Tool_Use_2-… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseToolStaminaActionCost_+%"…
Movement_Bonus_1 NSLOCTEXT("D_Alterations", "Movement_Bo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseClimbingSpeed_+%")': 15, …
Movement_Bonus_2 NSLOCTEXT("D_Alterations", "Movement_Bo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseClimbingSpeed_+%")': 30, …
Fall_Resistance_1 NSLOCTEXT("D_Alterations", "Fall_Resist… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFallDamageResistance_%")'…
Fall_Resistance_2 NSLOCTEXT("D_Alterations", "Fall_Resist… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFallDamageResistance_%")'…
Stealth_Movement_1 NSLOCTEXT("D_Alterations", "Stealth_Mov… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStealthThreatModifier_+%"…
Stealth_Movement_2 NSLOCTEXT("D_Alterations", "Stealth_Mov… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStealthThreatModifier_+%"…
Carrying_Bonus_1 NSLOCTEXT("D_Alterations", "Carrying_Bo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWeightCapacity_+")': 5, '…
Carrying_Bonus_2 NSLOCTEXT("D_Alterations", "Carrying_Bo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWeightCapacity_+")': 10, …
Regen_Resistance_1 NSLOCTEXT("D_Alterations", "Regen_Resis… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHealthRegen_+%")': 20, '(…
Regen_Resistance_2 NSLOCTEXT("D_Alterations", "Regen_Resis… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHealthRegen_+%")': 40, '(…
Boss_Tracker_1 NSLOCTEXT("D_Alterations", "Boss_Tracke… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="MapCanSeeWorldBosses_?")': 1,…
Stomach_Capacity_1 NSLOCTEXT("D_Alterations", "Stomach_Cap… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumStomachFullness_+"…
Stomach_Capacity_2 NSLOCTEXT("D_Alterations", "Stomach_Cap… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMaximumStomachFullness_+"…
Quick_Healing_1 NSLOCTEXT("D_Alterations", "Quick_Heali… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBacterialModifierDuration…
Ranged_Weapon_ADS_Upgrade_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsSpeed_+%")':…
Ranged_Weapon_ADS_Upgrade_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsSpeed_+%")':…
Ranged_Weapon_Ammo_Highlight_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArrowProjectileSpeed_+%")…
Ranged_Weapon_Ammo_Highlight_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArrowProjectileSpeed_+%")…
Ranged_Weapon_Wear_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArrowProjectileSpeed_+%")…
Ranged_Weapon_Wear_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArrowProjectileSpeed_+%")…
Ranged_Weapon_Stealth_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStealthDamage_+%")': 20, …
Ranged_Weapon_Stealth_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStealthDamage_+%")': 40, …
Ranged_Weapon_Lightweight_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFirearmCarryWeight_+%")':…
Ranged_Weapon_Lightweight_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFirearmCarryWeight_+%")':…
Ranged_Weapon_Economic_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceProjectilesBreak_%"…
Ranged_Weapon_Economic_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceProjectilesBreak_%"…
Ranged_Weapon_Rapid_Fire_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRateOfFirePerMinute_+%")'…
Ranged_Weapon_Damage_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 2…
Ranged_Weapon_Damage_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 4…
Ranged_Weapon_Extended_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': 2, '(V…
Ranged_Weapon_Speed_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimingMovementSpeed_+%")'…
Ranged_Weapon_Speed_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimingMovementSpeed_+%")'…
Ranged_Weapon_Additional_Projectile_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToFireAdditionalPro…
Ranged_Weapon_Sniper_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsZoom_+%")': …
Ranged_Weapon_Sniper_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsZoom_+%")': …
Ranged_Weapon_Animal_Highlighting_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="HighlightSmallAnimalsWhenADS_…
Ranged_Weapon_Increased_Spread_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShotgunProjectileAccuracy…
Ranged_Weapon_Decreased_Spread_1 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShotgunProjectileAccuracy…
Ranged_Weapon_Decreased_Spread_2 NSLOCTEXT("D_Alterations", "Ranged_Weap… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShotgunProjectileAccuracy…
