D_AlterationModifiers
332 rows
Alteration
Fields
Description
DisplayName
Icon
Metadata
RankIcon
Stats
Rows
332
| Name | Description | DisplayName | Icon | Metadata | RankIcon | Stats |
|---|---|---|---|---|---|---|
| Reinforced_Building | NSLOCTEXT("D_Alterations", "Reinforced_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWindDamageResistance_%")'… | ||
| Durability_1 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 10} | ||
| Durability_2 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 15} | ||
| Durability_3 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 20} | ||
| Durability_4 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 25} | ||
| Durability_5 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 50} | ||
| Durability_6 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 100} | ||
| Durability_7 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 300} | ||
| Durability_8 | NSLOCTEXT("D_Alterations", "Durability_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumHealth_+%")': 500} | ||
| EnergyTransmuationEfficiency_1 | NSLOCTEXT("D_Alterations", "EnergyTrans… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseEnergyTransmutationResour… | ||
| EnergyTransmuationEfficiency_2 | NSLOCTEXT("D_Alterations", "EnergyTrans… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseEnergyTransmutationResour… | ||
| FellingDamage_1 | NSLOCTEXT("D_Alterations", "FellingDama… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFellingDamage_+")': 20} | ||
| FellingDamage_2 | NSLOCTEXT("D_Alterations", "FellingDama… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFellingDamage_+")': 40} | ||
| Storage_1 | NSLOCTEXT("D_Alterations", "Storage_1-D… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseGenericSlots_+")': 3} | ||
| Storage_2 | NSLOCTEXT("D_Alterations", "Storage_2-D… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseGenericSlots_+")': 5} | ||
| Storage_3 | NSLOCTEXT("D_Alterations", "Storage_3-D… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseGenericSlots_+")': 8} | ||
| Storage_4 | NSLOCTEXT("D_Alterations", "Storage_4-D… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseGenericSlots_+")': 10} | ||
| BurnChancePrevention_1 | NSLOCTEXT("D_Alterations", "BurnChanceP… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBurnChance_%")': -25} | ||
| WindResistance_1 | NSLOCTEXT("D_Alterations", "WindResista… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWindDamageResistance_%")': 25} | ||
| HedgehogDamage_1 | NSLOCTEXT("D_Alterations", "HedgehogDam… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHedgehogDamage_+%")': 25} | ||
| CraftingSpeed_1 | NSLOCTEXT("D_Alterations", "CraftingSpe… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCraftingSpeed_+%")': 10} | ||
| CraftingSpeed_2 | NSLOCTEXT("D_Alterations", "CraftingSpe… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCraftingSpeed_+%")': 15} | ||
| ProjectileDamage_1 | NSLOCTEXT("D_Alterations", "ProjectileD… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 2} | ||
| ProjectileDamage_2 | NSLOCTEXT("D_Alterations", "ProjectileD… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 5} | ||
| ProjectileDamage_3 | NSLOCTEXT("D_Alterations", "ProjectileD… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 10} | ||
| SmeltingSpeed_1 | NSLOCTEXT("D_Alterations", "SmeltingSpe… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSmeltingSpeed_+%")': 10} | ||
| SmeltingSpeed_2 | NSLOCTEXT("D_Alterations", "SmeltingSpe… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSmeltingSpeed_+%")': 15} | ||
| Melee_Damage_1 | NSLOCTEXT("D_Alterations", "Melee_Damag… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMeleeDamage_+%")': 10} | ||
| Melee_Damage_2 | NSLOCTEXT("D_Alterations", "Melee_Damag… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMeleeDamage_+%")': 20} | ||
| Melee_Attack_Speed_1 | NSLOCTEXT("D_Alterations", "Melee_Attac… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': 10} | ||
| Melee_Attack_Speed_2 | NSLOCTEXT("D_Alterations", "Melee_Attac… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': 20} | ||
| Prime_Meat_Yeild_1 | NSLOCTEXT("D_Alterations", "Prime_Meat_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMeatHarvestedFromAnimals_… | ||
| Prime_Meat_Yeild_2 | NSLOCTEXT("D_Alterations", "Prime_Meat_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMeatHarvestedFromAnimals_… | ||
| Bone_Yeild_1 | NSLOCTEXT("D_Alterations", "Bone_Yeild_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBoneHarvestedFromAnimals_… | ||
| Bone_Yeild_2 | NSLOCTEXT("D_Alterations", "Bone_Yeild_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBoneHarvestedFromAnimals_… | ||
| Leather_Yeild_1 | NSLOCTEXT("D_Alterations", "Leather_Yei… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseLeatherHarvestedFromAnima… | ||
| Leather_Yeild_2 | NSLOCTEXT("D_Alterations", "Leather_Yei… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseLeatherHarvestedFromAnima… | ||
| Gold_Yeild_1 | NSLOCTEXT("D_Alterations", "Gold_Yeild_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningGoldRewards_+%")': 25} | ||
| Gold_Yeild_2 | NSLOCTEXT("D_Alterations", "Gold_Yeild_… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningGoldRewards_+%")': 40} | ||
| Copper_Yeild_1 | NSLOCTEXT("D_Alterations", "Copper_Yeil… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningCopperRewards_+%")': 25} | ||
| Copper_Yeild_2 | NSLOCTEXT("D_Alterations", "Copper_Yeil… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningCopperRewards_+%")': 40} | ||