Wood_Lure NSLOCTEXT("D_Alterations", "Wood_Lure-D… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtSaltwaterFishQualit…
Refined_Wood_Lure NSLOCTEXT("D_Alterations", "Refined_Woo… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Bone_Lure NSLOCTEXT("D_Alterations", "Bone_Lure-D… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtSaltwaterFishQualit…
Iron_Lure NSLOCTEXT("D_Alterations", "Iron_Lure-D… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Advanced_Iron_Lure NSLOCTEXT("D_Alterations", "Advanced_Ir… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Reed_Flower_Lure NSLOCTEXT("D_Alterations", "Reed_Flower… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Cured_Leather_Lure NSLOCTEXT("D_Alterations", "Cured_Leath… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Gold_Ore_Lure NSLOCTEXT("D_Alterations", "Gold_Ore_Lu… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFishQuality_+%")': …
Gorse_Flower_Lure NSLOCTEXT("D_Alterations", "Gorse_Flowe… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Dogtags_Lure NSLOCTEXT("D_Alterations", "Dogtags_Lur… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchRareFish_+%"…
Rubber_Lure NSLOCTEXT("D_Alterations", "Rubber_Lure… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchRareFish_+%"…
Wolf_Lure NSLOCTEXT("D_Alterations", "Wolf_Lure-D… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFreshwaterFishQuali…
Black_Wolf_Lure NSLOCTEXT("D_Alterations", "Black_Wolf_… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFishWeight_+%")': 3…
Scorpion_Tail_Lure NSLOCTEXT("D_Alterations", "Scorpion_Ta… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFishLength_+%")': 3…
Fibre_Lure NSLOCTEXT("D_Alterations", "Fibre_Lure-… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchCommonFish_+…
Bark_Lure NSLOCTEXT("D_Alterations", "Bark_Lure-D… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFreshwaterFishQuali…
Yeast_Lure NSLOCTEXT("D_Alterations", "Yeast_Lure-… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Blue_Reed_Lure NSLOCTEXT("D_Alterations", "Blue_Reed_L… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchUncommonFish…
Rotten_Meat_Lure NSLOCTEXT("D_Alterations", "Rotten_Meat… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchCommonFish_+…
Poison_Sac_Lure NSLOCTEXT("D_Alterations", "Poison_Sac_… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchRareFish_+%"…
White_Jelly_Lure NSLOCTEXT("D_Alterations", "White_Jelly… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchRareFish_+%"…
Feather_Lure NSLOCTEXT("D_Alterations", "Feather_Lur… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCaughtFishLength_+%")': 2…
Salted NSLOCTEXT("D_Alterations", "Salted-Disp… /Game/Assets/2DArt/UI/Alterations/Icon_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSpoilTime_+%")': 100}
Thorned NSLOCTEXT("D_Alterations", "Thorned-Dis… /Game/Assets/2DArt/UI/Icons/T_ICON_Thor… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSpoilTime_+%")': 50}
Frosted NSLOCTEXT("D_Alterations", "Frosted-Dis… /Game/Assets/2DArt/UI/Icons/T_ICON_Fros… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseTransmutableUnits_+%")': 100}
Chilled NSLOCTEXT("D_Alterations", "Chilled-Dis… /Game/Assets/2DArt/UI/Icons/T_ICON_Chil… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSpoilTime_+%")': 100}
BlackWolf_Handle_A NSLOCTEXT("D_Alterations", "BlackWolf_H… NSLOCTEXT("D_Alterations", "BlackWolf_H… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMovementSpeed_+%")': 10, …
BlackWolf_Handle_B NSLOCTEXT("D_Alterations", "BlackWolf_H… NSLOCTEXT("D_Alterations", "BlackWolf_H… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAnimalThreatModifier_+%")…
BlackWolf_Handle_C NSLOCTEXT("D_Alterations", "BlackWolf_H… NSLOCTEXT("D_Alterations", "BlackWolf_H… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 25}
BlackWolf_Chamber_A NSLOCTEXT("D_Alterations", "BlackWolf_C… NSLOCTEXT("D_Alterations", "BlackWolf_C… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': -3, '(…
BlackWolf_Chamber_B NSLOCTEXT("D_Alterations", "BlackWolf_C… NSLOCTEXT("D_Alterations", "BlackWolf_C… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': -2, '(…
BlackWolf_Chamber_C NSLOCTEXT("D_Alterations", "BlackWolf_C… NSLOCTEXT("D_Alterations", "BlackWolf_C… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRateOfFirePerMinute_+%")'…
BlackWolf_Trigger_A NSLOCTEXT("D_Alterations", "BlackWolf_T… NSLOCTEXT("D_Alterations", "BlackWolf_T… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseElementalDamage_+%")': 25}