| Platnium_Yeild_1 | NSLOCTEXT("D_Alterations", "Platnium_Ye… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningPlatinumRewards_+%"… | ||
| Platnium_Yeild_2 | NSLOCTEXT("D_Alterations", "Platnium_Ye… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningPlatinumRewards_+%"… | ||
| Reaping_Yeild_1 | NSLOCTEXT("D_Alterations", "Reaping_Yei… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseReapingRewards_%")': 25} | ||
| Reaping_Yeild_2 | NSLOCTEXT("D_Alterations", "Reaping_Yei… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseReapingRewards_%")': 50, … | ||
| Repair_Time_1 | NSLOCTEXT("D_Alterations", "Repair_Time… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseActionHoldTime_+%")': -6,… | ||
| Repair_Time_2 | NSLOCTEXT("D_Alterations", "Repair_Time… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseActionHoldTime_+%")': -12… | ||
| Attacks_Cause_Shock_1 | NSLOCTEXT("D_Alterations", "Attacks_Cau… | /Game/Assets/2DArt/UI/Alterations/Alter… | None | {'(Value="BaseAttacksCauseElectroshock_… | ||
| Attacks_Cause_Bleed_1 | NSLOCTEXT("D_Alterations", "Attacks_Cau… | /Game/Assets/2DArt/UI/Alterations/Alter… | None | {'(Value="BaseAttacksCauseBleed_%")': 4… | ||
| Attacks_Cause_Poison_1 | NSLOCTEXT("D_Alterations", "Attacks_Cau… | /Game/Assets/2DArt/UI/Alterations/Alter… | None | {'(Value="BaseAttacksCausePoison_%")': … | ||
| Titanium_Yield_1 | NSLOCTEXT("D_Alterations", "Titanium_Yi… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningTitaniumRewards_+%"… | ||
| Titanium_Yield_2 | NSLOCTEXT("D_Alterations", "Titanium_Yi… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningTitaniumRewards_+%"… | ||
| Cave_Resistance_1 | NSLOCTEXT("D_Alterations", "Cave_Resist… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaveHealthRegen_+%")': 30… | ||
| Cave_Resistance_2 | NSLOCTEXT("D_Alterations", "Cave_Resist… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaveHealthRegen_+%")': 60… | ||
| Storm_Resistance_1 | NSLOCTEXT("D_Alterations", "Storm_Resis… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStormStaminaRegen_+%")': … | ||
| Storm_Resistance_2 | NSLOCTEXT("D_Alterations", "Storm_Resis… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStormStaminaRegen_+%")': … | ||
| Poison_Water_1 | NSLOCTEXT("D_Alterations", "Poison_Wate… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePoisonResistance_%")': 30… | ||
| Poison_Water_2 | NSLOCTEXT("D_Alterations", "Poison_Wate… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePoisonResistance_%")': 60… | ||
| Tool_Use_1 | NSLOCTEXT("D_Alterations", "Tool_Use_1-… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseToolStaminaActionCost_+%"… | ||
| Tool_Use_2 | NSLOCTEXT("D_Alterations", "Tool_Use_2-… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseToolStaminaActionCost_+%"… | ||
| Movement_Bonus_1 | NSLOCTEXT("D_Alterations", "Movement_Bo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseClimbingSpeed_+%")': 15, … | ||
| Movement_Bonus_2 | NSLOCTEXT("D_Alterations", "Movement_Bo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseClimbingSpeed_+%")': 30, … | ||
| Fall_Resistance_1 | NSLOCTEXT("D_Alterations", "Fall_Resist… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFallDamageResistance_%")'… | ||
| Fall_Resistance_2 | NSLOCTEXT("D_Alterations", "Fall_Resist… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFallDamageResistance_%")'… | ||
| Stealth_Movement_1 | NSLOCTEXT("D_Alterations", "Stealth_Mov… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStealthThreatModifier_+%"… | ||
| Stealth_Movement_2 | NSLOCTEXT("D_Alterations", "Stealth_Mov… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStealthThreatModifier_+%"… | ||
| Carrying_Bonus_1 | NSLOCTEXT("D_Alterations", "Carrying_Bo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWeightCapacity_+")': 5, '… | ||
| Carrying_Bonus_2 | NSLOCTEXT("D_Alterations", "Carrying_Bo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWeightCapacity_+")': 10, … | ||
| Regen_Resistance_1 | NSLOCTEXT("D_Alterations", "Regen_Resis… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHealthRegen_+%")': 20, '(… | ||
| Regen_Resistance_2 | NSLOCTEXT("D_Alterations", "Regen_Resis… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHealthRegen_+%")': 40, '(… | ||
| Boss_Tracker_1 | NSLOCTEXT("D_Alterations", "Boss_Tracke… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="MapCanSeeWorldBosses_?")': 1,… | ||
| Stomach_Capacity_1 | NSLOCTEXT("D_Alterations", "Stomach_Cap… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumStomachFullness_+"… | ||
| Stomach_Capacity_2 | NSLOCTEXT("D_Alterations", "Stomach_Cap… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMaximumStomachFullness_+"… | ||
| Quick_Healing_1 | NSLOCTEXT("D_Alterations", "Quick_Heali… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBacterialModifierDuration… | ||
| Ranged_Weapon_ADS_Upgrade_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsSpeed_+%")':… | ||
| Ranged_Weapon_ADS_Upgrade_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsSpeed_+%")':… | ||
| Ranged_Weapon_Ammo_Highlight_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArrowProjectileSpeed_+%")… | ||
| Ranged_Weapon_Ammo_Highlight_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArrowProjectileSpeed_+%")… | ||
| Ranged_Weapon_Wear_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArrowProjectileSpeed_+%")… | ||
| Ranged_Weapon_Wear_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArrowProjectileSpeed_+%")… | ||
| Ranged_Weapon_Stealth_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStealthDamage_+%")': 20, … | ||