BlackWolf_Trigger_B NSLOCTEXT("D_Alterations", "BlackWolf_T… NSLOCTEXT("D_Alterations", "BlackWolf_T… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRageChance_%")': 100}
BlackWolf_Trigger_C NSLOCTEXT("D_Alterations", "BlackWolf_T… NSLOCTEXT("D_Alterations", "BlackWolf_T… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAdrenalineChance_%")': 100}
BlackWolf_Barrel_A NSLOCTEXT("D_Alterations", "BlackWolf_B… NSLOCTEXT("D_Alterations", "BlackWolf_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToNotConsumeAmmo_%"…
BlackWolf_Barrel_B NSLOCTEXT("D_Alterations", "BlackWolf_B… NSLOCTEXT("D_Alterations", "BlackWolf_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseBleed_%")': 3…
BlackWolf_Barrel_C NSLOCTEXT("D_Alterations", "BlackWolf_B… NSLOCTEXT("D_Alterations", "BlackWolf_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
Biolab_IceMammoth_Melee NSLOCTEXT("D_Alterations", "Biolab_IceM… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseFreeze_%")': …
Biolab_Sandworm_Armor NSLOCTEXT("D_Alterations", "Biolab_Sand… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePhysicalDamageResistance_…
Biolab_AlphaWolf_Melee NSLOCTEXT("D_Alterations", "Biolab_Alph… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseWound_%")': 4…
Biolab_Scorpion_Armor NSLOCTEXT("D_Alterations", "Biolab_Scor… /Game/Assets/2DArt/UI/Icons/T_ICON_curr… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToReturnDamage_%")'…
Dirty_Water NSLOCTEXT("D_Alterations", "Dirty_Water… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Filtered_Water NSLOCTEXT("D_Alterations", "Filtered_Wa… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Treated_Water NSLOCTEXT("D_Alterations", "Treated_Wat… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Purified_Water NSLOCTEXT("D_Alterations", "Purified_Wa… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Rain_Water NSLOCTEXT("D_Alterations", "Rain_Water-… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Green_Tea NSLOCTEXT("D_Alterations", "Green_Tea-D… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Wild_Tea NSLOCTEXT("D_Alterations", "Wild_Tea-Di… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Coffee NSLOCTEXT("D_Alterations", "Coffee-Disp… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Coffee_With_Cream NSLOCTEXT("D_Alterations", "Coffee_With… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Cocoa NSLOCTEXT("D_Alterations", "Cocoa-Displ… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Ice_Water NSLOCTEXT("D_Alterations", "Ice_Water-D… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Honey_Tea NSLOCTEXT("D_Alterations", "Honey_Tea-D… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Cooling NSLOCTEXT("D_Alterations", "Cooling-Dis… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Warming NSLOCTEXT("D_Alterations", "Warming-Dis… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Fruit_Smoothie NSLOCTEXT("D_Alterations", "Fruit_Smoot… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Lava_Hunter_Attachment NSLOCTEXT("D_Alterations", "Lava_Hunter… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseBurn_%")': 20…
Slug_Attachment NSLOCTEXT("D_Alterations", "Slug_Attach… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseSlow_%")': 30…
Ape_Attachment NSLOCTEXT("D_Alterations", "Ape_Attachm… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseBluntTrauma_%…
Scyther_Attachment NSLOCTEXT("D_Alterations", "Scyther_Att… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSwimSpeed_+%")': 20, '(Va…
Hornet_Attachment NSLOCTEXT("D_Alterations", "Hornet_Atta… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseMiasma_%")': …
Plant_Boss_Attachment INVTEXT("[DNT] Plant Boss Felling") /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseInfectedBarkPerWoodChoppe…
Cat_Boss_Attachment INVTEXT("[DNT] Cat Boss Focus") /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseMarkedTarget_…
Cat_Boss_Lure INVTEXT("[DNT] Cat Boss Lure") None /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToCatchRareFish_+%"…
Dirty_Water_Swamp NSLOCTEXT("D_Alterations", "Dirty_Water… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Corrosive_Water NSLOCTEXT("D_Alterations", "Corrosive_W… /Game/Assets/2DArt/UI/Icons/Icon_Skull.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Dirty_Water_Lava NSLOCTEXT("D_Alterations", "Dirty_Water… /Game/Assets/2DArt/UI/Icons/Icon_Water.… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Plough_Steel NSLOCTEXT("D_Alterations", "Plough_Stee… None /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCreatesCropPlotTier_+")':…