| Ranged_Weapon_Stealth_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStealthDamage_+%")': 40, … | ||
| Ranged_Weapon_Lightweight_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFirearmCarryWeight_+%")':… | ||
| Ranged_Weapon_Lightweight_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFirearmCarryWeight_+%")':… | ||
| Ranged_Weapon_Economic_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceProjectilesBreak_%"… | ||
| Ranged_Weapon_Economic_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceProjectilesBreak_%"… | ||
| Ranged_Weapon_Rapid_Fire_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRateOfFirePerMinute_+%")'… | ||
| Ranged_Weapon_Damage_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 2… | ||
| Ranged_Weapon_Damage_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 4… | ||
| Ranged_Weapon_Extended_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': 2, '(V… | ||
| Ranged_Weapon_Speed_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimingMovementSpeed_+%")'… | ||
| Ranged_Weapon_Speed_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimingMovementSpeed_+%")'… | ||
| Ranged_Weapon_Additional_Projectile_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToFireAdditionalPro… | ||
| Ranged_Weapon_Sniper_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsZoom_+%")': … | ||
| Ranged_Weapon_Sniper_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsZoom_+%")': … | ||
| Ranged_Weapon_Animal_Highlighting_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="HighlightSmallAnimalsWhenADS_… | ||
| Ranged_Weapon_Increased_Spread_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShotgunProjectileAccuracy… | ||
| Ranged_Weapon_Decreased_Spread_1 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShotgunProjectileAccuracy… | ||
| Ranged_Weapon_Decreased_Spread_2 | NSLOCTEXT("D_Alterations", "Ranged_Weap… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShotgunProjectileAccuracy… | ||
| Wood_Lure | NSLOCTEXT("D_Alterations", "Wood_Lure-D… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtSaltwaterFishQualit… | ||
| Refined_Wood_Lure | NSLOCTEXT("D_Alterations", "Refined_Woo… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Bone_Lure | NSLOCTEXT("D_Alterations", "Bone_Lure-D… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtSaltwaterFishQualit… | ||
| Iron_Lure | NSLOCTEXT("D_Alterations", "Iron_Lure-D… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Advanced_Iron_Lure | NSLOCTEXT("D_Alterations", "Advanced_Ir… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Reed_Flower_Lure | NSLOCTEXT("D_Alterations", "Reed_Flower… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Cured_Leather_Lure | NSLOCTEXT("D_Alterations", "Cured_Leath… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Gold_Ore_Lure | NSLOCTEXT("D_Alterations", "Gold_Ore_Lu… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFishQuality_+%")': … | ||
| Gorse_Flower_Lure | NSLOCTEXT("D_Alterations", "Gorse_Flowe… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Dogtags_Lure | NSLOCTEXT("D_Alterations", "Dogtags_Lur… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchRareFish_+%"… | ||
| Rubber_Lure | NSLOCTEXT("D_Alterations", "Rubber_Lure… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchRareFish_+%"… | ||
| Wolf_Lure | NSLOCTEXT("D_Alterations", "Wolf_Lure-D… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFreshwaterFishQuali… | ||
| Black_Wolf_Lure | NSLOCTEXT("D_Alterations", "Black_Wolf_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFishWeight_+%")': 3… | ||
| Scorpion_Tail_Lure | NSLOCTEXT("D_Alterations", "Scorpion_Ta… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFishLength_+%")': 3… | ||
| Fibre_Lure | NSLOCTEXT("D_Alterations", "Fibre_Lure-… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchCommonFish_+… | ||
| Bark_Lure | NSLOCTEXT("D_Alterations", "Bark_Lure-D… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFreshwaterFishQuali… | ||
| Yeast_Lure | NSLOCTEXT("D_Alterations", "Yeast_Lure-… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Blue_Reed_Lure | NSLOCTEXT("D_Alterations", "Blue_Reed_L… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchUncommonFish… | ||
| Rotten_Meat_Lure | NSLOCTEXT("D_Alterations", "Rotten_Meat… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchCommonFish_+… | ||
| Poison_Sac_Lure | NSLOCTEXT("D_Alterations", "Poison_Sac_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchRareFish_+%"… | ||
| White_Jelly_Lure | NSLOCTEXT("D_Alterations", "White_Jelly… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchRareFish_+%"… | ||
| Feather_Lure | NSLOCTEXT("D_Alterations", "Feather_Lur… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCaughtFishLength_+%")': 2… | ||
| Salted | NSLOCTEXT("D_Alterations", "Salted-Disp… | /Game/Assets/2DArt/UI/Alterations/Icon_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSpoilTime_+%")': 100} | ||
| Thorned | NSLOCTEXT("D_Alterations", "Thorned-Dis… | /Game/Assets/2DArt/UI/Icons/T_ICON_Thor… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSpoilTime_+%")': 50} | ||
| Frosted | NSLOCTEXT("D_Alterations", "Frosted-Dis… | /Game/Assets/2DArt/UI/Icons/T_ICON_Fros… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseTransmutableUnits_+%")': 100} | ||
| Chilled | NSLOCTEXT("D_Alterations", "Chilled-Dis… | /Game/Assets/2DArt/UI/Icons/T_ICON_Chil… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSpoilTime_+%")': 100} | ||
| BlackWolf_Handle_A | NSLOCTEXT("D_Alterations", "BlackWolf_H… | NSLOCTEXT("D_Alterations", "BlackWolf_H… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMovementSpeed_+%")': 10, … |
| BlackWolf_Handle_B | NSLOCTEXT("D_Alterations", "BlackWolf_H… | NSLOCTEXT("D_Alterations", "BlackWolf_H… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAnimalThreatModifier_+%")… |
| BlackWolf_Handle_C | NSLOCTEXT("D_Alterations", "BlackWolf_H… | NSLOCTEXT("D_Alterations", "BlackWolf_H… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 25} |
| BlackWolf_Chamber_A | NSLOCTEXT("D_Alterations", "BlackWolf_C… | NSLOCTEXT("D_Alterations", "BlackWolf_C… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': -3, '(… |
| BlackWolf_Chamber_B | NSLOCTEXT("D_Alterations", "BlackWolf_C… | NSLOCTEXT("D_Alterations", "BlackWolf_C… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': -2, '(… |
| BlackWolf_Chamber_C | NSLOCTEXT("D_Alterations", "BlackWolf_C… | NSLOCTEXT("D_Alterations", "BlackWolf_C… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRateOfFirePerMinute_+%")'… |
| BlackWolf_Trigger_A | NSLOCTEXT("D_Alterations", "BlackWolf_T… | NSLOCTEXT("D_Alterations", "BlackWolf_T… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseElementalDamage_+%")': 25} |
| BlackWolf_Trigger_B | NSLOCTEXT("D_Alterations", "BlackWolf_T… | NSLOCTEXT("D_Alterations", "BlackWolf_T… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRageChance_%")': 100} |
| BlackWolf_Trigger_C | NSLOCTEXT("D_Alterations", "BlackWolf_T… | NSLOCTEXT("D_Alterations", "BlackWolf_T… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAdrenalineChance_%")': 100} |
| BlackWolf_Barrel_A | NSLOCTEXT("D_Alterations", "BlackWolf_B… | NSLOCTEXT("D_Alterations", "BlackWolf_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToNotConsumeAmmo_%"… |
| BlackWolf_Barrel_B | NSLOCTEXT("D_Alterations", "BlackWolf_B… | NSLOCTEXT("D_Alterations", "BlackWolf_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseBleed_%")': 3… |
| BlackWolf_Barrel_C | NSLOCTEXT("D_Alterations", "BlackWolf_B… | NSLOCTEXT("D_Alterations", "BlackWolf_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| Biolab_IceMammoth_Melee | NSLOCTEXT("D_Alterations", "Biolab_IceM… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseFreeze_%")': … | ||
| Biolab_Sandworm_Armor | NSLOCTEXT("D_Alterations", "Biolab_Sand… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePhysicalDamageResistance_… | ||
| Biolab_AlphaWolf_Melee | NSLOCTEXT("D_Alterations", "Biolab_Alph… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseWound_%")': 4… | ||
| Biolab_Scorpion_Armor | NSLOCTEXT("D_Alterations", "Biolab_Scor… | /Game/Assets/2DArt/UI/Icons/T_ICON_curr… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToReturnDamage_%")'… | ||
| Dirty_Water | NSLOCTEXT("D_Alterations", "Dirty_Water… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Filtered_Water | NSLOCTEXT("D_Alterations", "Filtered_Wa… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Treated_Water | NSLOCTEXT("D_Alterations", "Treated_Wat… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Purified_Water | NSLOCTEXT("D_Alterations", "Purified_Wa… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Rain_Water | NSLOCTEXT("D_Alterations", "Rain_Water-… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Green_Tea | NSLOCTEXT("D_Alterations", "Green_Tea-D… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Wild_Tea | NSLOCTEXT("D_Alterations", "Wild_Tea-Di… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Coffee | NSLOCTEXT("D_Alterations", "Coffee-Disp… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Coffee_With_Cream | NSLOCTEXT("D_Alterations", "Coffee_With… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Cocoa | NSLOCTEXT("D_Alterations", "Cocoa-Displ… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Ice_Water | NSLOCTEXT("D_Alterations", "Ice_Water-D… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Honey_Tea | NSLOCTEXT("D_Alterations", "Honey_Tea-D… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Cooling | NSLOCTEXT("D_Alterations", "Cooling-Dis… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Warming | NSLOCTEXT("D_Alterations", "Warming-Dis… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Fruit_Smoothie | NSLOCTEXT("D_Alterations", "Fruit_Smoot… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Lava_Hunter_Attachment | NSLOCTEXT("D_Alterations", "Lava_Hunter… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseBurn_%")': 20… | ||
| Slug_Attachment | NSLOCTEXT("D_Alterations", "Slug_Attach… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseSlow_%")': 30… | ||
| Ape_Attachment | NSLOCTEXT("D_Alterations", "Ape_Attachm… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseBluntTrauma_%… | ||
| Scyther_Attachment | NSLOCTEXT("D_Alterations", "Scyther_Att… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSwimSpeed_+%")': 20, '(Va… | ||
| Hornet_Attachment | NSLOCTEXT("D_Alterations", "Hornet_Atta… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseMiasma_%")': … | ||
| Plant_Boss_Attachment | INVTEXT("[DNT] Plant Boss Felling") | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseInfectedBarkPerWoodChoppe… | ||
| Cat_Boss_Attachment | INVTEXT("[DNT] Cat Boss Focus") | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseMarkedTarget_… | ||
| Cat_Boss_Lure | INVTEXT("[DNT] Cat Boss Lure") | None | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToCatchRareFish_+%"… | ||