Plough_Platinum NSLOCTEXT("D_Alterations", "Plough_Plat… None /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePlantedCropYield_+%")': 1…
Plough_Titanium NSLOCTEXT("D_Alterations", "Plough_Tita… None /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePlantedCropYield_+%")': 2…
ClayYield_1 NSLOCTEXT("D_Alterations", "ClayYield_1… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringClayRewards_+%"…
ClayYield_2 NSLOCTEXT("D_Alterations", "ClayYield_2… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringClayRewards_+%"…
ScoriaYield_1 NSLOCTEXT("D_Alterations", "ScoriaYield… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringScoriaRewards_+…
ScoriaYield_2 NSLOCTEXT("D_Alterations", "ScoriaYield… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringScoriaRewards_+…
ObsidianYield_1 NSLOCTEXT("D_Alterations", "ObsidianYie… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringObsidianRewards…
ObsidianYield_2 NSLOCTEXT("D_Alterations", "ObsidianYie… /Game/Assets/2DArt/UI/Alterations/T_Ico… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringObsidianRewards…
RockGolem_Attachment NSLOCTEXT("D_Alterations", "RockGolem_A… /Game/Assets/2DArt/UI/Icons/Currency/T_… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="GrantedAuraPhysicalDamageResi…
Fertilized_Egg NSLOCTEXT("D_Alterations", "Fertilized_… /Game/Assets/2DArt/UI/Icons/Icon_Contex… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="FertilizedEgg_?")': 1}
Milk_Fresh NSLOCTEXT("D_Alterations", "Milk_Fresh-… /Game/Assets/2DArt/UI/Icons/T_ICON_Reso… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="FertilizedEgg_?")': 1}
Milk_Spoiled NSLOCTEXT("D_Alterations", "Milk_Spoile… /Game/Assets/2DArt/UI/Icons/Icon_SpoilT… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="FertilizedEgg_?")': 1}
LW_Placeholder INVTEXT("[DNT] LW Placeholder") NSLOCTEXT("D_Alterations", "LW_Placehol… /Game/Assets/2DArt/UI/Icons/Icon_Poison… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMovementSpeed_+%")': 20, …
Scorpion_Stock_A NSLOCTEXT("D_Alterations", "Scorpion_St… NSLOCTEXT("D_Alterations", "Scorpion_St… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseVulnerable_%"…
Scorpion_Stock_B NSLOCTEXT("D_Alterations", "Scorpion_St… NSLOCTEXT("D_Alterations", "Scorpion_St… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToNotConsumeAmmo_%"…
Scorpion_Stock_C NSLOCTEXT("D_Alterations", "Scorpion_St… NSLOCTEXT("D_Alterations", "Scorpion_St… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCriticalDamage_+%")': 25,…
Scorpion_Chamber_A NSLOCTEXT("D_Alterations", "Scorpion_Ch… NSLOCTEXT("D_Alterations", "Scorpion_Ch… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePoisonDamage_+")': 50, '(…
Scorpion_Chamber_B NSLOCTEXT("D_Alterations", "Scorpion_Ch… NSLOCTEXT("D_Alterations", "Scorpion_Ch… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFireDamage_+")': 50, '(Va…
Scorpion_Chamber_C NSLOCTEXT("D_Alterations", "Scorpion_Ch… NSLOCTEXT("D_Alterations", "Scorpion_Ch… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFrostDamage_+")': 50, '(V…
Scorpion_Mag_A NSLOCTEXT("D_Alterations", "Scorpion_Ma… NSLOCTEXT("D_Alterations", "Scorpion_Ma… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': -3, '(…
Scorpion_Mag_B NSLOCTEXT("D_Alterations", "Scorpion_Ma… NSLOCTEXT("D_Alterations", "Scorpion_Ma… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseReloadSpeed_+%")': 25, '(…
Scorpion_Mag_C NSLOCTEXT("D_Alterations", "Scorpion_Ma… NSLOCTEXT("D_Alterations", "Scorpion_Ma… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': 6, '(V…
Scorpion_Barrel_A NSLOCTEXT("D_Alterations", "Scorpion_Ba… NSLOCTEXT("D_Alterations", "Scorpion_Ba… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseMarkedTarget_…
Scorpion_Barrel_B NSLOCTEXT("D_Alterations", "Scorpion_Ba… NSLOCTEXT("D_Alterations", "Scorpion_Ba… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileRicochetCount_+…
Scorpion_Barrel_C NSLOCTEXT("D_Alterations", "Scorpion_Ba… NSLOCTEXT("D_Alterations", "Scorpion_Ba… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBulletHomingBehaviourEnab…
Mammoth_Sledgehammer_Head_A NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseShatteringDamage_+")': 20…
Mammoth_Sledgehammer_Head_B NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCriticalDamage_+%")': 35,…
Mammoth_Sledgehammer_Head_C NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
Mammoth_Sledgehammer_Back_A NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="CanMineVoxels_?")': 1, '(Valu…
Mammoth_Sledgehammer_Back_B NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="IceSledgeHammerStd_?")': -1, …
Mammoth_Sledgehammer_Back_C NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMeleeDamage_+%")': 15, '(…
Mammoth_Sledgehammer_Weight_A NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="GrantedAuraFrostCloud_?")': 1}
Mammoth_Sledgehammer_Weight_B NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseToolStaminaActionCost_+%"…
Mammoth_Sledgehammer_Weight_C NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseFreeze_%")': 35}
Mammoth_Sledgehammer_Handle_A NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="IceSledgeHammerBlock_?")': 1,…
Mammoth_Sledgehammer_Handle_B NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="IceSledgeHammerSlam_?")': 1, …
Mammoth_Sledgehammer_Handle_C NSLOCTEXT("D_Alterations", "Mammoth_Sle… NSLOCTEXT("D_Alterations", "Mammoth_Sle… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': 15, '(…
SandwormCrossbow_Stock_A NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsZoom_+%")': …
SandwormCrossbow_Stock_B NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMovementSpeed_+%")': 5, '…
SandwormCrossbow_Stock_C NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="MapCanSeeWorldBosses_?")': 1,…
SandwormCrossbow_Barrel_A NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseBleed_%")': 1…
SandwormCrossbow_Barrel_B NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePoisonDamage_+")': 100, '…
SandwormCrossbow_Barrel_C NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceSandwormCrossbowSpa…
SandwormCrossbow_Arm_A NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 25}
SandwormCrossbow_Arm_B NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHardenedPointPenetration_…
SandwormCrossbow_Arm_C NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseReloadSpeed_+%")': 33}
SandwormCrossbow_Launcher_A NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
SandwormCrossbow_Launcher_B NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCriticalDamage_+%")': 100}
SandwormCrossbow_Launcher_C NSLOCTEXT("D_Alterations", "SandwormCro… NSLOCTEXT("D_Alterations", "SandwormCro… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 5…
LavaHunterFlamethrower_Chassis_A NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFireDamageResistance_+%")': 50}
LavaHunterFlamethrower_Chassis_B NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWeight_+")': -5000, '(Val…
LavaHunterFlamethrower_Chassis_C NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseItemWear_+%")': -25}
LavaHunterFlamethrower_Fuel_A NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFireDamage_+%")': 20}
LavaHunterFlamethrower_Fuel_B NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseBurn_%")': 25}
LavaHunterFlamethrower_Fuel_C NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFlamethrowerFuelUse_+%")': -25}
LavaHunterFlamethrower_Injector_A NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="CanUseAlternateFireFlamethrow…
LavaHunterFlamethrower_Injector_B NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceFlamethrowerSpawnsL…
LavaHunterFlamethrower_Injector_C NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="CanUseAlternateFireFlamethrow…
LavaHunterFlamethrower_Nozzle_A NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCausePyrophobia_%"…
LavaHunterFlamethrower_Nozzle_B NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="FlamethrowerHasSplitter_?")':…
LavaHunterFlamethrower_Nozzle_C NSLOCTEXT("D_Alterations", "LavaHunterF… NSLOCTEXT("D_Alterations", "LavaHunterF… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFlamethrowerRange_+%")': 25}
LW_ApeClub_Enhancer_A NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePhysicalDamageResistance_…
LW_ApeClub_Enhancer_B NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseWoundResistance_%")': 75,…
LW_ApeClub_Enhancer_C NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseSlow_%")': 100}
LW_ApeClub_Plate_A NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStaminaRegen_+%")': 100, …
LW_ApeClub_Plate_B NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': 45, '(…
LW_ApeClub_Plate_C NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': -25, '…
LW_ApeClub_Dampener_A NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseVulnerable_%"…