| Dirty_Water_Swamp | NSLOCTEXT("D_Alterations", "Dirty_Water… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Corrosive_Water | NSLOCTEXT("D_Alterations", "Corrosive_W… | /Game/Assets/2DArt/UI/Icons/Icon_Skull.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Dirty_Water_Lava | NSLOCTEXT("D_Alterations", "Dirty_Water… | /Game/Assets/2DArt/UI/Icons/Icon_Water.… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Plough_Steel | NSLOCTEXT("D_Alterations", "Plough_Stee… | None | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCreatesCropPlotTier_+")':… | ||
| Plough_Platinum | NSLOCTEXT("D_Alterations", "Plough_Plat… | None | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePlantedCropYield_+%")': 1… | ||
| Plough_Titanium | NSLOCTEXT("D_Alterations", "Plough_Tita… | None | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePlantedCropYield_+%")': 2… | ||
| ClayYield_1 | NSLOCTEXT("D_Alterations", "ClayYield_1… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringClayRewards_+%"… | ||
| ClayYield_2 | NSLOCTEXT("D_Alterations", "ClayYield_2… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringClayRewards_+%"… | ||
| ScoriaYield_1 | NSLOCTEXT("D_Alterations", "ScoriaYield… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringScoriaRewards_+… | ||
| ScoriaYield_2 | NSLOCTEXT("D_Alterations", "ScoriaYield… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringScoriaRewards_+… | ||
| ObsidianYield_1 | NSLOCTEXT("D_Alterations", "ObsidianYie… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringObsidianRewards… | ||
| ObsidianYield_2 | NSLOCTEXT("D_Alterations", "ObsidianYie… | /Game/Assets/2DArt/UI/Alterations/T_Ico… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringObsidianRewards… | ||
| RockGolem_Attachment | NSLOCTEXT("D_Alterations", "RockGolem_A… | /Game/Assets/2DArt/UI/Icons/Currency/T_… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="GrantedAuraPhysicalDamageResi… | ||
| Fertilized_Egg | NSLOCTEXT("D_Alterations", "Fertilized_… | /Game/Assets/2DArt/UI/Icons/Icon_Contex… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="FertilizedEgg_?")': 1} | ||
| Milk_Fresh | NSLOCTEXT("D_Alterations", "Milk_Fresh-… | /Game/Assets/2DArt/UI/Icons/T_ICON_Reso… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="FertilizedEgg_?")': 1} | ||
| Milk_Spoiled | NSLOCTEXT("D_Alterations", "Milk_Spoile… | /Game/Assets/2DArt/UI/Icons/Icon_SpoilT… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="FertilizedEgg_?")': 1} | ||
| LW_Placeholder | INVTEXT("[DNT] LW Placeholder") | NSLOCTEXT("D_Alterations", "LW_Placehol… | /Game/Assets/2DArt/UI/Icons/Icon_Poison… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMovementSpeed_+%")': 20, … |
| Scorpion_Stock_A | NSLOCTEXT("D_Alterations", "Scorpion_St… | NSLOCTEXT("D_Alterations", "Scorpion_St… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseVulnerable_%"… |
| Scorpion_Stock_B | NSLOCTEXT("D_Alterations", "Scorpion_St… | NSLOCTEXT("D_Alterations", "Scorpion_St… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToNotConsumeAmmo_%"… |
| Scorpion_Stock_C | NSLOCTEXT("D_Alterations", "Scorpion_St… | NSLOCTEXT("D_Alterations", "Scorpion_St… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCriticalDamage_+%")': 25,… |
| Scorpion_Chamber_A | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePoisonDamage_+")': 50, '(… |
| Scorpion_Chamber_B | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFireDamage_+")': 50, '(Va… |
| Scorpion_Chamber_C | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | NSLOCTEXT("D_Alterations", "Scorpion_Ch… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFrostDamage_+")': 50, '(V… |
| Scorpion_Mag_A | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': -3, '(… |
| Scorpion_Mag_B | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseReloadSpeed_+%")': 25, '(… |
| Scorpion_Mag_C | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | NSLOCTEXT("D_Alterations", "Scorpion_Ma… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': 6, '(V… |
| Scorpion_Barrel_A | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseMarkedTarget_… |
| Scorpion_Barrel_B | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileRicochetCount_+… |
| Scorpion_Barrel_C | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | NSLOCTEXT("D_Alterations", "Scorpion_Ba… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBulletHomingBehaviourEnab… |
| Mammoth_Sledgehammer_Head_A | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseShatteringDamage_+")': 20… |
| Mammoth_Sledgehammer_Head_B | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCriticalDamage_+%")': 35,… |
| Mammoth_Sledgehammer_Head_C | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| Mammoth_Sledgehammer_Back_A | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="CanMineVoxels_?")': 1, '(Valu… |
| Mammoth_Sledgehammer_Back_B | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="IceSledgeHammerStd_?")': -1, … |
| Mammoth_Sledgehammer_Back_C | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMeleeDamage_+%")': 15, '(… |
| Mammoth_Sledgehammer_Weight_A | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="GrantedAuraFrostCloud_?")': 1} |
| Mammoth_Sledgehammer_Weight_B | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseToolStaminaActionCost_+%"… |
| Mammoth_Sledgehammer_Weight_C | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseFreeze_%")': 35} |
| Mammoth_Sledgehammer_Handle_A | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="IceSledgeHammerBlock_?")': 1,… |
| Mammoth_Sledgehammer_Handle_B | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="IceSledgeHammerSlam_?")': 1, … |
| Mammoth_Sledgehammer_Handle_C | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | NSLOCTEXT("D_Alterations", "Mammoth_Sle… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': 15, '(… |