LW_ApeClub_Dampener_B NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
LW_ApeClub_Dampener_C NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCriticalDamage_+%")': 50,…
LW_ApeClub_Amp_A NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseEnduranceChance_%")': 100}
LW_ApeClub_Amp_B NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArmorDamageModifier_+%")': 200}
LW_ApeClub_Amp_C NSLOCTEXT("D_Alterations", "LW_ApeClub_… NSLOCTEXT("D_Alterations", "LW_ApeClub_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToDealDoubleDamage_…
LW_Slug_Backpack_A NSLOCTEXT("D_Alterations", "LW_Slug_Bac… NSLOCTEXT("D_Alterations", "LW_Slug_Bac… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="GunAmmoIsStickyTrails_?")': 1…
LW_Slug_Backpack_B NSLOCTEXT("D_Alterations", "LW_Slug_Bac… NSLOCTEXT("D_Alterations", "LW_Slug_Bac… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="GunAmmoTargetedPlayersHeal_?"…
LW_Slug_Backpack_C NSLOCTEXT("D_Alterations", "LW_Slug_Bac… NSLOCTEXT("D_Alterations", "LW_Slug_Bac… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="GunAmmoIsExplosive_?")': 1, '…
LW_Slug_Loader_A NSLOCTEXT("D_Alterations", "LW_Slug_Loa… NSLOCTEXT("D_Alterations", "LW_Slug_Loa… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSemiAutomaticRateOfFirePe…
LW_Slug_Loader_B NSLOCTEXT("D_Alterations", "LW_Slug_Loa… NSLOCTEXT("D_Alterations", "LW_Slug_Loa… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSemiAutomaticRateOfFirePe…
LW_Slug_Loader_C NSLOCTEXT("D_Alterations", "LW_Slug_Loa… NSLOCTEXT("D_Alterations", "LW_Slug_Loa… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseSemiAutomaticRateOfFirePe…
LW_Slug_Guard_A NSLOCTEXT("D_Alterations", "LW_Slug_Gua… NSLOCTEXT("D_Alterations", "LW_Slug_Gua… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileSpeed_+%")': 30}
LW_Slug_Guard_B NSLOCTEXT("D_Alterations", "LW_Slug_Gua… NSLOCTEXT("D_Alterations", "LW_Slug_Gua… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileSplashLifespan_…
LW_Slug_Guard_C NSLOCTEXT("D_Alterations", "LW_Slug_Gua… NSLOCTEXT("D_Alterations", "LW_Slug_Gua… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileAOE_+%")': 25}
LW_Slug_Muzzle_A NSLOCTEXT("D_Alterations", "LW_Slug_Muz… NSLOCTEXT("D_Alterations", "LW_Slug_Muz… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectilePayloadDamage_+…
LW_Slug_Muzzle_B NSLOCTEXT("D_Alterations", "LW_Slug_Muz… NSLOCTEXT("D_Alterations", "LW_Slug_Muz… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoSpreadX_+")': 30, '(V…
LW_Slug_Muzzle_C NSLOCTEXT("D_Alterations", "LW_Slug_Muz… NSLOCTEXT("D_Alterations", "LW_Slug_Muz… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileBounciness_+")'…
MissionModifiedEDS NSLOCTEXT("D_Alterations", "MissionModi… NSLOCTEXT("D_Alterations", "MissionModi… /Game/Assets/2DArt/UI/Icons/Icon_Balanc… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="IsInvolvedInQuest_?")': 1}
LW_RG_Fist_A NSLOCTEXT("D_Alterations", "LW_RG_Fist_… NSLOCTEXT("D_Alterations", "LW_RG_Fist_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningRewards_+%")': 20}
LW_RG_Fist_B NSLOCTEXT("D_Alterations", "LW_RG_Fist_… NSLOCTEXT("D_Alterations", "LW_RG_Fist_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningRadius_+%")': 15}
LW_RG_Fist_C NSLOCTEXT("D_Alterations", "LW_RG_Fist_… NSLOCTEXT("D_Alterations", "LW_RG_Fist_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePoisonDamageResistance_+%…
LW_RG_Bracket_A NSLOCTEXT("D_Alterations", "LW_RG_Brack… NSLOCTEXT("D_Alterations", "LW_RG_Brack… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStaminaRegen_+%")': 50, '…
LW_RG_Bracket_B NSLOCTEXT("D_Alterations", "LW_RG_Brack… NSLOCTEXT("D_Alterations", "LW_RG_Brack… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningRewards_+%")': 25}
LW_RG_Bracket_C NSLOCTEXT("D_Alterations", "LW_RG_Brack… NSLOCTEXT("D_Alterations", "LW_RG_Brack… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttackSpeed_+%")': 15}
LW_RG_Battery_A NSLOCTEXT("D_Alterations", "LW_RG_Batte… NSLOCTEXT("D_Alterations", "LW_RG_Batte… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningSmeltChance_%")': 50}
LW_RG_Battery_B NSLOCTEXT("D_Alterations", "LW_RG_Batte… NSLOCTEXT("D_Alterations", "LW_RG_Batte… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToMineVoxelInstantl…
LW_RG_Battery_C NSLOCTEXT("D_Alterations", "LW_RG_Batte… NSLOCTEXT("D_Alterations", "LW_RG_Batte… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePneumoniaResistance_%")': 100}
LW_RG_Cuff_A NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFlamethrowerFuelUse_+%")': -20}