| SandwormCrossbow_Stock_A | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsZoom_+%")': … |
| SandwormCrossbow_Stock_B | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMovementSpeed_+%")': 5, '… |
| SandwormCrossbow_Stock_C | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="MapCanSeeWorldBosses_?")': 1,… |
| SandwormCrossbow_Barrel_A | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseBleed_%")': 1… |
| SandwormCrossbow_Barrel_B | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePoisonDamage_+")': 100, '… |
| SandwormCrossbow_Barrel_C | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceSandwormCrossbowSpa… |
| SandwormCrossbow_Arm_A | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 25} |
| SandwormCrossbow_Arm_B | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHardenedPointPenetration_… |
| SandwormCrossbow_Arm_C | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseReloadSpeed_+%")': 33} |
| SandwormCrossbow_Launcher_A | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| SandwormCrossbow_Launcher_B | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCriticalDamage_+%")': 100} |
| SandwormCrossbow_Launcher_C | NSLOCTEXT("D_Alterations", "SandwormCro… | NSLOCTEXT("D_Alterations", "SandwormCro… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 5… |
| LavaHunterFlamethrower_Chassis_A | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFireDamageResistance_+%")': 50} |
| LavaHunterFlamethrower_Chassis_B | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWeight_+")': -5000, '(Val… |
| LavaHunterFlamethrower_Chassis_C | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseItemWear_+%")': -25} |
| LavaHunterFlamethrower_Fuel_A | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFireDamage_+%")': 20} |
| LavaHunterFlamethrower_Fuel_B | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseBurn_%")': 25} |
| LavaHunterFlamethrower_Fuel_C | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFlamethrowerFuelUse_+%")': -25} |
| LavaHunterFlamethrower_Injector_A | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="CanUseAlternateFireFlamethrow… |
| LavaHunterFlamethrower_Injector_B | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceFlamethrowerSpawnsL… |
| LavaHunterFlamethrower_Injector_C | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="CanUseAlternateFireFlamethrow… |
| LavaHunterFlamethrower_Nozzle_A | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCausePyrophobia_%"… |
| LavaHunterFlamethrower_Nozzle_B | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="FlamethrowerHasSplitter_?")':… |
| LavaHunterFlamethrower_Nozzle_C | NSLOCTEXT("D_Alterations", "LavaHunterF… | NSLOCTEXT("D_Alterations", "LavaHunterF… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFlamethrowerRange_+%")': 25} |
| LW_ApeClub_Enhancer_A | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePhysicalDamageResistance_… |
| LW_ApeClub_Enhancer_B | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseWoundResistance_%")': 75,… |
| LW_ApeClub_Enhancer_C | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseSlow_%")': 100} |
| LW_ApeClub_Plate_A | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStaminaRegen_+%")': 100, … |
| LW_ApeClub_Plate_B | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': 45, '(… |
| LW_ApeClub_Plate_C | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': -25, '… |
| LW_ApeClub_Dampener_A | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseVulnerable_%"… |
| LW_ApeClub_Dampener_B | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| LW_ApeClub_Dampener_C | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCriticalDamage_+%")': 50,… |
| LW_ApeClub_Amp_A | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseEnduranceChance_%")': 100} |
| LW_ApeClub_Amp_B | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArmorDamageModifier_+%")': 200} |
| LW_ApeClub_Amp_C | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | NSLOCTEXT("D_Alterations", "LW_ApeClub_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToDealDoubleDamage_… |
| LW_Slug_Backpack_A | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="GunAmmoIsStickyTrails_?")': 1… |
| LW_Slug_Backpack_B | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="GunAmmoTargetedPlayersHeal_?"… |
| LW_Slug_Backpack_C | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | NSLOCTEXT("D_Alterations", "LW_Slug_Bac… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="GunAmmoIsExplosive_?")': 1, '… |
| LW_Slug_Loader_A | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSemiAutomaticRateOfFirePe… |
| LW_Slug_Loader_B | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSemiAutomaticRateOfFirePe… |
| LW_Slug_Loader_C | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | NSLOCTEXT("D_Alterations", "LW_Slug_Loa… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseSemiAutomaticRateOfFirePe… |
| LW_Slug_Guard_A | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileSpeed_+%")': 30} |
| LW_Slug_Guard_B | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileSplashLifespan_… |
| LW_Slug_Guard_C | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | NSLOCTEXT("D_Alterations", "LW_Slug_Gua… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileAOE_+%")': 25} |
| LW_Slug_Muzzle_A | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectilePayloadDamage_+… |
| LW_Slug_Muzzle_B | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoSpreadX_+")': 30, '(V… |
| LW_Slug_Muzzle_C | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | NSLOCTEXT("D_Alterations", "LW_Slug_Muz… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileBounciness_+")'… |
| MissionModifiedEDS | NSLOCTEXT("D_Alterations", "MissionModi… | NSLOCTEXT("D_Alterations", "MissionModi… | /Game/Assets/2DArt/UI/Icons/Icon_Balanc… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="IsInvolvedInQuest_?")': 1} |
| LW_RG_Fist_A | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningRewards_+%")': 20} |
| LW_RG_Fist_B | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningRadius_+%")': 15} |
| LW_RG_Fist_C | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | NSLOCTEXT("D_Alterations", "LW_RG_Fist_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePoisonDamageResistance_+%… |
| LW_RG_Bracket_A | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStaminaRegen_+%")': 50, '… |
| LW_RG_Bracket_B | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningRewards_+%")': 25} |
| LW_RG_Bracket_C | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | NSLOCTEXT("D_Alterations", "LW_RG_Brack… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttackSpeed_+%")': 15} |
| LW_RG_Battery_A | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningSmeltChance_%")': 50} |
| LW_RG_Battery_B | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToMineVoxelInstantl… |
| LW_RG_Battery_C | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | NSLOCTEXT("D_Alterations", "LW_RG_Batte… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePneumoniaResistance_%")': 100} |
| LW_RG_Cuff_A | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFlamethrowerFuelUse_+%")': -20} |
| LW_RG_Cuff_B | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStaminaActionCost_+%")': -70} |
| LW_RG_Cuff_C | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | NSLOCTEXT("D_Alterations", "LW_RG_Cuff_… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseItemWear_+%")': -50} |
| Threshing_1 | NSLOCTEXT("D_Alterations", "Threshing_1… | /Game/Assets/2DArt/UI/Alterations/T_Alt… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="CanHarvestSeeds_?")': 1} | ||
| Seed_Harvester | NSLOCTEXT("D_Alterations", "Seed_Harves… | NSLOCTEXT("D_Alterations", "Seed_Harves… | None | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseReapingRewards_%")': -15,… | |
| Contains_Vesper | NSLOCTEXT("D_Alterations", "Contains_Ve… | NSLOCTEXT("D_Alterations", "Contains_Ve… | None | {'RequiredFeatureLevel': {'RowName': 'G… | None | {'(Value="ContainsVesper_?")': 1} |
| Contains_Infected_Vesper | NSLOCTEXT("D_Alterations", "Contains_In… | NSLOCTEXT("D_Alterations", "Contains_In… | None | {'RequiredFeatureLevel': {'RowName': 'G… | None | {'(Value="ContainsVesper_?")': 1} |
| Legendary_Sniper_Stock_A | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAimDownSightsSpeed_+%")':… |
| Legendary_Sniper_Stock_B | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHardenedPointPenetration_… |
| Legendary_Sniper_Stock_C | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseElementalDamage_+%")': 25} |
| Legendary_Sniper_Barrel_A | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFirearmLoudness_+%")': -9… |
| Legendary_Sniper_Barrel_B | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 3… |
| Legendary_Sniper_Barrel_C | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToNotConsumeAmmo_%"… |
| Legendary_Sniper_Scope_A | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="HighlightSmallAnimalsWhenADS_… |
| Legendary_Sniper_Scope_B | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseCriticalDamage_+%")': 100… |
| Legendary_Sniper_Scope_C | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| Legendary_Sniper_Module_A | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': 1, '(V… |
| Legendary_Sniper_Module_B | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 5… |
| Legendary_Sniper_Module_C | NSLOCTEXT("D_Alterations", "Legendary_S… | NSLOCTEXT("D_Alterations", "Legendary_S… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToNotConsumeAmmo_%"… |
| Legendary_Bow_Grip_A | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 1… |
| Legendary_Bow_Grip_B | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="IceSledgeHammerBlock_?")': 1,… |
| Legendary_Bow_Grip_C | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBowStaminaActionCost_+%")… |
| Legendary_Bow_Shelf_A | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseHardenedPointPenetration_… |
| Legendary_Bow_Shelf_B | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseImmobilise_%"… |
| Legendary_Bow_Shelf_C | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceProjectilesBreak_%"… |
| Legendary_Bow_Arms_A | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseStealthDamage_+%")': 50, … |
| Legendary_Bow_Arms_B | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseArrowProjectileSpeed_+%")… |
| Legendary_Bow_Arms_C | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRateOfFirePerMinute_+%")'… |
| Legendary_Bow_Module_A | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePhysicalDamageResistance_… |
| Legendary_Bow_Module_B | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseBowAimDownSightsSpeed_+%"… |
| Legendary_Bow_Module_C | NSLOCTEXT("D_Alterations", "Legendary_B… | NSLOCTEXT("D_Alterations", "Legendary_B… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | {'RequiredFeatureLevel': {'RowName': 'G… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMovementSpeed_+%")': 5} |
| Tool_Durability_1 | NSLOCTEXT("D_Alterations", "Tool_Durabi… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseItemWear_+%")': -5} | ||