LW_RG_Cuff_B NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStaminaActionCost_+%")': -70}
LW_RG_Cuff_C NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseItemWear_+%")': -50}
Threshing_1 NSLOCTEXT("D_Alterations", "Threshing_1… /Game/Assets/2DArt/UI/Alterations/T_Alt… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="CanHarvestSeeds_?")': 1}
Seed_Harvester NSLOCTEXT("D_Alterations", "Seed_Harves… NSLOCTEXT("D_Alterations", "Seed_Harves… None /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseReapingRewards_%")': -15,…
Contains_Vesper NSLOCTEXT("D_Alterations", "Contains_Ve… NSLOCTEXT("D_Alterations", "Contains_Ve… None {'RequiredFeatureLevel': {'RowName': 'G… None {'(Value="ContainsVesper_?")': 1}
Contains_Infected_Vesper NSLOCTEXT("D_Alterations", "Contains_In… NSLOCTEXT("D_Alterations", "Contains_In… None {'RequiredFeatureLevel': {'RowName': 'G… None {'(Value="ContainsVesper_?")': 1}
Legendary_Sniper_Stock_A NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAimDownSightsSpeed_+%")':…
Legendary_Sniper_Stock_B NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHardenedPointPenetration_…
Legendary_Sniper_Stock_C NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseElementalDamage_+%")': 25}
Legendary_Sniper_Barrel_A NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFirearmLoudness_+%")': -9…
Legendary_Sniper_Barrel_B NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 3…
Legendary_Sniper_Barrel_C NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToNotConsumeAmmo_%"…
Legendary_Sniper_Scope_A NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="HighlightSmallAnimalsWhenADS_…
Legendary_Sniper_Scope_B NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseCriticalDamage_+%")': 100…
Legendary_Sniper_Scope_C NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
Legendary_Sniper_Module_A NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': 1, '(V…
Legendary_Sniper_Module_B NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 5…
Legendary_Sniper_Module_C NSLOCTEXT("D_Alterations", "Legendary_S… NSLOCTEXT("D_Alterations", "Legendary_S… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToNotConsumeAmmo_%"…
Legendary_Bow_Grip_A NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 1…
Legendary_Bow_Grip_B NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="IceSledgeHammerBlock_?")': 1,…
Legendary_Bow_Grip_C NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBowStaminaActionCost_+%")…
Legendary_Bow_Shelf_A NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseHardenedPointPenetration_…
Legendary_Bow_Shelf_B NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseImmobilise_%"…
Legendary_Bow_Shelf_C NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceProjectilesBreak_%"…
Legendary_Bow_Arms_A NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseStealthDamage_+%")': 50, …
Legendary_Bow_Arms_B NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseArrowProjectileSpeed_+%")…
Legendary_Bow_Arms_C NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRateOfFirePerMinute_+%")'…
Legendary_Bow_Module_A NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePhysicalDamageResistance_…
Legendary_Bow_Module_B NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseBowAimDownSightsSpeed_+%"…
Legendary_Bow_Module_C NSLOCTEXT("D_Alterations", "Legendary_B… NSLOCTEXT("D_Alterations", "Legendary_B… /Game/Assets/2DArt/UI/Items/Item_Icons/… {'RequiredFeatureLevel': {'RowName': 'G… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMovementSpeed_+%")': 5}
Tool_Durability_1 NSLOCTEXT("D_Alterations", "Tool_Durabi… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseItemWear_+%")': -5}
Tool_Durability_2 NSLOCTEXT("D_Alterations", "Tool_Durabi… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseItemWear_+%")': -15}
Tool_StaminaCost_1 NSLOCTEXT("D_Alterations", "Tool_Stamin… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseToolStaminaActionCost_+%"…
Tool_StaminaCost_2 NSLOCTEXT("D_Alterations", "Tool_Stamin… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseToolStaminaActionCost_+%"…
Knife_VestigeChance_1 NSLOCTEXT("D_Alterations", "Knife_Vesti… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToHarvestCreatureTr…
Knife_VestigeChance_2 NSLOCTEXT("D_Alterations", "Knife_Vesti… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseChanceToHarvestCreatureTr…
Pickaxe_MiningRadius_1 NSLOCTEXT("D_Alterations", "Pickaxe_Min… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningRadius_+%")': 10}