| Tool_Durability_2 | NSLOCTEXT("D_Alterations", "Tool_Durabi… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseItemWear_+%")': -15} | ||
| Tool_StaminaCost_1 | NSLOCTEXT("D_Alterations", "Tool_Stamin… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseToolStaminaActionCost_+%"… | ||
| Tool_StaminaCost_2 | NSLOCTEXT("D_Alterations", "Tool_Stamin… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseToolStaminaActionCost_+%"… | ||
| Knife_VestigeChance_1 | NSLOCTEXT("D_Alterations", "Knife_Vesti… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToHarvestCreatureTr… | ||
| Knife_VestigeChance_2 | NSLOCTEXT("D_Alterations", "Knife_Vesti… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseChanceToHarvestCreatureTr… | ||
| Pickaxe_MiningRadius_1 | NSLOCTEXT("D_Alterations", "Pickaxe_Min… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningRadius_+%")': 10} | ||
| Pickaxe_MiningRadius_2 | NSLOCTEXT("D_Alterations", "Pickaxe_Min… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningRadius_+%")': 25} | ||
| Pickaxe_BauxiteYield_1 | NSLOCTEXT("D_Alterations", "Pickaxe_Bau… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningBauxiteRewards_+%")': 25} | ||
| Pickaxe_BauxiteYield_2 | NSLOCTEXT("D_Alterations", "Pickaxe_Bau… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseMiningBauxiteRewards_+%")': 40} | ||
| Axe_WoodYield_1 | NSLOCTEXT("D_Alterations", "Axe_WoodYie… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFellingRewards_+%")': 25} | ||
| Axe_WoodYield_2 | NSLOCTEXT("D_Alterations", "Axe_WoodYie… | /Game/Assets/2DArt/UI/Alterations/Alter… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFellingRewards_+%")': 40} | ||
| Sledgehammer_Slow_1 | NSLOCTEXT("D_Alterations", "Sledgehamme… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseSlow_%")': 25} | ||
| Sledgehammer_Slow_2 | NSLOCTEXT("D_Alterations", "Sledgehamme… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAttacksCauseSlow_%")': 40} | ||
| Armor_Comfort_1 | NSLOCTEXT("D_Alterations", "Armor_Comfo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseComfortLevel_+")': 20} | ||
| Armor_Comfort_2 | NSLOCTEXT("D_Alterations", "Armor_Comfo… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseComfortLevel_+")': 50} | ||
| Arms_FistDamage_1 | NSLOCTEXT("D_Alterations", "Arms_FistDa… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Arms_FistDamage_2 | NSLOCTEXT("D_Alterations", "Arms_FistDa… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {} | ||
| Arms_ThrowAccuracy_1 | NSLOCTEXT("D_Alterations", "Arms_ThrowA… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseKnifeProjectileAccuracy_+… | ||
| Arms_ThrowAccuracy_2 | NSLOCTEXT("D_Alterations", "Arms_ThrowA… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseKnifeProjectileAccuracy_+… | ||
| Legs_Jump_1 | NSLOCTEXT("D_Alterations", "Legs_Jump_1… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseJumpingStaminaActionCost_… | ||
| Legs_Jump_2 | NSLOCTEXT("D_Alterations", "Legs_Jump_2… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseJumpingStaminaActionCost_… | ||
| Chest_Oxygen_1 | NSLOCTEXT("D_Alterations", "Chest_Oxyge… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseOxygenConsumption_+%")': -10} | ||
| Chest_Oxygen_2 | NSLOCTEXT("D_Alterations", "Chest_Oxyge… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseOxygenConsumption_+%")': -20} | ||
| Guns_Damage_1 | NSLOCTEXT("D_Alterations", "Guns_Damage… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 1… | ||
| Guns_Damage_2 | NSLOCTEXT("D_Alterations", "Guns_Damage… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseProjectileDamage_+%")': 3… | ||
| Guns_ExtendedAmmo_1 | NSLOCTEXT("D_Alterations", "Guns_Extend… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': 1, '(V… | ||
| Guns_ExtendedAmmo_2 | NSLOCTEXT("D_Alterations", "Guns_Extend… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseAmmoCapacity_+")': 2, '(V… | ||
| Pistol_Accuracy_1 | NSLOCTEXT("D_Alterations", "Pistol_Accu… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePistolProjectileAccuracy_… | ||
| Pistol_Accuracy_2 | NSLOCTEXT("D_Alterations", "Pistol_Accu… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BasePistolProjectileAccuracy_… | ||
| Rifle_Accuracy_1 | NSLOCTEXT("D_Alterations", "Rifle_Accur… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRifleProjectileAccuracy_+… | ||
| Rifle_Accuracy_2 | NSLOCTEXT("D_Alterations", "Rifle_Accur… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseRifleProjectileAccuracy_+… | ||
| Laser_FireConversion | NSLOCTEXT("D_Alterations", "Laser_FireC… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="ConvertLaserToFireDamage_?")'… | ||
| Laser_FrostConversion | NSLOCTEXT("D_Alterations", "Laser_Frost… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="ConvertLaserToFrostDamage_?")… | ||
| Laser_PoisonConversion | NSLOCTEXT("D_Alterations", "Laser_Poiso… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="ConvertLaserToPoisonDamage_?"… | ||
| Laser_ElectricConversion | NSLOCTEXT("D_Alterations", "Laser_Elect… | /Game/Assets/2DArt/UI/Icons/WeaponAttac… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="ConvertLaserToElectricDamage_… | ||
| Total_Fall_Resistance | NSLOCTEXT("D_Alterations", "Total_Fall_… | NSLOCTEXT("D_Alterations", "Total_Fall_… | /Game/Assets/2DArt/UI/Icons/ArmorAttach… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="BaseFallDamageResistance_%")'… | |
| Sandwyrm_Lure | NSLOCTEXT("D_Alterations", "Sandwyrm_Lu… | /Game/Assets/2DArt/UI/Items/Item_Icons/… | /Game/Assets/2DArt/UI/Alterations/Icon_… | {'(Value="CaughtFishWeight_+%")': 50, '… |