Pickaxe_MiningRadius_2 NSLOCTEXT("D_Alterations", "Pickaxe_Min… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningRadius_+%")': 25}
Pickaxe_BauxiteYield_1 NSLOCTEXT("D_Alterations", "Pickaxe_Bau… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningBauxiteRewards_+%")': 25}
Pickaxe_BauxiteYield_2 NSLOCTEXT("D_Alterations", "Pickaxe_Bau… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseMiningBauxiteRewards_+%")': 40}
Axe_WoodYield_1 NSLOCTEXT("D_Alterations", "Axe_WoodYie… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFellingRewards_+%")': 25}
Axe_WoodYield_2 NSLOCTEXT("D_Alterations", "Axe_WoodYie… /Game/Assets/2DArt/UI/Alterations/Alter… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFellingRewards_+%")': 40}
Sledgehammer_Slow_1 NSLOCTEXT("D_Alterations", "Sledgehamme… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseSlow_%")': 25}
Sledgehammer_Slow_2 NSLOCTEXT("D_Alterations", "Sledgehamme… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAttacksCauseSlow_%")': 40}
Armor_Comfort_1 NSLOCTEXT("D_Alterations", "Armor_Comfo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseComfortLevel_+")': 20}
Armor_Comfort_2 NSLOCTEXT("D_Alterations", "Armor_Comfo… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseComfortLevel_+")': 50}
Arms_FistDamage_1 NSLOCTEXT("D_Alterations", "Arms_FistDa… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Arms_FistDamage_2 NSLOCTEXT("D_Alterations", "Arms_FistDa… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {}
Arms_ThrowAccuracy_1 NSLOCTEXT("D_Alterations", "Arms_ThrowA… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseKnifeProjectileAccuracy_+…
Arms_ThrowAccuracy_2 NSLOCTEXT("D_Alterations", "Arms_ThrowA… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseKnifeProjectileAccuracy_+…
Legs_Jump_1 NSLOCTEXT("D_Alterations", "Legs_Jump_1… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseJumpingStaminaActionCost_…
Legs_Jump_2 NSLOCTEXT("D_Alterations", "Legs_Jump_2… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseJumpingStaminaActionCost_…
Chest_Oxygen_1 NSLOCTEXT("D_Alterations", "Chest_Oxyge… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseOxygenConsumption_+%")': -10}
Chest_Oxygen_2 NSLOCTEXT("D_Alterations", "Chest_Oxyge… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseOxygenConsumption_+%")': -20}
Guns_Damage_1 NSLOCTEXT("D_Alterations", "Guns_Damage… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 1…
Guns_Damage_2 NSLOCTEXT("D_Alterations", "Guns_Damage… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseProjectileDamage_+%")': 3…
Guns_ExtendedAmmo_1 NSLOCTEXT("D_Alterations", "Guns_Extend… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': 1, '(V…
Guns_ExtendedAmmo_2 NSLOCTEXT("D_Alterations", "Guns_Extend… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseAmmoCapacity_+")': 2, '(V…
Pistol_Accuracy_1 NSLOCTEXT("D_Alterations", "Pistol_Accu… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePistolProjectileAccuracy_…
Pistol_Accuracy_2 NSLOCTEXT("D_Alterations", "Pistol_Accu… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BasePistolProjectileAccuracy_…
Rifle_Accuracy_1 NSLOCTEXT("D_Alterations", "Rifle_Accur… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRifleProjectileAccuracy_+…
Rifle_Accuracy_2 NSLOCTEXT("D_Alterations", "Rifle_Accur… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseRifleProjectileAccuracy_+…
Laser_FireConversion NSLOCTEXT("D_Alterations", "Laser_FireC… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="ConvertLaserToFireDamage_?")'…
Laser_FrostConversion NSLOCTEXT("D_Alterations", "Laser_Frost… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="ConvertLaserToFrostDamage_?")…
Laser_PoisonConversion NSLOCTEXT("D_Alterations", "Laser_Poiso… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="ConvertLaserToPoisonDamage_?"…
Laser_ElectricConversion NSLOCTEXT("D_Alterations", "Laser_Elect… /Game/Assets/2DArt/UI/Icons/WeaponAttac… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="ConvertLaserToElectricDamage_…
Total_Fall_Resistance NSLOCTEXT("D_Alterations", "Total_Fall_… NSLOCTEXT("D_Alterations", "Total_Fall_… /Game/Assets/2DArt/UI/Icons/ArmorAttach… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="BaseFallDamageResistance_%")'…
Sandwyrm_Lure NSLOCTEXT("D_Alterations", "Sandwyrm_Lu… /Game/Assets/2DArt/UI/Items/Item_Icons/… /Game/Assets/2DArt/UI/Alterations/Icon_… {'(Value="CaughtFishWeight_+%")': 50, '…